Eric House
b5bec1e2cd
ignore valgrind core files
2013-11-14 21:48:06 -08:00
Eric House
53748e352a
fix games created after reset of prefs from disappearing: they were
...
being saved with groupid of -1, so now when the default's not been sit
choose and pass in the first group.
2013-11-14 21:47:01 -08:00
Eric House
5826f080be
don't hide titlebar for board if there's no menu key, since on such
...
devices there's no other way to get to the menu.
2013-11-14 08:07:00 -08:00
Eric House
85a533c74f
use interface trick to avoid NFC code crashing on 2.1
2013-11-14 08:03:28 -08:00
Eric House
7d1a1228f0
fix bug where scrolling used when shrinking would suffice
2013-11-14 06:56:11 -08:00
Eric House
bdf5a43686
always update nMissing so invite menuitem can go away
2013-11-14 06:19:04 -08:00
Eric House
e20a72e527
remove and turn off active rect stuff
2013-11-14 05:59:51 -08:00
Eric House
4d6a37b048
don't force NFC messages to ascii -- it breaks special chars and isn't
...
required, even with special chars.
2013-11-14 05:46:47 -08:00
Eric House
e9bdf3c4f8
don't show trade buttons when have actionbar since they're redundant
...
and the AB icons are visible; hide resign menuitem when in trade mode.
2013-11-13 19:00:34 -08:00
Eric House
3b5bc3a786
fix OOB per http://stackoverflow.com/questions/12133404/indexoutofboundsexception-in-a-baseexpandablelistadapter-implementing-sectionind
2013-11-13 18:39:03 -08:00
Eric House
2fbf0fca50
up sdk version
2013-11-13 07:55:41 -08:00
Eric House
64b783da38
ignore generated file
2013-11-13 07:52:52 -08:00
Eric House
263a4d7170
move action bar stuff into its own class; in wordlist browser, show
...
only one of download button and download menu
2013-11-13 07:42:51 -08:00
Eric House
41f61e3748
use setNdefPushMessageCallback instead of setNdefPushMessage; seems to
...
make invitations work more reliably.
2013-11-13 07:11:56 -08:00
Eric House
3b3746d2e5
fix invites dialog to show the right buttons for all cases.
2013-11-13 06:52:45 -08:00
Eric House
d119033333
use resource strings and apis rather than quoted strings for nfc constants
2013-11-13 06:51:36 -08:00
Eric House
735e42cd90
launch on tap even if selected
2013-11-13 06:50:30 -08:00
Eric House
b7d756957c
test also whether NFC turned on
2013-11-12 19:12:47 -08:00
Eric House
b3bc738cae
move nfc stuff into separate utility class, and check API version for
...
whether to support it. Oddly the app runs on 2.1 emulator without
classnotfound error -- I was expecting to have to use the interface trick.
2013-11-12 19:06:26 -08:00
Eric House
f291ef7377
remove dup import
2013-11-12 18:58:13 -08:00
Eric House
e63e5b6102
Merge branch 'android_branch' into android_nfc
2013-11-12 18:39:31 -08:00
Eric House
8704efd38e
add send-invites menuitem that's at top of board menu but only visible
...
when game's unconnected
2013-11-12 18:39:13 -08:00
Eric House
e040aa388b
don't try to save to read-only lock; check for non-existant games when
...
summarizing: together these fix crash when deleting after opening game
whose remote partner has been deleted.
2013-11-12 08:08:30 -08:00
Eric House
6719704117
remove excessive logging
2013-11-12 08:02:14 -08:00
Eric House
10608b137f
Mark the current player's wordlist in wordlists popup
2013-11-12 07:05:37 -08:00
Eric House
148da01fdc
use save icon for commit/trade too
2013-11-12 06:43:56 -08:00
Eric House
e2aea4a39e
call through to canvas for current score to correctly update menu
2013-11-12 06:40:40 -08:00
Eric House
f14be36bbc
eliminate flicker on opening board: don't start drawing tile if can't
...
finish
2013-11-12 06:34:56 -08:00
Eric House
282b32396f
don't log the one command that's supposed to get posted post-stop
2013-11-12 06:29:57 -08:00
Eric House
d0313d3c4b
package game-start data into a json and send it via nfc, then open it
...
on the other end. Works to start a game!
