mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-08 05:24:39 +01:00
3d7d1b8ffd
Some devices, including my Moto, are apparently calling server_do() more than most. When the game's supposed to be asking the user to pick tiles that resulted in stacked TilePickAlerts. The stack of these sending (taken together) too many picked tiles to the game made it crash. So modify server to have only one pending tile-pick request going at a time. Because the server can't know when the user dismisses the alert in Android and so won't post again, respond to the dismissal by closing the game. Reopening will put it in a state where the tile picker can get called again. |
||
---|---|---|
.. | ||
android | ||
common | ||
dawg | ||
debian | ||
linux | ||
newrelay | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |