xwords/xwords4/linux/relaycon.h
Eric House 17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00

52 lines
2.3 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2013 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _RELAYCON_H_
#define _RELAYCON_H_
#include "main.h"
typedef struct _Procs {
void (*msgReceived)( void* closure, const CommsAddrRec* from,
const XP_U8* buf, XP_U16 len );
void (*msgNoticeReceived)( void* closure );
void (*devIDReceived)( void* closure, const XP_UCHAR* devID,
XP_U16 maxInterval );
void (*msgErrorMsg)( void* closure, const XP_UCHAR* msg );
SocketAddedFunc socketAdded;
} RelayConnProcs;
void relaycon_init( LaunchParams* params, const RelayConnProcs* procs,
void* procsClosure, const char* host, int port );
void relaycon_reg( LaunchParams* params, const XP_UCHAR* rDevID,
DevIDType typ, const XP_UCHAR* devID );
XP_S16 relaycon_send( LaunchParams* params, const XP_U8* buf, XP_U16 buflen,
XP_U32 gameToken, const CommsAddrRec* addrRec );
XP_S16 relaycon_sendnoconn( LaunchParams* params, const XP_U8* buf,
XP_U16 buflen, const XP_UCHAR* relayID,
XP_U32 gameToken );
void relaycon_requestMsgs( LaunchParams* params, const XP_UCHAR* devID );
void relaycon_deleted( LaunchParams* params, const XP_UCHAR* devID,
XP_U32 gameToken );
void relaycon_cleanup( LaunchParams* params );
XP_U32 makeClientToken( sqlite3_int64 rowid, XP_U16 seed );
void rowidFromToken( XP_U32 clientToken, sqlite3_int64* rowid, XP_U16* seed );
#endif