Commit graph

11600 commits

Author SHA1 Message Date
Eric House
91e6e50480 stop broken upgrade early-launch case
Wasn't checking for existance of script and so got and exception
deleting what didn't exist. Instead I define nonexistance as being too
early.
2020-04-16 22:18:17 -07:00
Eric House
22f62d53e0 add DB versioning for linux 2020-04-16 22:18:13 -07:00
Eric House
b51e3d8d1e remove unused jni declaration 2020-04-15 19:59:03 -07:00
Eric House
c3b1423c36 add (unused) method to copy apk to Downloads/ 2020-04-11 21:18:20 -07:00
Eric House
9fd4bb2a11 enable relayid-invites for non-tagged release builds
Too useful for testing
2020-04-11 19:54:02 -07:00
Eric House
29ed46e12b fix so upgrade of release builds works 2020-04-11 19:23:20 -07:00
Eric House
ca6a0868c9 show last-move as an alert rather than a toast
it gets lost the other way.
2020-04-11 15:51:58 -07:00
Eric House
c5f1d2bf3b release lock when BoardDelegate paused
The lock was leaking when sometimes the OS would call onStop() without
isFinishing() being true, then never use the fragment again. And never
call onDestroy(). Releasing the lock in onStop and regetting it in
onResume seems to fix, but this needs some testing and time.
2020-04-11 15:04:02 -07:00
Eric House
fc30ba5f40 Merge branch 'for-156-release' into android_branch 2020-04-11 12:59:04 -07:00
Eric House
3d5db1d48f update changelog 2020-04-11 12:30:28 -07:00
Eric House
6455c8f688 remove mistaken '+' from layout file 2020-04-11 12:19:55 -07:00
Eric House
40479b6fe1 fix failure to collapse
The problem appears to be that the new <vector/> .xml drawable has a
greater height for purposes of layout. Specifying dimensions seems to be
the way to go, though devices may vary.
2020-04-11 12:13:58 -07:00
Eric House
67759c883a show pending name in scoreboard
when remote hasn't arrived, show same string in scoreboard as in games
list rather than the local player's default name -- duh.
2020-04-11 12:10:01 -07:00
Eric House
f5808e0514 up release constants so can install 2020-04-11 12:08:03 -07:00
Eric House
effbc3ef00 fix crash creating light-colored arrow
Changing it to a VectorDrawable meant it crashed code that assumed
otherwise. Fix by removing the assumption.
2020-04-11 12:05:27 -07:00
Eric House
b81bd46645 remove assertion when message mis-delivered
I don't know why, but in my tests the relay seems to be delivering
messages to the wrong device. The linux device detects this. It used to
assert, but now just drops the message. If this is happening on Android
it might be why I'm seeing crashes...
2020-04-11 11:44:09 -07:00
Eric House
61a1ddae69 add another change to changelist 2020-04-11 10:56:54 -07:00
Eric House
87e04ec667 default to allowing duplicate invites for DEBUG 2020-04-11 08:37:25 -07:00
Eric House
af4785c09f fix crash creating light-colored arrow
Changing it to a VectorDrawable meant it crashed code that assumed
otherwise. Fix by removing the assumption.
2020-04-11 07:17:22 -07:00
Eric House
e0b2011964 remove unused constant 2020-04-10 07:28:53 -07:00
Eric House
98416d341d up strings for new release 2020-04-10 07:12:56 -07:00
Eric House
43a90cc048 fix failure to collapse
The problem appears to be that the new <vector/> .xml drawable has a
greater height for purposes of layout. Specifying dimensions seems to be
the way to go, though devices may vary.
2020-04-10 07:12:56 -07:00
Eric House
831af47411 change MainActivity's launchMode to "standard"
reverse change in 19fa3fce05 (April 4
2019) making MainActivity singleTask, which caused starting the app to
launch the gamesList screen rather than the game that had been open when
it was moved to background. Now it's "standard," and I have to hope that
doesn't produce new problems. As I wrote back then, we'll see. More
quickly I hope.
2020-04-10 07:12:56 -07:00
Eric House
7073d836e3 specify ABI per-debug/release: no x86 for release
This is as it was before I updated my invocation of NDK recently.
2020-04-10 07:12:56 -07:00
Eric House
87802150d5 fix logging macro to allow a single argument 2020-04-10 07:12:56 -07:00
Eric House
497007a84f show pending name in scoreboard
when remote hasn't arrived, show same string in scoreboard as in games
list rather than the local player's default name -- duh.
