Eric House
a65e1dfa79
add menus for small-screen devices to provide functionality others get
...
from toolbar.
2012-06-19 06:11:16 -07:00
Eric House
7a6d4c870e
new .gitignore for new res directory
2012-06-19 06:11:16 -07:00
Eric House
5d9381e1bc
change text of menu from hide rack to show rack depending on hidden state
2012-06-19 06:11:16 -07:00
Eric House
78dfd6267c
include trayVisState in GameStateInfo on the java side
2012-06-19 06:11:16 -07:00
Eric House
fcf76aba0f
include trayVisState in GameStateInfo
2012-06-19 06:11:16 -07:00
Eric House
b78ea03ea6
add board layout for small case that doesn't include toolbar or
...
exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-19 06:11:16 -07:00
Eric House
1e9928e7f3
add commented-out toString() for debugging
2012-06-19 06:11:16 -07:00
Eric House
d7f576d6b7
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-19 06:11:16 -07:00
Eric House
00102ec20a
include stylesheet in generated index.html
2012-06-19 06:11:15 -07:00
Eric House
9ac5113c93
add dict-browse menuitem to small-screen board menu and on same move
...
undo/redo up per user request
2012-06-15 07:00:18 -07:00
Eric House
628c058c4c
make turn color public so can be used from board too (though I'm not
...
doing that yet.)
2012-06-15 06:44:39 -07:00
Eric House
6beb572180
cleanup: one-letter variables are bad.
2012-06-15 06:43:54 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
...
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
3d9478744a
change toast to not imply game to start immediately.
2012-06-13 20:07:28 -07:00
Eric House
46770ac0cb
show green border in contracted view too when appropriate, and not
...
only for net games.
2012-06-12 07:19:18 -07:00
Eric House
e3401724e1
new icons for network status and code to draw them, so far hard-coded
...
to show success.
2012-06-11 19:23:01 -07:00
Eric House
1993ea48f7
ignore new file
2012-06-11 07:02:39 -07:00
Eric House
266e9ba91a
reduce min tray height to twice cell height, and tweak layout on
...
small-screen devices to make the value readable.
2012-06-11 07:01:36 -07:00
Eric House
ac74e2e832
add new class that will be responsible for drawing network status icon
...
at right end of scoreboard. It now shows the same icon as the games
list per connection type and gives a stubbed-out status message dialog
when tapped. Still need to add actual status: when was the last
successful send or receive; and need to add decorations to show
connection state.
2012-06-10 07:40:33 -07:00
Eric House
4fc33fe4e5
add hasSmallScreen()
2012-06-09 10:01:41 -07:00
Eric House
9827ea1b39
add menus for small-screen devices to provide functionality others get
...
from toolbar.
2012-06-06 06:48:55 -07:00
Eric House
dd30bb6a7c
new .gitignore for new res directory
2012-06-06 06:43:00 -07:00
Eric House
b8bad58125
change text of menu from hide rack to show rack depending on hidden state
2012-06-05 22:19:44 -07:00
Eric House
6257c14436
include trayVisState in GameStateInfo on the java side
2012-06-05 22:13:58 -07:00
Eric House
60a4f123a2
include trayVisState in GameStateInfo
2012-06-05 22:13:26 -07:00
Eric House
e15c104eb4
add board layout for small case that doesn't include toolbar or
...
exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-05 07:42:39 -07:00
Eric House
c5358dc9c3
add commented-out toString() for debugging
2012-06-05 07:41:00 -07:00
Eric House
b3cf9c65aa
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-05 07:38:58 -07:00
Eric House
baa8c7472d
include stylesheet in generated index.html
2012-05-30 22:16:43 -07:00
Eric House
a38c275663
back to building for android-7
2012-05-30 21:23:53 -07:00
Eric House
27ddc355ed
don't bother cloning message when it'll be passed to multiple games.
...
Clone was too late, and there's no chance of modification of the
contents.
2012-05-30 06:54:30 -07:00
Eric House
a03dc80205
tweak method for clarity -- no behavior change
2012-05-30 06:52:08 -07:00
Eric House
42f2612e67
turn on HASH_STREAM to match Android
2012-05-30 06:51:26 -07:00
Eric House
a0336ebb01
turn on new HASH_STREAM feature
2012-05-29 07:26:51 -07:00
Eric House
65f90b2d86
up version number and add changes
2012-05-29 07:26:24 -07:00
Eric House
821add6df5
fix to compile when HASH_STREAM not defined
2012-05-29 07:19:19 -07:00
Eric House
ac23e7e950
define HASH_STREAM to enable new algorithm
2012-05-28 15:58:00 -07:00
Eric House
240d308d07
move nperdevice and ntotal side-by-side
2012-05-28 11:08:43 -07:00
Eric House
adadc9c90c
use new hash algorithm for new stream version, old for previous
...
versions. Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
b343034cc2
add ability to pass params only to new version of app so that test of
...
upgrade from old to new needn't skip test of new features.
