Andy2
fd4e627628
when sd card is umounted, android sends a message to apps. I can't
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figure out how to get that so I ignore it and am killed then
relaunched if I have a dict file open on the SD. On relauch, don't
crash. Instead, check if any dicts used by the game is unreachable
and put up an alert with only one choice: Close game. Thought about
using the missing-dicts stuff from GamesList, but this is a special
case that should be seen only when user umounts while a BoardActivity
instance is frontmost.
2011-08-18 07:54:00 -07:00
Andy2
7a1346e530
add assert to catch bad dict earlier
2011-08-18 07:49:40 -07:00
Andy2
455cb9a4c4
Include possibility of umounted sd card in missing dict
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explanation. Name of game too. Use single-selectable list and
Substitute button instead of expecting user to tap once to select
(which confused me.)
2011-08-18 06:26:43 -07:00
Andy2
0c29a4c1ca
fix NPE when sd card unmounted
2011-08-17 20:11:30 -07:00
Eric House
c2c673e932
improve testing of proxy delete by saving up a number of relayIDs and
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sending with multiple -d flags to rq.
2011-08-16 19:44:37 -07:00
Eric House
5c68f375fd
reorder more strings and add a bunch more context comments.
2011-08-16 19:42:54 -07:00
Eric House
9f84468297
beginning process of adding contextual comments to all translatable strings.
2011-08-15 21:49:30 -07:00
Andy2
dc273c7162
fix proxy msg handling to process more than one relayID per message.
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Formerly all but the first were dropped.
2011-08-15 18:27:00 -07:00
Andy2
e2ef25ae90
add pref for choosing what goes in parens along with the game name
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(where <language> was before.) opponent name still needs to not be
hard-coded; the rest works.
2011-08-09 19:26:59 -07:00
Andy2
ceb2d1ac63
fix indenting -- white space only.
2011-08-09 06:48:10 -07:00
Andy2
c67e92ea2c
log sends for a while. I want to fix the occasional stall.
2011-08-09 06:44:09 -07:00
Andy2
8adb925cca
only load and pass in dict as byte[] when path isn't available
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(i.e. when it's a builtin), and use mmap in that case. Works! Still
need to try a speed test.
2011-08-08 20:27:42 -07:00
Andy2
35f059e14c
remove logging
2011-08-08 20:21:55 -07:00
Andy2
755d3e5bb2
as first step in using mmap for dictionaries instead of passing byte
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arrays into the jni, pass the full file paths in in addition to the
byte arrays. This isn't possible with the built-in dicts, but does
work for the downloaded ones (which are usually larger). This checkin
does the mmap and uses memcmp to verify that the bytes are the same as
passed in. Next step is to not pass the bytes when the path will do
and to actually use the mmap'd ptr.
2011-08-08 19:41:45 -07:00
Andy2
ab64d57f5c
adapt a couple of icons as placeholders for standalone and networked
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games. Every games-list item now has an icon. The networked game
icon is replaced by the sync icon when there's new information.
2011-08-08 18:56:19 -07:00
Andy2
d08eacc4c0
comment: reminder of possible icon for archiving
2011-08-08 18:53:58 -07:00
Andy2
556b78baad
remove logging
2011-08-07 20:22:33 -07:00
Andy2
4345fc1543
fix failure of renamegame feature when orientation changes while
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dialog is up. I'm making two fixes, either of which is enough: saving
the rowid across teardown of the activity; and changing the manifest
to not tear down the activity. The reason for the latter is that the
teardown is unnecessary and wasteful. The former's just safer coding.
2011-08-07 20:22:11 -07:00
Andy2
f8715feea6
update version and changelog for b32
2011-08-06 23:08:42 -07:00
Andy2
6f7279a6b0
fix crash that happens whenever orientation changes while there's a
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dialog up in DictsActivity. (There are still problems updating the
UI, e.g. indicating the current loc of a moved dict.)
2011-08-06 23:03:11 -07:00
Andy2
fd61c0af02
'final' not needed
2011-08-06 22:30:48 -07:00
Andy2
c47189e81f
fix crasher introduced with eeac03d40f
:
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update delegate's dialog id constants.
2011-08-06 21:30:38 -07:00
Andy2
b20584b74e
fix bug moving dicts: location wasn't getting updated when the move
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was successful and so subsequent moves reported wrong location.
2011-08-06 20:06:21 -07:00
Andy2
fc650ef317
fix assertion failure reported by google when unable to create
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directory on SD card. Just return null and carry on as if SD card not
writable.
2011-08-06 20:05:30 -07:00
Andy2
ed832f9545
update database from any version, not just two adjoining.
2011-08-06 19:26:36 -07:00
Andy2
011b283566
tweak copy dialog to suggest using new-from.