2013-11-11 22:06:28 -08:00
Eric House
a88835a4a1
Successfully send text via NFC and log it on receiver
2013-11-11 21:36:19 -08:00
Eric House
98989abb14
don't log the one command that's supposed to get posted post-stop
2013-11-11 21:35:42 -08:00
Eric House
8099b77e52
refuse to a create second game from an invitation unless a debug pref
...
is set.
2013-11-11 20:44:08 -08:00
Eric House
360479bff5
string tweak
2013-11-11 20:27:50 -08:00
Eric House
7cf297ad0e
fix so board still works after reloading, e.g. after turning screen
...
off and back on.
2013-11-11 08:09:15 -08:00
Eric House
da3215c116
reduce logging
2013-11-11 08:00:56 -08:00
Eric House
a7b1e00cc2
remove trade menuitem when game over
2013-11-11 05:31:18 -08:00
Eric House
35721975db
add menuitems for back/commit for trade mode parallel to the buttons
...
at bottom (which should go when you have an action bar)
2013-11-11 05:23:25 -08:00
Eric House
37aa4a9adf
set tile border (highlighted and not) proportional to tile size for
...
greater visibility on high-res devices
2013-11-10 09:05:31 -08:00
Eric House
ad464b8861
fix to work when both -e and -d passed
2013-11-10 09:01:52 -08:00
Eric House
f27e798966
need to requestLayout(), not just invalidate(), after common code
...
layout is finished.
2013-11-10 08:37:28 -08:00
Eric House
c9ba7b2fe1
When timer fires for pen held on board, don't do anything if we're in
...
trade mode.
2013-11-10 07:08:49 -08:00
Eric House
7457ce9b80
fix so board draws correctly when loaded in trade mode
2013-11-10 06:55:01 -08:00
Eric House
82a82b5ae1
set trade mode in canvas where it'll do some good
2013-11-10 06:41:43 -08:00
Eric House
d598dde86e
inval view even if board_draw says there's more drawing to do -- as
...
there's probably still a lot that got drawn.
2013-11-10 06:41:12 -08:00
Eric House
f6e0febd6d
fix NPE
2013-11-09 08:20:32 -08:00
Eric House
397b03b074
save thumbnail along with summary to fix reset game keeping its old
...
(and populated) thumbnail until opened
2013-11-09 07:27:05 -08:00
Eric House
3142069adb
save bitmap after generating it
2013-11-09 07:19:54 -08:00
Eric House
26a464aae4
set a minimum width for rem tiles display based on screen width rather
...
than pixels
2013-11-09 07:15:28 -08:00
Eric House
3e6a7418b1
move snapshoting code into GameUtils, and use it whenever loading a
...
GameListItem that should have a snapshot but doesn't. This lets games
have snapshots immediately rather than only after they've been opened
once.
2013-11-09 06:59:33 -08:00
Eric House
e0dd481393
restore missing ivar init so remaining tiles square comes back
2013-11-09 06:48:09 -08:00
Eric House
049b8247ff
clear all thumbnails whenever a thumb-related pref changes
2013-11-09 06:40:31 -08:00
Eric House
82f61b43f2
add utility to erase all thumbnails
2013-11-09 06:36:47 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
...
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
57c887b8cd
don't touch Application.mk unless it's changed to avoid recompiling every .c file each time
2013-11-09 05:20:21 -08:00
Eric House
6107400835
improve thumb strings
2013-11-08 06:34:58 -08:00
Eric House
38613a85d3
make active rect for empty board 3x3 for a bit more context
2013-11-08 06:34:41 -08:00
Eric House
9f6baf39c4
don't insert rowid in any prefs list except the right one
2013-11-08 06:31:20 -08:00
Eric House
0a3a1623df
DRAW message not needed (using invalidate instead)
2013-11-08 06:08:09 -08:00
Eric House
ea6ad877ca
draw after changing/adding dict chars -- this may be the final step
...
required to be able to render a board.