2012-05-28 11:04:39 -07:00
Eric House
e36635944e
fix to make two-device games much more common than four-device ones
2012-05-27 19:05:27 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
...
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
0cb217496e
cleanup
2012-05-24 22:22:00 -07:00
Eric House
5309da9845
add --undo-pct option that passes through to curses client
2012-05-24 22:17:10 -07:00
Eric House
9354e0e0cd
fix off-by-one error in stream_copyBits that seems to have been
...
responsible for HASH_STREAM not working.
2012-05-24 22:16:22 -07:00
Eric House
fd7a25ba3c
makefile for just-released DISC2 wordlist for Catalan
2012-05-23 20:04:11 -07:00
Eric House
cd89885cd2
add new periodic (one-second) timer, and commandline option that sets
...
what percent of the times that timer fires will result in a move being
undone. Will be used to interject random out-of-order undos into
games played for testing. (Currently the tests fail when this is
enabled; I need to fix that.)
2012-05-23 19:58:03 -07:00
Eric House
2db02f9aa5
fix delegated dialogs to clear state before issuing dismiss callback
...
so that callback can set up another dialog without tripping an assert,
then move SMS invite dialog chaining from on-click callback to
on-dismiss.
2012-05-23 07:16:27 -07:00
Eric House
60e1d50f43
add stream_copyBits, and use it to hash the move stack -- commented
...
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
d1869a233c
fix so non-debug build builds
2012-05-22 19:18:04 -07:00
Eric House
60aa0cb614
revert unintended commit
2012-05-21 21:49:02 -07:00
Eric House
622afa4d98
track what games we've sent died notices for and don't repeat. Fixes
...
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:47:09 -07:00
Eric House
5efaced84b
Revert "Revert "track what games we've sent died notices for and don't repeat. Fixes""
...
This reverts commit 8fd1388b5f
.
2012-05-21 21:45:30 -07:00
Eric House
8fd1388b5f
Revert "track what games we've sent died notices for and don't repeat. Fixes"
...
This reverts commit 67715b653a
.
2012-05-21 21:44:51 -07:00
Eric House
67715b653a
track what games we've sent died notices for and don't repeat. Fixes
...
infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:27:22 -07:00
Eric House
e80417e806
don't draw separate icon in games list elements for needs-sync relay
...
game -- since that state no longer really exists.
2012-05-21 21:23:13 -07:00
Eric House
adac3abcc6
fix bug where all notifications wound up launching the same game
...
because all their PendingIntents were the same by passing a unique
resultCode on creation.
2012-05-21 06:46:37 -07:00
Eric House
f56b09980c
include game name in notification text
2012-05-21 06:40:52 -07:00
Eric House
469f63f96f
log when more than one game found with a given ID.
2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0
allow for possibility that there's more than one game on device with
...
one gameID. Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around. It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
3c4e01ef52
improve text clarity
2012-05-18 21:23:38 -07:00
Eric House
2564a660ad
remove logging
2012-05-18 21:23:12 -07:00
Eric House
211318f2ef
remove logging
2012-05-18 21:23:09 -07:00
Eric House
df0c5e4abf
move plus button to middle, and fix so both text buttons wrap when
...
required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
47a5ab65df
use broadcast receiver for status PendingIntents from SendTextMessage,
...
and pass up new MultiService messages on success or failure. In
response to these, post SMS status icons on board. Still need to come
up with an initial status, notice radio ups/downs, etc. And design icons!
2012-05-18 07:55:10 -07:00
Eric House
523d49ef04
stubs for sms status icons
2012-05-18 07:52:32 -07:00
Eric House
9ba663ab98
implement util_phoneNumbersSame in java and call telephony's number
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compare method. Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f
implement stubbed-out util_phoneNumbersSame so that three-device SMS
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games work in emulator. May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
60c3a5bf64
use green_border to frame remote players whose turn it is.
2012-05-18 06:54:05 -07:00
Eric House
091f927c8b
add new file
2012-05-18 06:53:28 -07:00
Eric House
40843db7df
rename 9-patch
2012-05-18 06:52:25 -07:00
Eric House
599d0630d3
built main app for same version as sms version
2012-05-18 06:22:23 -07:00
Eric House
81f830c0d4
drawable that creates a green frame around view -- to show it's remote
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player's turn.
2012-05-18 06:22:06 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
...
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
61453b8720
center gtk_ask window on parent window rather than on screen so can
...
tell which instance it belongs to
2012-05-14 06:58:54 -07:00
Eric House
edd02c24ea
derive variant if called from a directory with AndroidManifest in it
2012-05-11 07:32:02 -07:00
Eric House
10ad59247a
don't remove undo menuitem for networked games -- should be safe to
...
use now.
