xwords/xwords4
Eric House 3d7d1b8ffd don't call tile picker more than once
Some devices, including my Moto, are apparently calling server_do() more
than most. When the game's supposed to be asking the user to pick tiles
that resulted in stacked TilePickAlerts. The stack of these
sending (taken together) too many picked tiles to the game made it
crash. So modify server to have only one pending tile-pick request going
at a time. Because the server can't know when the user dismisses the
alert in Android and so won't post again, respond to the dismissal by
closing the game. Reopening will put it in a state where the tile picker
can get called again.
2018-08-01 20:30:51 -07:00
..
android don't call tile picker more than once 2018-08-01 20:30:51 -07:00
common don't call tile picker more than once 2018-08-01 20:30:51 -07:00
dawg put back a couple of words -- not dirty! 2017-05-05 06:48:52 -07:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux include port and proto 2018-07-26 21:13:09 -07:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay track and log types of (un-acked) messages 2018-05-24 21:03:25 -07:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince make trade and move confirm non-blocking 2017-02-17 08:58:20 -08:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00