2020-04-10 07:12:56 -07:00
Eric House
858d4bd6b7 fix linux build 2020-04-10 07:12:56 -07:00
Eric House
341605001d force display order on ConnTypes 2020-04-10 07:12:56 -07:00
Eric House
ec6e815994 changes generated by AS (moving to androidx) 2020-04-10 07:12:56 -07:00
Eric House
9002be7064 tweak strings 2020-04-10 07:12:56 -07:00
Eric House
c0dd9a4ccc upgrade to latest gradle version
Required redoing how I invoke the NDK. The limititations I had to hack
around before seem fixed, so this is probably better. But there will be
glitches. :-)
2020-04-10 07:12:56 -07:00
Eric House
4e347f2257 tweaks for logging/debuggin 2020-04-10 07:12:56 -07:00
Eric House
0a696cf203 cleanup 2020-04-10 07:12:56 -07:00
Eric House
0f6b1897b7 remove unnecessary types from generics constructors 2020-04-10 07:12:56 -07:00
Eric House
387d88bdde fix assertions when duplicateMode on
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-04-10 07:12:56 -07:00
Eric House
a8a9b25c62 include translations in release notes 2020-04-10 07:12:56 -07:00
Eric House
e8432c3c44 fix app name capitalization 2020-04-10 07:12:56 -07:00
Eric House
916102b088 fix uninstall script 2020-04-10 07:12:56 -07:00
Eric House
d5122843b1 change strings for new release 2020-04-10 07:12:56 -07:00
Eric House
6602e3daae hack: limit chat field length to 255
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af.
2020-04-10 07:12:56 -07:00
Eric House
ac6373afa7 fix crash when chat message is too long
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-04-10 07:12:56 -07:00
Eric House
c1597cc941 recover from corrupt chat player index
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-04-10 07:12:56 -07:00
Allan Nordhøy
c9b4d76c74
Translated using Weblate (Norwegian Bokmål)
Currently translated at 77.0% (636 of 825 strings)
2020-04-05 06:24:48 +02:00
Allan Nordhøy
0e476bf28f
Translated using Weblate (Norwegian Bokmål)
Currently translated at 76.9% (635 of 825 strings)
2020-04-04 04:38:00 +02:00
Eric House
4c0c57229f cleanup 2020-03-30 18:54:46 -07:00
Eric House
fcfca60514 remove unnecessary types from generics constructors 2020-03-30 18:54:46 -07:00
Eric House
c5fcc952c5 fix assertions when duplicateMode on
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-03-30 18:54:46 -07:00
Eric House
041ea0ad7c include translations in release notes 2020-03-30 18:48:17 -07:00
Eric House
f13e87d268 fix app name capitalization 2020-03-30 18:41:10 -07:00
Nathan
a084f97863 Translated using Weblate (French)
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 18:41:10 -07:00
Bernard Massot
e7e2fc915e Translated using Weblate (French)
Currently translated at 89.5% (739 of 825 strings)
2020-03-30 18:41:10 -07:00
Eric House
6686e6bf49 fix uninstall script 2020-03-30 12:04:42 -07:00
Nathan
109075e629
Translated using Weblate (French)
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 03:18:49 +02:00
Eric House
8989427f59 change strings for new release 2020-03-26 19:42:01 -07:00
Eric House
5e5da59cbc hack: limit chat field length to 255
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af.
2020-03-26 18:24:46 -07:00
Eric House
512a8e1afa fix crash when chat message is too long
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-03-26 18:19:03 -07:00
Bernard Massot
c42de3b146
Translated using Weblate (French)
Currently translated at 89.5% (739 of 825 strings)
2020-03-26 13:46:24 +01:00
Eric House
1f5ff11a9a recover from corrupt chat player index
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-03-25 22:27:01 -07:00
Eric House
d90314b153 fix formatter specifiers in Japanese 2020-03-24 16:50:51 -07:00
Eric House
53bc8ecdb0 Merge branch 'android_branch' into android_translate 2020-03-24 16:27:25 -07:00
Eric House
cd0cf0c3f2 tweaks to logging 2020-03-24 15:59:33 -07:00
Eric House
8bd623d91a fix NFC
A change in how sendMsg() figured out what address types to use dropped
NFC, breaking sending on Android. Fix.
2020-03-24 15:58:06 -07:00
Eric House
2451b0c53c fix formatting exception in rarely-seen string
I have no idea how to fix the translated strings, of course, so just
stuck the missing specifier in at the beginning.
2020-03-24 11:04:48 -07:00
Cassio Lamarck Silva Freitas
f8fe45323f
Translated using Weblate (Portuguese)
Currently translated at 47.3% (391 of 825 strings)
2020-03-23 04:46:59 +01:00
Eric House
acfca164ca fix reversed arrow icons 2020-03-20 19:36:40 -07:00
Eric House
5611d17849 fix so games don't stall after undo
With these changes the test script no longer produces games that don't
finish. I think they are recovering from the problems produced by one
device doing an undo while another is making a move, or other problems
produced by undo being allowed to happen on any device at any time, but
haven't analyzed the games beyond the test script's verifying that they
all finish with a Winner after all tiles are consumed.
