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eehouse a5c3fa5f59 don't pass empty stream to comms_send: this fixes a problem where
client code calls server_initClientConnection when the game's already
been started and empty messages get queued up.  Ideally the call
wouldn't happen but I'm not sure how to test if a game's begun.
server's doing the right thing not putting anything in the message.
2010-03-21 03:10:56 +00:00
CVSROOT initial checkin 2003-08-27 19:12:36 +00:00
xwords4 don't pass empty stream to comms_send: this fixes a problem where 2010-03-21 03:10:56 +00:00