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17bc0ab47c
An invitation works with relay and (fake) SMS on, and the invited client connects successfully using both (the second to arrive being correctly identified as a dupe.) While the game can be played after, only SMS messages are being received. And opening a saved game crashes.
52 lines
2.3 KiB
C
52 lines
2.3 KiB
C
/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2013 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _RELAYCON_H_
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#define _RELAYCON_H_
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#include "main.h"
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typedef struct _Procs {
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void (*msgReceived)( void* closure, const CommsAddrRec* from,
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const XP_U8* buf, XP_U16 len );
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void (*msgNoticeReceived)( void* closure );
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void (*devIDReceived)( void* closure, const XP_UCHAR* devID,
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XP_U16 maxInterval );
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void (*msgErrorMsg)( void* closure, const XP_UCHAR* msg );
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SocketAddedFunc socketAdded;
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} RelayConnProcs;
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void relaycon_init( LaunchParams* params, const RelayConnProcs* procs,
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void* procsClosure, const char* host, int port );
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void relaycon_reg( LaunchParams* params, const XP_UCHAR* rDevID,
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DevIDType typ, const XP_UCHAR* devID );
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XP_S16 relaycon_send( LaunchParams* params, const XP_U8* buf, XP_U16 buflen,
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XP_U32 gameToken, const CommsAddrRec* addrRec );
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XP_S16 relaycon_sendnoconn( LaunchParams* params, const XP_U8* buf,
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XP_U16 buflen, const XP_UCHAR* relayID,
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XP_U32 gameToken );
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void relaycon_requestMsgs( LaunchParams* params, const XP_UCHAR* devID );
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void relaycon_deleted( LaunchParams* params, const XP_UCHAR* devID,
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XP_U32 gameToken );
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void relaycon_cleanup( LaunchParams* params );
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XP_U32 makeClientToken( sqlite3_int64 rowid, XP_U16 seed );
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void rowidFromToken( XP_U32 clientToken, sqlite3_int64* rowid, XP_U16* seed );
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#endif
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