2020-03-19 16:53:44 -07:00
Eric House
3c1a748272 fix dictionary sum checking server-side 2020-03-18 22:28:58 -07:00
Eric House
b3a3d38ca4 remove unused (I think) icons 2020-03-18 16:56:23 -07:00
Eric House
224f2a29da convert two more .svg files 2020-03-18 16:27:47 -07:00
Eric House
a7862d2efe replace .png arrows with .svg 2020-03-18 16:11:10 -07:00
Eric House
0df0878c0a use DrawableVector for middle square marker 2020-03-18 13:35:24 -07:00
Eric House
197c7e61b0 convert to using VectorDrawable for two files
Proof-of-concept. I hate that this can't be automated readily using
stuff in ubuntu, but we'll see how it works.
2020-03-18 12:51:39 -07:00
Eric House
7f8f0d096c make arrows more pointed 2020-03-18 12:31:38 -07:00
Grace Guo
e3b471cbdb
Translated using Weblate (Japanese)
Currently translated at 100.0% (825 of 825 strings)
2020-03-18 08:36:28 +01:00
Eric House
5cae732a60 fix release builds 2020-03-17 20:33:24 -07:00
Eric House
6e27196aed specify svg files to be used as sources
To move away from generating .png files, I need to be able to specify
which of the .svg files is used as a source at build time. (The rest
will be converted manually into .xml files that are checked in.)
2020-03-17 20:25:33 -07:00
Eric House
dbb897826e tweak logging 2020-03-14 19:33:58 -07:00
katianderic
1d8bb1d0db fix Android build (requires adding new comms method) 2020-03-14 18:52:28 -07:00
katianderic
b1f7b13e78 toward fixing stalls when undo used
There are still some stalls turning up when running the test script,
especially with more than two players in a game, but but it'll be
easier to do the final debugging off my pathetic travel-only
chromebook. And things are already much better. :-)
2020-03-14 14:47:26 -07:00
katianderic
901b70a5f2 get rid of legacy "incorrect" stuff around hashing 2020-03-14 13:44:56 -07:00
katianderic
1a082f7f15 let move stack determine whose turn it is
When something goes wrong with a move (typically because of undo), the
move stack and server's idea of whose turn it is get out of
sync. Since it being my turn means it's up to me to put the next move
on the stack, let the stack own "next turn". (Can probably eventually
get rid of the ServerCtxt variable that tracks it.)
2020-03-14 13:44:56 -07:00
katianderic
781021d6ca trivial changes to aid debugging 2020-03-14 13:44:56 -07:00
katianderic
5d6c2514fd include milliseconds in log timestamps 2020-03-14 13:43:43 -07:00
katianderic
126172220f changes to fix curses app test script
especially on the 'sms' side it was broken. Now Android's broken for sure.
2020-03-14 13:43:43 -07:00
katianderic
0486b956c8 better display of "sms" message passing 2020-03-14 13:43:42 -07:00
Eric House
c54eba2ee5 make core file pattern specifiable 2020-03-14 13:32:47 -07:00
Michal Biesiada
23b28cfec8
Translated using Weblate (Polish)
Currently translated at 88.2% (728 of 825 strings)
2020-02-20 23:32:48 +01:00
katianderic
96236e8713 fix broken android build
Was missing new logging macro. And remove assert firing when undo
happens in curses app.
2020-02-18 07:57:22 +01:00
katianderic
38a4e494a4 make sms work via invitations too 2020-02-16 22:34:33 -08:00
katianderic
c7c1946793 use deviceID to invite via relay; make 3- and 4-device games work 2020-02-16 19:12:22 -08:00
katianderic
b1bd506e22 harvest relaydevid (for use in invitations later) 2020-02-16 19:12:21 -08:00
katianderic
e5255f59eb add flag without which new game isn't created by default 2020-02-16 19:12:15 -08:00
naofum
e3e5d58438 Translated using Weblate (Japanese)
Currently translated at 100.0% (778 of 778 strings)
2020-02-11 11:09:07 -08:00
eehouse111999
35f18955ae improve logging on linux 2020-02-09 21:01:39 -08:00
eehouse111999
b5b01b75f7 fix to compile with latest ndk 2020-02-09 20:02:01 -08:00
eehouse111999
845370c9ca cleanup and fix test script stalls
Old code always had client trying to connect. So do that here
too. Seems to fix test script stalling.
2020-02-07 23:11:20 -08:00
eehouse111999
fe48a7c107 tweaks for small screen 2020-02-07 16:34:41 -08:00
eehouse111999
c50e85f34a improve scripts' contribution to setup 2020-02-07 14:37:27 -08:00
Eric House
ac4baff7e7 fix crashes and bugs in linux apps 2020-02-05 22:03:29 -08:00
Eric House
6b41628fbf dup: fix to call informMove(); make strings localizable
Was relying incorrectly on showRobotScores, which is FALSE on linux by default.
2020-02-05 22:03:12 -08:00