2012-05-11 07:26:49 -07:00
Eric House
a311e487a9
add another change
2012-05-09 18:22:30 -07:00
Eric House
013d9c689b
fix bug introduced with dictionary lookup of words played that meant
...
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
2996af17ce
fix crash when trade happens while --show-other is on
2012-05-09 18:20:51 -07:00
Eric House
261908a09f
use non-strippable spaces when ': ' is meant to terminate string.
2012-05-09 18:19:53 -07:00
Eric House
f6ba94735d
move BT and SMS listener installation behind if_supported tests
2012-05-09 07:09:15 -07:00
Eric House
1c08190941
list the other change
2012-05-09 06:51:48 -07:00
Eric House
d846f96ec5
post-code-review cleanup: no significant change
2012-05-09 06:51:06 -07:00
Eric House
d23f50a801
Merge remote branch 'origin/android_branch' into android_branch
2012-05-08 06:16:40 -07:00
Eric House
f7c49a6620
remove shift: --one-per doesn't take a param
2012-05-08 06:15:06 -07:00
Eric House
e797b342fe
check in sms version of prefs xml file so that it can have its
...
checkbox for turning off warnings about SMS costs. I've already
wasted too much time without figuring out how to add or remove the
pref programatically....
2012-05-07 21:09:01 -07:00
Eric House
155df55b5c
break hash finishing stuff out to be called only once
2012-05-07 20:48:00 -07:00
Eric House
e82faedc63
up version number here too.
2012-05-07 07:13:48 -07:00
Eric House
08f03af2cc
don't write gameID as 32 bits when it's bound for old-version client,
...
and assert based only on the lower 16 bits in case came from
old-version client. Fixes crashes testing mid-game upgrade from beta
43.
2012-05-07 07:02:43 -07:00
Eric House
c17826ffbf
up beta version
2012-05-05 17:39:30 -07:00
Eric House
3b3439371f
Merge branch 'android_branch' into android_bt
2012-05-05 17:33:21 -07:00
Eric House
5104ca6bc5
always sort tiles prior to including in hash -- as a fix for the case
...
where a game is opened that was created by an earlier version that
didn't save assigned tiles in sorted order.
2012-05-05 17:33:07 -07:00
Eric House
64199c4e64
Merge branch 'android_branch' into android_bt
2012-05-05 11:08:03 -07:00
Eric House
adf43bb1e8
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2012-05-05 11:07:20 -07:00
Eric House
c2d8b17747
add --sort-tiles and fix confict between param name in code and in usage()
2012-05-05 10:55:35 -07:00
Eric House
058cbc4e1b
first attempt, commented out, to hash the stream directly rather than
...
its exploded contents. Does't work once there's been some undo
activity as I don't have a way to get the length of the stack below
the undo/redo line. Looks promising though.
2012-05-05 10:47:28 -07:00
Eric House
eb2f5ff6eb
sort assigned tiles before putting them in the move stack. Fixes hash
...
comparison failure when devices are using sort-tiles option.
2012-05-05 09:47:57 -07:00
Eric House
44a6653166
add passthrough of params present in gtk but not curses
2012-05-05 09:24:41 -07:00
Eric House
fd4ad0ae31
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:16:02 -07:00
Eric House
83fec4d5eb
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:00:46 -07:00
Eric House
501210e3a3
turn on hash feature and mark so can see on relay
2012-05-03 21:49:15 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
de3107271d
changes to make hashing work -- make sure unused space in structs is 0
...
-- and to detect when an incoming move doesn't make sense. These
latter changes may not be necessary now that hash code is checked
first thing, but can't hurt, and there will be devices without hash
codes for a while.
2012-05-03 19:02:42 -07:00
Eric House
7afa4f26db
use the new --trade-pct flag
2012-05-03 19:00:56 -07:00
Eric House
47dde6cf3c
init bitfield to 0 in case I want to hash stream directly
2012-05-03 19:00:43 -07:00
Eric House
652fe6dd64
fix test: unsigned can't drop below 0
2012-05-02 20:42:45 -07:00
Eric House
26913c5a37
get rid of excessive logging
2012-05-02 20:41:46 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
...
of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
de965350c4
turn on feature that allows version of remote device to be deduced and
...
included in stream -- so that new move stack hash can be included when
possible.
2012-05-01 07:59:22 -07:00
Eric House
c52db8a8f0
toward better recovery from out-of-sync move and undo: include a hash
...
of the move stack with every turn (version permitting), and drop
incoming moves created against a move stack different from ours.
