xwords/xwords4/android/app
Eric House ce26696a37 assert refcount never climbs after reaching 0
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
..
src assert refcount never climbs after reaching 0 2019-06-23 10:20:16 -07:00
build.gradle up strings for new release 2019-06-23 10:20:16 -07:00
debug.keystore include debug keystore directly 2017-01-22 15:35:02 -08:00
proguard-rules.pro tweak comments 2017-07-19 06:16:22 -07:00