xwords/xwords4/linux
Eric House 6d8f13df9e Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-19 06:45:11 -08:00
..
res test files for new bonus-squares-settable feature 2011-04-10 13:02:45 -07:00
scripts pass --server if not setting forceChannel 2014-12-28 21:39:11 -08:00
.gitignore ignore app 2013-12-12 21:10:44 -08:00
cursesask.c fix curses build for 64bit compile and to use common layout (meaning 2014-01-05 13:04:59 -08:00
cursesask.h fix curses build for 64bit compile and to use common layout (meaning 2014-01-05 13:04:59 -08:00
cursesdlgutil.c make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesdlgutil.h make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesdraw.c copy string's null terminator too 2014-01-06 07:05:34 -08:00
cursesletterask.c make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesletterask.h Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*. 2009-04-07 04:23:56 +00:00
cursesmain.c add debug-only "tag" to open games so logging can more easily track 2015-02-09 19:15:43 -08:00
cursesmain.h Merge branch 'android_branch' into gtk_multigame 2013-07-09 07:18:00 -07:00
filestream.c Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
filestream.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
flip.xpm first checkin 2003-11-01 05:35:29 +00:00
gamesdb.c fix non-DEBUG compile 2015-02-07 12:54:46 -08:00
gamesdb.h fix formatting of types: don't crash on too-small buffer, and add 2014-11-02 17:25:56 -08:00
gtkask.c add simple tell() as wrapper on ask() 2014-11-11 07:35:56 -08:00
gtkask.h add simple tell() as wrapper on ask() 2014-11-11 07:35:56 -08:00
gtkaskdict.c now games are displayed in lists. Next: open them. 2013-01-05 19:40:29 -08:00
gtkaskdict.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkaskm.c snapshot: still not correctly recording return address 2013-12-16 08:06:29 -08:00
gtkaskm.h progress on inviting via SMS 2013-12-12 06:08:56 -08:00
gtkboard.c add debug-only "tag" to open games so logging can more easily track 2015-02-09 19:15:43 -08:00
gtkboard.h add invite button only if I'm a host and am missing players 2014-11-12 06:52:40 -08:00
gtkchat.c change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkchat.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkconnsdlg.c snapshot of work toward communicating when two addresses are in use. 2014-11-05 07:41:20 -08:00
gtkconnsdlg.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkdraw.c fix crash on 64-bit system 2013-12-30 06:46:57 -08:00
gtkdraw.h add function, not compiled by default, to return bounding rect of all 2013-10-27 21:51:30 -07:00
gtkletterask.c turn on face-up tile picking for Android (though there's no prefs UI 2011-10-28 22:15:56 -07:00
gtkletterask.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkmain.c make forceChannel part of CurGameInfo rather than comms, since Android 2014-12-29 07:39:28 -08:00
gtkmain.h add new param so pending text can be drawn differently when it's not 2013-05-30 07:17:13 -07:00
gtknewgame.c save a bit of work setting up game manually by assuming two players -- 2014-09-25 06:35:10 -07:00
gtknewgame.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkntilesask.c Set -Wunused-parameter for those versions of gcc that support it, and 2006-08-16 13:44:44 +00:00
gtkntilesask.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkpasswdask.c Set -Wunused-parameter for those versions of gcc that support it, and 2006-08-16 13:44:44 +00:00
gtkpasswdask.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
gtkutils.c snapshot: still not correctly recording return address 2013-12-16 08:06:29 -08:00
gtkutils.h snapshot: still not correctly recording return address 2013-12-16 08:06:29 -08:00
hint.xpm first checkin 2003-11-01 05:35:29 +00:00
juggle.xpm first checkin 2003-11-01 05:35:29 +00:00
linuxbt.c fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
linuxbt.h toward improving bt support in gtk client: add scan button that only 2013-12-07 10:12:20 -08:00
linuxdict.c enlarge dictmgr to track a compile-time defined number of dicts 2014-03-10 21:01:24 -07:00
linuxdict.h fix curses version so discon_ok2 tests work again. 2013-01-07 20:40:46 -08:00
linuxmain.c add debug-only "tag" to open games so logging can more easily track 2015-02-09 19:15:43 -08:00
linuxmain.h fix assertion (leaving the confusion in the code about tracking the 2014-11-11 07:36:55 -08:00
linuxserver.c update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
linuxserver.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
linuxsms.c make forceChannel part of CurGameInfo rather than comms, since Android 2014-12-29 07:39:28 -08:00
linuxsms.h make forceChannel part of CurGameInfo rather than comms, since Android 2014-12-29 07:39:28 -08:00
linuxudp.c Cleanup to build with relay enabled; don't enable any network features 2009-01-03 23:56:20 +00:00
linuxudp.h Add files forgotten with last checkin; add additional parameter to 2007-11-28 03:59:26 +00:00
linuxutl.c include robot name in report of his score 2014-10-23 06:32:24 -07:00
linuxutl.h snapshot: toward having a better description of the last move in 2014-08-26 06:55:26 -07:00
LocalizedStrIncludes.h show new client-formatted turn summary in notification; remove old 2014-08-26 21:37:33 -07:00
main.h Merge remote-tracking branch 'sf/android_branch' into android_multi2 2015-02-19 06:45:11 -08:00
Makefile toward getting direct-ip addressing working again: add a tab to the 2014-09-20 18:08:33 -07:00
README.txt note that file's out-of-date 2010-09-11 01:28:04 -07:00
relaycon.c fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
relaycon.h snapshot of work toward communicating when two addresses are in use. 2014-11-05 07:41:20 -08:00
uuidhack.c use libuuid to prep BT UUID, now a string instead of an array of bytes 2012-01-19 18:52:33 -08:00
uuidhack.h use libuuid to prep BT UUID, now a string instead of an array of bytes 2012-01-19 18:52:33 -08:00
value.xpm first checkin 2003-11-01 05:35:29 +00:00
xptypes.h add memmove 2014-03-10 20:25:38 -07:00

