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ce26696a37
Looking for a common but not-yet-reproducible situation where the gamelock gets stuck preventing a game from being opened, usually related to a move arriving. One thing that looked wrong is it seemed possible to have the refcount drop to 0 then get increased again, causing somebody to thing he has a lock when it's actually unlocked. So assert to try to catch that case (and synchronize to make it much harder.) |
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src | ||
build.gradle | ||
debug.keystore | ||
proguard-rules.pro |