2013-11-08 06:06:18 -08:00
Eric House
5a555b11b0
tweak appearance of snapshots preferences
2013-11-08 05:54:30 -08:00
Eric House
b2f864c7ce
frame thumbnail in grey; tweak defaults
2013-11-08 05:44:16 -08:00
Eric House
ecb225a6a8
try larger font size on high-res screens
2013-11-07 20:06:51 -08:00
Eric House
9e87a5ee92
implement getting active rect when that pref is set
2013-11-07 19:55:01 -08:00
Eric House
71d83e188e
null param ok for board_getActiveRect in jni
2013-11-07 19:54:13 -08:00
Eric House
e780b536f9
obey thumb size preference. Currently "1/3" means 1/3 the size of the
...
smaller screen dimension. There may be a better scale.
2013-11-07 19:28:00 -08:00
Eric House
41df94af31
new separate set of three prefs for thumbnails, and make the first,
...
enable/disable, work.
2013-11-07 19:07:19 -08:00
Eric House
fba7aee83a
take thumb setting into account (though not in the rigth way yet, and
...
changes are still reflected only after the list item's been forced to
reload)
2013-11-07 07:51:57 -08:00
Eric House
b61e580b40
ignore .db files
2013-11-07 07:32:15 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
...
only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
56f9f5f88e
remove unused method
2013-11-07 05:48:39 -08:00
Eric House
16923eb27e
save thumbnail in separate step, creating new square board-only
...
drawctxt to render it without scaling. Draw whole board rather than
just the active rect.
2013-11-07 05:44:16 -08:00
Eric House
baba78535f
fixes to the merge
2013-11-07 05:30:02 -08:00
Eric House
bb80cdfb08
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
929399793b
Merge branch 'android_x86_release' into android_branch
2013-11-06 22:28:36 -08:00
Eric House
272fc6e812
Move board_layout call onto jni thread, and change order in which it's
...
done to make that work. This is a snapshot: not all boards draw completely,
and there's other debugging to be done.
2013-11-06 06:49:27 -08:00
Eric House
7c47c27cee
dispose any existing draw ctxt before setting another.
2013-11-05 07:36:56 -08:00
Eric House
499e07d84b
follow convention: width usually comes before height
2013-11-05 06:38:48 -08:00
Eric House
de284588f7
test for X86 developers too
2013-11-05 06:36:16 -08:00
Eric House
f0bfbedfb9
call script from build.xml to generate Application.mk
2013-11-04 19:23:47 -08:00
Eric House
f1f02df355
remove file to be generated by build system
2013-11-04 19:19:09 -08:00
Eric House
e6c08a83ab
tweak text: including both processors after all
2013-11-04 07:40:49 -08:00
Eric House
633d41a6ef
Revert "x86-only for this one release"
...
This reverts commit 67c6c635e4
.
2013-11-04 07:35:12 -08:00
Eric House
03b023d506
dispose any existing draw ctxt before setting another.
2013-11-04 07:33:12 -08:00
Eric House
d4cf98553c
Merge branch 'android_branch' into android_thumbnail
2013-11-04 06:37:13 -08:00
Eric House
2d7392a16d
pass new score- and tray-size params through
2013-11-04 06:36:52 -08:00
Eric House
9c9a04025a
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121
Specify relative height of scoreboard and tray in board_figureLayout,
...
and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
f0b554213b
assert rect isn't too small to inset
2013-11-04 05:59:18 -08:00
Eric House
ccb07a67da
update strings for this x86-only release
2013-11-03 13:04:22 -08:00
Eric House
67c6c635e4
x86-only for this one release
2013-11-03 12:52:53 -08:00
Eric House
d11375b5f5
apply contributed patch adding x86 version of libxwjni.so
2013-11-03 12:21:52 -08:00
Eric House
59dc69c0d9
apply contributed patch making Makefile variable naming match required
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conventions for CLEAR_VARS.
2013-11-03 12:21:28 -08:00
Eric House
e01af60dab
build with COMMON_LAYOUT defined, and when off-by-default debug pref
...
is on use it instead of java-side layout.