2012-05-01 07:58:11 -07:00
Eric House
0e07fab731
add stack_getHash() -- returning hash of current move stack (excluding
...
any pending redos)
2012-05-01 07:56:45 -07:00
Eric House
89ca45357a
add pool_containsTiles()
2012-05-01 07:49:41 -07:00
Eric House
75247e59df
fix confusing log message
2012-04-26 19:12:13 -07:00
Eric House
49f4700799
change sms-game-name dialog title
2012-04-24 19:01:21 -07:00
Eric House
b68b8aa0d0
for extra safety, move message hash into header where it can be part
...
of test whether message should be deleteted from sms inbox.
2012-04-24 07:19:52 -07:00
Eric House
9035f901b1
fix NPE for non-SMS case
2012-04-23 21:46:27 -07:00
Eric House
6930da9686
add warning about unlimited SMS plans that's triggered whenever a new
...
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
010fae495b
fix compile error
2012-04-23 07:37:02 -07:00
Eric House
2082b40d4a
look up names from phones rather than store them separately
2012-04-23 07:32:42 -07:00
Eric House
f7c9e0cc16
use name in summary where available
2012-04-23 07:31:33 -07:00
Eric House
b2a1fefd26
synchronize access to phone-to-name hash
2012-04-23 06:55:00 -07:00
Eric House
07c1d68321
syntax error!
2012-04-23 06:54:23 -07:00
Eric House
97cb3863a6
name constant -- no code change
2012-04-23 06:34:00 -07:00
Eric House
02443d26a9
catch oob exception when older version receives enum not in values() array
2012-04-23 06:30:20 -07:00
Eric House
b34e741e30
add param to phoneToContact controlling whether phone number is
...
returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
d5076e2167
make a couple of methods private
2012-04-23 06:14:02 -07:00
Eric House
a98f9ef12f
refactor; don't rely on otherwise unused i-var.
2012-04-23 06:13:05 -07:00
Eric House
c15b56199c
use marker enum to test for size. no code change
2012-04-22 17:55:53 -07:00
Eric House
a72dbdd8dd
add static to cache phone->name mapping
2012-04-21 22:16:47 -07:00
Eric House
3af20f1d5a
look up name for phone number in contacts and use in game config.
...
Will want to use elsewhere. May want to cache depending on speed.
2012-04-19 00:37:37 -07:00
Eric House
e5758766f7
test for null comment
2012-04-19 00:36:51 -07:00
Eric House
fd18d8c95a
add boolean param to jni version of comms_resendAll() to ack
...
afterwards. Saves some extra jni calls. Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
...
remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d6ad17ad58
don't crash if relayID null
2012-04-18 23:07:14 -07:00
Eric House
8713b9e148
don't crash when relayID is null
2012-04-18 23:05:28 -07:00
Eric House
b4416f3abe
add missing private keyword
2012-04-18 23:04:55 -07:00
Eric House
d67614cd69
send ack after creating game on receipt of SMS invitation. Thought
...
about starting up the game so it could connect, but that'd make it
impossible to change any settings, e.g. player name, on the accepting
end.
2012-04-17 21:46:57 -07:00
Eric House
019a053df0
give move-made notifications ids based on the games they belong to so
...
that there can be more than one, then use those ids to dismiss them if
the game's opened other than through the notifications.
2012-04-17 20:08:37 -07:00
Eric House
3d60ee701e
honor setting for toast showing messages sent and received
2012-04-17 19:23:15 -07:00
Eric House
1134f71b7b
use new comms_ackAny() call to send ACKs at points where currently
...
resendAll is being called. Dramatically reduces SMS message count
when app is being relaunched and backgrounded between turns.
2012-04-14 18:00:43 -07:00
Eric House
416a1054a7
Merge branch 'android_ack' into android_bt
...
Conflicts:
xwords4/common/comms.c
xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1
track what's been ack'd, and add method to ack what hasn't been.
2012-04-13 20:21:59 -07:00
Eric House
0e4abccc41
clean up, and try to keep contacts checked while the count available
...
is not in excess of the number needed. Makes it easier to use early
on.
2012-04-12 23:24:13 -07:00
Eric House
6ea692d430
use showConfirmThen() for non-mobile numbers
2012-04-12 23:04:08 -07:00
Eric House
8a4452ea53
add another variant of showConfirmThen()
2012-04-12 22:56:40 -07:00
Eric House
e2be770ca9
if the number of phone numbers sought matches the number available
...
check them all; confirm delete (since the button's enabled now from
the beginning.)
2012-04-12 22:38:42 -07:00
Eric House
404265565b
tighten definition of connected BT or SMS game
2012-04-12 22:14:13 -07:00
Eric House
5949994557
cleanup -- remove logging and simplify code a bit.
2012-04-12 21:24:52 -07:00
Eric House
5b5b969e71
Merge branch 'android_branch' into android_bt
2012-04-12 20:59:47 -07:00