xwords/xwords4/android
Eric House 3d7d1b8ffd don't call tile picker more than once
Some devices, including my Moto, are apparently calling server_do() more
than most. When the game's supposed to be asking the user to pick tiles
that resulted in stacked TilePickAlerts. The stack of these
sending (taken together) too many picked tiles to the game made it
crash. So modify server to have only one pending tile-pick request going
at a time. Because the server can't know when the user dismisses the
alert in Android and so won't post again, respond to the dismissal by
closing the game. Reopening will put it in a state where the tile picker
can get called again.
2018-08-01 20:30:51 -07:00
..
app don't call tile picker more than once 2018-08-01 20:30:51 -07:00
gradle/wrapper upgrade AS and gradle and with luck travis will work 2018-05-06 14:33:10 -07:00
img_src tweak icons; make and add untrade 2017-12-30 15:07:11 -08:00
jni include port and proto 2018-07-26 21:13:09 -07:00
libs move java files and get them to compile 2017-01-18 08:27:48 -08:00
res_src Translated using Weblate (Norwegian Bokmål) 2018-07-19 06:54:32 -07:00
scripts new script for when release builds required 2018-08-01 07:48:02 -07:00
website tweak name and reflect new name on website 2012-08-30 19:21:05 -07:00
.gitignore ignore generated files 2017-08-22 07:52:15 -07:00
Application.mk initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
build.gradle revert to sdk-23 2018-07-21 21:36:51 -07:00
gradle.properties move some gradle files 2017-01-18 06:33:00 -08:00
gradlew move some gradle files 2017-01-18 06:33:00 -08:00
gradlew.bat more cleanup. Get Crittercism stuff compiling. 2017-01-18 19:03:36 -08:00
id_rsa_uploader.enc try to fix travis: copy over .enc file 2017-09-11 06:47:59 -07:00
INSTALL.txt update build instruction 2017-12-29 17:56:50 -08:00
settings.gradle move some gradle files 2017-01-18 06:33:00 -08:00