2013-11-03 12:17:20 -08:00
Eric House
184ac28ebc
fix to compile, and in gtk case to work, when COMMON_LAYOUT defined
2013-11-03 12:15:53 -08:00
Eric House
5a65bca12a
add board functions to figure layout (position and size of board,
...
tray, etc.), removing need for each client to do it itself.
2013-11-03 12:12:25 -08:00
Eric House
b151cb977e
apply patches from Brendan Le Foll <brendan.le.foll@intel.com> to
...
enable x86 ndk support
2013-11-03 05:22:20 -08:00
Eric House
cc994368aa
move ints and booleans between java and c structs using arrays of data
...
rather than a ton of nearly identical function calls.
2013-11-01 19:10:08 -07:00
Eric House
b9d0469cfe
fix OFFSET_OF ptr size to quiet compiler
2013-11-01 19:09:05 -07:00
Eric House
5dd209ef27
init summaries earlier
2013-10-31 20:33:23 -07:00
Eric House
9cd7dd6c98
fix to compile post-merge
2013-10-31 08:14:14 -07:00
Eric House
d7a1f53157
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
45ad3499c5
(rough) move BoardView's Canvas into a new class so that, ideally, it
...
can be used separately e.g. to draw thumbnails without opening a game
into a board. Works well enough to render a full board, but not
otherwise tested.
2013-10-31 08:08:41 -07:00
Eric House
bfa6132ade
add board_setDraw() to jni
2013-10-31 08:07:07 -07:00
Eric House
182ea7f862
make it possible to set DrawCtxt after opening/creating game
2013-10-31 08:06:44 -07:00
Eric House
3858893ab2
don't crash on null dctxt
2013-10-31 06:35:23 -07:00
Eric House
88af10552e
don't try to draw with null dctx
2013-10-31 06:35:00 -07:00
Eric House
8ddc9a7770
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2013-10-30 21:46:45 -07:00
Eric House
3bfcc0cedd
implement menu items, including being able to move or delete multiple
...
dicts at once.
2013-10-30 21:45:16 -07:00
Eric House
886f9100e1
implement delete and make default menuitems
2013-10-30 19:02:28 -07:00
Eric House
a0b1cddf7a
comment out strings that are changing in English
2013-10-30 18:57:32 -07:00
Eric House
eefcd18fa8
part one of modernizing wordlists browser: long-tap selects and
...
de-selects, but menus aren't updated and don't work.
2013-10-30 07:03:15 -07:00
Eric House
dbf76287a8
move interfaces out of GameListAdapter and into own file; should be no
...
change beyond renaming.
2013-10-30 06:29:31 -07:00
Eric House
571b1d9d49
turn thumbnails on by default
2013-10-29 21:00:50 -07:00
Eric House
0960e5510c
add board_getActiveRect to jni, and use it to capture a thumbnail
...
that's smaller. Scaling is still a problem, though: some but not all
grid lines show up.
2013-10-29 07:51:35 -07:00
Eric House
26f5a0b269
add two out params giving number of cols and rows
2013-10-29 07:50:12 -07:00
Eric House
d72526ff84
enable turning thumbnail featuren on/off via a line in build.xml
2013-10-29 06:49:06 -07:00
Eric House
8bdde9765d
Merge branch 'android_branch' into android_thumbnail
2013-10-29 06:30:03 -07:00
Eric House
1d7a443c8d
cleanup
2013-10-28 21:25:44 -07:00
Eric House
969d0d0a71
cleanup
2013-10-28 07:50:43 -07:00
Eric House
cfcca8ec25
remove unused strings
2013-10-28 07:16:56 -07:00
Eric House
8ab202dd27
cleanup menu config code
2013-10-28 06:21:24 -07:00
Eric House
e197e7499f
add new thumbnail/blob column to DB
2013-10-27 21:56:00 -07:00
Eric House
90e5d12ff6
Merge remote-tracking branch 'origin/android_branch' into android_branch
2013-10-27 21:55:06 -07:00
Eric House
6776490c40
Merge remote-tracking branch 'origin/android_branch' into android_thumbnail
2013-10-27 21:54:34 -07:00
Eric House
88b380503e
add function, not compiled by default, to return bounding rect of all
...
non-empty tiles. As a test, add menu that uses it to grey out that
region.
