On launching SMS invite dialog, ask for READ_CONTACTS permission. Where
it's needed, though, is for the user-invisible process of translating
phone numbers to names (not launching the Contacts app via an
Intent). This just seems like the best place to ask since the user's
thinking about contacts and phone numbers.
Add post-open test for SMS and then ask for SMS permission, giving
rationale if the OS says I should. Meant adding a new interface for
rationales and wiring that in. It's a bit spaghetti and I may think of a
cleaner way later.
When opening a game that sends via SMS, check if it has permission and
offer to remove the config if it doesn't, removing a similar check from
pre-opening code. (Here it'll catch e.g. games opened from the
GameConfig process.) Sends/receives without SMS permission are already
caught by existing catch{} blocks, so there's no crash.
rewrite perms23 class to use Builder pattern, making it easier to pass
more than one required permission. Use that (with hard-coded set for
now) to check and ask for permissions a game needs to communicate. Offer
to remove the comms methods the user doesn't want to permit (but that's
not implemented yet.)
Add UI, minor thanks to recent refactoring, to allow invitations via
wifi direct. Uses a mapping of all currently known device mac addresses
to names, with only the latter shown to users. Works well, though
something I changed seems to have causes devices to start losing track
of their connections to each other.
Grab and store the local device's mac address. Add p2p as a type of
address, represented by the mac address of the recipient. Include the
local device's address in invitations sent when specified by user. Now
the WifiDirectService class is being passed a packet and the address of
the recipient; it will next need to set up sockets with every device it
encounters and map them to their mac addresses so that it can do a send.
better strings, and explain when pref changed that user must restart for
it to take effect. Actually restarting from inside prefs delegate is
hard enough I'm not doing it for what should be advanced users.
When a device is a tablet and not a first-time install, put up an offer
to enable dual-pane mode. Change confirm-alerts to include
do-not-show-again box, and use that. Add menu item, hidden when not in
dual-pane mode, to turn it back off. Exit app after posting a
notification and a toast on changing that preference so it'll take
effect.
time to choose between dual-pane and regular mode that doesn't mess
up sending Intents and make it harder to prevent there being
multiple instances of activities that are supposed to be single-top.
whether they were created for a rematch. If for a rematch, don't give
user ability to change invite target; just resend (if asked) and show
a toast. Also, send rematch invites only when there aren't already
some, i.e. the first time the game's opened.
they've been invited and can only wait for the game to begin. (Unless
more than two devices are involved this should only happen briefly and
when connections aren't working perfectly.)