(This file is out-of-date and the instructions it contains don't work.)

This directory contains the desktop Linux port of Crosswords.

To build, run a shell in this directory and type

# make
or
# make debug
or
# make memdebug

Any will work as long as you have both libncurses and libgtk-1.2 and
the associated headers installed on your system.  If you don't you can
play with the Makefile to build with only GTK or ncurses.

Once you've built, go to the linux directory that will be created
within this one and type, at a minimum

# ./xwords -s -n SomeName

to get a GTK-based game with the built-in (English) tiles.  (Add the
-u flag to run with ncurses instead of GTK.)  There will be no robot
player, and the hint feature ('?' button) won't work.  For that you
need a real dictionary, which you can build in the dawg directory.  If
you build the BasEnglish2to8.xwd one in dawg/English, this command
will run a two person game between you and the machine:

# ./xwords -s -r robot -n SomeName -d ../../dawg/English/BasEnglish2to8.xwd

Here are the commands to launch two copies playing against each other
over the network.  Do these in separate shells both in the same
directory as the above commands ran in.  Launch the one with the -s
flag (the "server") first.

 s1# ./xwords -s -r Eric -N -p 4000 -l 4001
 s2# ./xwords -d ../../dawg/English/BasEnglish2to8.xwd -r Kati -p 4001 -l 6002

Both of these have "robot" players.  Turn one or both -r flags to -n
for human players who make their own moves.

If you want to run them on different machines, just add the -a flag to
the client telling it on what machine to find the server (since it
sends the first message, and the server will use the return address
from that message.)



*****

Please keep in mind that these Linux desktop clients are meant for
development only, as testbeds for code in ../common/ that will also be
used for the "real" products on PalmOS, PocketPC, eBookman, etc.
They're not supposed to be polished.