2013-10-27 21:51:30 -07:00
Eric House
53e6db5683
remove return from middle of function
2013-10-27 21:47:49 -07:00
Eric House
2c9cd311a5
add thumbnail: save scaled-down image when closing board, store it in
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summaries db, and display as part of game list item. Preference
governs whether saved/displayed and the scale.
2013-10-25 21:08:37 -07:00
Eric House
e3c99595b1
add new thumbnail/blob column to DB
2013-10-25 21:02:34 -07:00
Eric House
9e79c7db9c
Revert "thinner up icon; leave down thicker pending opinions"
...
This reverts commit 479bb0b236
.
2013-10-25 18:33:57 -07:00
Eric House
b0a4d529a5
do copy in a Runnable so selection clearing works as with everything
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else; make not clearing selection the default since it's more common.
2013-10-25 07:38:09 -07:00
Eric House
3067b5f9c1
make menu id names more consistent
2013-10-25 07:15:43 -07:00
Eric House
788102b5f6
replace ... with …, and add to a few menu items' strings
2013-10-25 06:31:49 -07:00
Eric House
4881164067
finish list of changes
2013-10-25 06:17:22 -07:00
Eric House
94e7bebc26
call super with unknown menuitem rather than assert.fail()ing -- which
...
I've seen.
2013-10-25 06:17:22 -07:00
Eric House
91b54dd66a
use delete to free what's allocated using new
2013-10-25 06:16:17 -07:00
Eric House
a33f04e077
fix shutdown to work (by sending signal)
2013-10-25 06:16:17 -07:00
Eric House
256d6eed90
remove unused strings
2013-10-24 19:58:43 -07:00
Eric House
521f0e3cf3
more tweaks, e.g. name the group that's preventing deletion, and
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select newly created game copy
2013-10-24 19:58:21 -07:00
Eric House
73e1ac0a93
make newFrom highlight the new game; make reset preserve the selection
2013-10-24 19:20:20 -07:00
Eric House
33252c929c
fix showNotAgainDlgThen(): when the pref is set to skip the hint, we
...
still can't call the callback directly because then
showNotAgainDlgThen() is synchronous only in that case. For
consistency, post the callback call to a handler.
2013-10-24 19:18:42 -07:00
Eric House
266cd6fe85
add newbie hint for new back-button-clear-selection behavior
2013-10-24 18:51:55 -07:00
Eric House
3ff063a490
up version strings and start changelist
2013-10-24 07:30:39 -07:00
Eric House
3422b27f97
add reset (rewind) icon
2013-10-24 06:47:54 -07:00
Eric House
2bba9f66ca
remove unused images
2013-10-24 06:40:20 -07:00
Eric House
6827350f7a
rearrange menus and add some new icons
2013-10-24 06:33:33 -07:00
Eric House
479bb0b236
thinner up icon; leave down thicker pending opinions
2013-10-24 06:16:08 -07:00
Eric House
60ae8b97c2
try giving the generated pngs transparent backgrounds
2013-10-23 21:07:38 -07:00
Eric House
c605368cba
make the group up/down arrows just plain arrows
2013-10-23 20:58:58 -07:00
Eric House
788542c874
When games moved, the destination group is opened and the games that
...
were moved stay selected.
2013-10-23 20:45:14 -07:00
Eric House
8f8911c7d1
add feature controlled by "debug features" preference, to add rowids
...
to the list of game properties that can be part of the game's summary
display.
2013-10-23 20:26:19 -07:00
Eric House
0a5e891d5e
for deletes, don't clear selection until after it's confirmed and
...
finished.
2013-10-23 19:29:32 -07:00
Eric House
e6860a734c
don't clear selection after moving a group up or down (first of
...
several cases where we want to preserve)
2013-10-23 19:20:12 -07:00
Eric House
77d38fe230
set selected when creating group header nodes, fixing problem where
...
they stop showing as selected when other nodes are expanded or
contracted (which winds up reallocating all group nodes).
