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Eric House 3d7d1b8ffd don't call tile picker more than once
Some devices, including my Moto, are apparently calling server_do() more
than most. When the game's supposed to be asking the user to pick tiles
that resulted in stacked TilePickAlerts. The stack of these
sending (taken together) too many picked tiles to the game made it
crash. So modify server to have only one pending tile-pick request going
at a time. Because the server can't know when the user dismisses the
alert in Android and so won't post again, respond to the dismissal by
closing the game. Reopening will put it in a state where the tile picker
can get called again.
2018-08-01 20:30:51 -07:00
xwords4 don't call tile picker more than once 2018-08-01 20:30:51 -07:00
.gitignore fix xw4d build (shortening more xw4dbg) 2017-05-23 19:03:29 -07:00
.projectile fix duplicate permissions 2017-01-19 06:22:12 -08:00
.travis.yml revert to sdk-23 2018-07-21 21:36:51 -07:00
id_rsa_uploader.enc try to fix travis for new host 2017-10-11 07:39:09 -07:00