Eric House
e70fbda502
don't send packets if SMS play disabled
2012-07-26 07:21:16 -07:00
Eric House
1abba7e560
fix crash on first install: context !always= PrefsActivity
2012-07-26 07:20:39 -07:00
Eric House
9c670804f2
draw status icon background red when SMS turned off.
2012-07-25 23:26:24 -07:00
Eric House
bc91956e20
put up an alert when SMS game opened but SMS is disabled. (Does not
...
have a button taking you to settings.)
2012-07-25 07:15:57 -07:00
Eric House
6405294f2f
remove unused pref
2012-07-25 07:12:54 -07:00
Eric House
cd1eb2e4da
add pref enabling SMS games, and a scary confirmation dialog meant to
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force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
4f437f0d55
don't start SMS receivers on device without a phone
2012-07-24 07:09:37 -07:00
Eric House
8e961fcb4c
remove logging
2012-07-24 06:56:55 -07:00
Eric House
b7247d259c
add superclass for CommonPrefs that can hold stuff not related to
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jni/common code.
2012-07-23 22:42:38 -07:00
Eric House
381f30b6d2
claim to handle keyboard/orientation changes for prefs activity
2012-07-23 22:36:50 -07:00
Eric House
a785d89d31
ignore new files
2012-07-23 22:33:43 -07:00
Eric House
9df8086476
no SMS game option if device has no phone
2012-07-21 19:02:23 -07:00
Eric House
549c826c9a
show SMS message send/receives from BoardActivity where a hander's
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available.
2012-07-20 21:36:59 -07:00
Eric House
54b4478582
show orange arrows briefly when net traffic goes in or out
2012-07-20 18:11:02 -07:00
Eric House
00317dea1e
center board and buttons so that any leftover white space is half
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above and half below.
2012-07-20 17:01:58 -07:00
Eric House
2a25bae706
don't use cached bitmap if board's been resized
2012-07-19 06:54:56 -07:00
Eric House
95b68ffae2
up changelog and version strings for new release
2012-07-18 07:24:59 -07:00
Eric House
a5c3c7e548
fix layout on wider screens (e.g. 768x1024): rather than draw the
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board so wide that scrolling's required, reduce width enough that it's
not.
2012-07-18 07:07:53 -07:00
Eric House
516a1800a0
Add board-size to game config. It makes no sense for it to exist in
...
per-game defaults but not be settable in config. But it may make more
sense to remove both options/locations entirely, or hide them by
default.
2012-07-16 07:15:33 -07:00
Eric House
50a749eccc
ignore new file
2012-07-16 06:17:01 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
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be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
d602a0c22b
fix reported NPE by saving variable in bundle passed to onCreate
2012-07-14 14:53:57 -07:00
Eric House
0769cbccdc
capitalize consistently
2012-07-14 07:48:19 -07:00
Eric House
479ed0dc58
update conn status on receipt or send of packets to/from relay, not
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just when relay connect status changes. This means that a game will
show as connected when it's still waiting for another device to join
room, but also fixes exchanging moves over 10 minutes and having the
status icon say you haven't sent or received in that long. This could
be improved.
2012-07-12 21:15:35 -07:00
Eric House
248db3d144
update version strings and changelog
2012-07-12 20:56:28 -07:00
Eric House
b02855b00c
sort tray after an undo adds tiles
2012-07-12 06:48:09 -07:00
Eric House
a3de089e15
remove unused constant
2012-07-12 06:34:54 -07:00
Eric House
abcdafe56a
always invalidate board view to force layout/draw. Fixes crosshairs
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not going away, and board being unresponsive, after lookup activity is
dismissed.
2012-07-12 06:34:01 -07:00
Eric House
d3b56f4167
don't show rem text when -1
2012-07-12 06:15:53 -07:00
Eric House
11bd4a73fe
oops: fix centered text drawing.
2012-07-11 06:17:36 -07:00
Eric House
bad6c599f8
more tweaks to tray tile drawing: make small screen letters 3/4 height
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even though numbers are 1/3 and overlap is in theory possible; put 1/5
of extra space to left of letters so they don't hug the edge.
2012-07-10 21:04:54 -07:00
Eric House
bfc68656cb
move arrow to where removed tile was, and set its direction based on
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whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
c2956f4064
save net status state on a timer (when handler is available) waiting
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five seconds.
2012-07-10 06:21:49 -07:00
Eric House
bd70a1dd7d
improve text in remaining tiles dialog, and always show the tiles for
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all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
f1c5ebeb31
don't hide REM tiles square when drops to 0
2012-07-09 21:43:35 -07:00
Eric House
09a81a2639
add some consts
2012-07-09 21:36:17 -07:00
Eric House
d234646fb2
fix broken compile
2012-07-09 21:17:01 -07:00
Eric House
e6f02ee3c7
when drawing letter in tray tile, only shift origin left of edge when
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letter width exceeds that of tile.
2012-07-09 07:03:39 -07:00
Eric House
5702c83f17
do string formatting properly, using resources and StringBuffer.
2012-07-09 06:56:08 -07:00
Eric House
6da3f10855
cleanup -- no code change
2012-07-09 06:15:02 -07:00
Eric House
e7b0727e0c
leave remaining-tiles in place when pool count drops to 0.
2012-07-09 06:07:26 -07:00
Eric House
9885d3bf61
draw letters in tray tiles as far to left as possible
2012-07-07 19:55:19 -07:00
Eric House
7f087181e5
Don't store current network connType in ConnStatusHandler; instead
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pass the one for which we want icon displayed or status text
generated.
2012-07-07 19:45:18 -07:00
Eric House
0c02103d42
fix assertion failures due to failure to get game locks. The problem
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is that getSummary() can be called at unpredictable times by
background tasks for the games list, and the current open game holds a
lock as long as it's open. So those getSummary() calls must be
allowed to fail. Before, letting them fail immediately meant
empty/unusable list elements; now I've added a time they'll wait
before failing. Now the ones that are called while a game is open can
fail without being noticed, but the ones that are called as a game is
closed to update its summary will succeed by being able to wait for
its lock to be given up.
2012-07-07 11:34:40 -07:00
Eric House
ae3ae6a3a4
turn on base64 for SMS too
2012-07-07 11:29:54 -07:00
Eric House
30c77de2d0
tweak menu name
2012-07-07 11:29:25 -07:00
Eric House
6abb56dd0c
make tmp list elem closer in size to the real thing so screen jumps
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around less.
2012-07-07 11:29:15 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00
Eric House
052725aabc
fix problems with serialization: use types that are serializable, and
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init transients correctly.
2012-07-07 11:05:07 -07:00
Eric House
43fead368c
make Random class static rather than generate one over and over
2012-07-07 09:27:27 -07:00