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![]() client code calls server_initClientConnection when the game's already been started and empty messages get queued up. Ideally the call wouldn't happen but I'm not sure how to test if a game's begun. server's doing the right thing not putting anything in the message. |
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.. | ||
assets | ||
jni | ||
res | ||
src/org/eehouse/android/xw4 | ||
.gitignore | ||
AndroidManifest.xml | ||
build.xml | ||
default.properties | ||
local.properties |