2011-08-06 16:18:32 -07:00
Andy2
719fd314a5
move net msg icon outside of hideable part of game list item layout so
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it remains visible when not expanded. Otherwise people won't see that
something happened to a closed game.
2011-08-06 16:03:38 -07:00
Andy2
eeac03d40f
query user for html vs text before creating new networked game so it
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isn't left sitting if [s]he cancels.
2011-08-06 15:49:55 -07:00
Andy2
66a673c478
make the game name green when it's somebody's turn and player names
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are hidden.
2011-08-06 15:46:49 -07:00
Andy2
6cde6be6a5
up version and changelog for beta 31
2011-08-06 14:29:58 -07:00
Andy2
1c28433bd0
store expandedness in DB rather than a class static, which will
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eventually die. Generalize DBUtils methods int get/setInt(). Adds
new column to DB, the second for this version number.
2011-08-06 14:19:07 -07:00
Andy2
13cbca3368
cleanup
2011-08-06 14:03:50 -07:00
Andy2
35a5aad477
make name text larger -- button is anyway.
2011-08-06 13:19:48 -07:00
Andy2
d7dfb89f65
query user before sending invite whether to use html or text and
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format differently depending on the answer. With html only I couldn't
invite using SMS, which bites.
2011-08-06 13:01:40 -07:00
Andy2
560208f516
roll my own expandable list items. (The stupid built-in ones don't
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allow any control over whether the initial state is expanded.)
Getting click to work is a bit of a hack, requiring a callback from
the adapter back to the activity, but it works well on emulator. Need
to test on device then try to shrink the ImageButton.
2011-08-06 11:29:41 -07:00
Andy2
017f4da29d
fix formatting
2011-08-06 03:22:26 -07:00
Andy2
58f1618586
put oft-used menuitems up higher
2011-08-06 03:19:59 -07:00
Andy2
9c298a16e7
The email apps won't display non-http schemes as clickable links, so
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go with html and encode both the invite and install links as php refs
that get redirected. Works, but eliminates SMS as sending mechanism.
2011-08-06 02:57:14 -07:00
Andy2
cd6aa8fe98
fix crasher using Copy menuitem: when summary is copied out of a db it
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doesn't have a gi, but it does have the summaries values copied in so
use those.
2011-08-05 22:38:01 -07:00
Andy2
e8b66e230c
add title to context menu that includes game name
2011-08-04 18:16:32 -07:00
Andy2
97d5e3cc6d
remove old FILE_NAME DB column for new DBs; ignore it elsewhere. Move
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default name creation from DBUtils to GameUtils.
2011-08-04 06:15:00 -07:00
Andy2
9aeb8858fe
add menuitem and dialog it triggers to rename games. Add new DB field
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to hold game name, and getter and setter. Replace existing gameName()
method with call to new getter.
2011-08-03 18:59:32 -07:00
Andy2
173e2e8423
track games by row id (an sqlite built-in) rather than name (so that
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names can be changed without constraints)
2011-08-03 06:53:42 -07:00
Andy2
294df7055e
log rowid -- step one to using it instead of name as unique
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identifier.
2011-08-01 18:13:10 -07:00
Eric House
cbfdf992bd
add compile-time option to allow passing game seed from commandline.
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This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Eric House
1c227c8921
remove code for engine progress -- it's been disabled for a while
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anyway as it gave away whether robot had blanks.
2011-07-31 20:52:27 -07:00
Andy2
f642a0972f
replace all ancient logf calls that were doing concatenation (with +)
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with calls using formatting -- for consistency and effeciency in the
case where logging is disabled. There should be no discernable
change, though if I got and percent-format specifiers wrong I'll get
runtime exceptions.
2011-07-29 07:45:32 -07:00
Andy2
c8c1fe6f70
fix failure to save when exiting, e.g. by pressing Home when when a
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blocking dialog is up, by always saving on exiting the jni loop
instead of exiting after pushing a SAVE event which was getting
dropped.
2011-07-29 07:31:46 -07:00
Andy2
8d9aa5ae0e
failing to post a blocking dialog means the jni thread hangs forever.
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Bad. So test if we can post (if the handler's still available) and
drop the request, freeing the thread, if not. (Access to m_handler
should probably be synchronized now that it's getting cleared, but
that's another bug.)
2011-07-29 07:19:33 -07:00
Andy2
704b08f733
use bundle to save/restore dialog-related ivars. This should fix very
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rare crash where class is reloaded (e.g. after long period of non-use)
after being taken down with a dialog in mid-load. The OS tries to put
the dialog back up but the dialog title string ID, passed to
setTitle() in onCreateDialog(), is 0.
2011-07-28 06:42:57 -07:00