2013-10-23 19:16:55 -07:00
Eric House
ddb64d3dc9
fix NPE (possible race condition)
2013-10-23 08:01:11 -07:00
Eric House
ea4a2ea609
support reset of multiple games
2013-10-23 07:56:36 -07:00
Eric House
76bbdafadd
add varargs option to another showConfirmThen variant
2013-10-23 07:55:59 -07:00
Eric House
6759a5af95
support moving multiple groups
2013-10-23 07:45:57 -07:00
Eric House
ab3209ca70
When there's a selection change title bar text to show count
2013-10-23 07:15:09 -07:00
Eric House
2c63be81e8
don't delete selected groups if one is the default
2013-10-23 06:46:33 -07:00
Eric House
bf15f12fe4
shorten a couple of variable names
2013-10-23 06:38:37 -07:00
Eric House
5658d9c3ae
make New From create dup in same group as source game
2013-10-23 06:31:03 -07:00
Eric House
001445435b
fix formatting
2013-10-23 06:18:43 -07:00
Eric House
3af3e4052f
rename method
2013-10-22 08:02:38 -07:00
Eric House
9ed1c21cf8
honor selected group when creating net and sms games too
2013-10-22 07:40:46 -07:00
Eric House
9997c43298
start new groups out expanded
2013-10-22 07:06:54 -07:00
Eric House
8c5cd9ebe3
store selected groups by id rather than position, fixing problems like
...
clearing the selection after moving a group
2013-10-22 07:02:49 -07:00
Eric House
8f8fd22c7f
make strings consistent
2013-10-22 07:00:36 -07:00
Eric House
1bb0c49c71
assert that we don't use an unprepared menu.
2013-10-21 20:44:47 -07:00
Eric House
bd902bfc12
ignore dawg exporting files
2013-10-21 20:39:21 -07:00
Eric House
d96b092b42
fix crash on tiny-screen devices: rename menu to match change on other
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devices' menu
2013-10-21 20:38:07 -07:00
Eric House
e8616735b6
move .o files into an obj directory
2013-10-21 18:52:12 -07:00
Eric House
ccc46a819c
supress output for png-generating script
2013-10-21 07:48:08 -07:00
Eric House
1b3c8ed661
ExpiringDelegate rather than ExpiringTextView needs to draw selected
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state so can coordinate with expiring state representation.
2013-10-21 07:46:58 -07:00
Eric House
7a4d3093a1
on ICS+, onPrepareOptionsMenu can get called several times while
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adjusting selections, so just bail when they're in an incomplete state.
2013-10-21 07:43:31 -07:00
Eric House
b7edbf14a4
placeholder svg files
2013-10-21 06:55:18 -07:00
Eric House
a38370c2f5
fix so groups correctly redraw unselected on ICS+. TODO: integrate
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with the expiring stuff.
2013-10-21 06:29:02 -07:00
Eric House
b9afc47a25
placeholder icons for up and down, and fix to show only when there's room to move
2013-10-19 22:09:07 -07:00
Eric House
93425fe1e7
snapshot: fix crash on ICS; create game in selected group rather than
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default (probably works local games only); etc.
2013-10-19 21:58:44 -07:00
Eric House
7712ee15e3
Clear selections after every menuitem call. Since that means the
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selection's not available after a confirm dialog, modify
showConfirmThen() to take optional params like showNotAgainDlgThen(),
and make deleting games use it.
2013-10-19 10:12:57 -07:00
Eric House
df48c5d142
rename ivar
2013-10-19 10:07:03 -07:00
Eric House
91142b1976
replace three more pngs with an .svg
2013-10-18 22:47:57 -07:00
Eric House
33a8c30ade
replace checked-in images with another generated
2013-10-18 22:40:53 -07:00
Eric House
d838151c0c
modify build system to generate .png files from .svg files, with one
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.svg as an example.
2013-10-18 22:36:45 -07:00
Eric House
07bfc3de37
snapshot: handle more menus. (Add game seems broken, though)
2013-10-18 21:37:13 -07:00
Eric House
4fe402e636
pass parent, not self
2013-10-18 21:33:33 -07:00
Eric House
43e69c7627
make group head view selectable, and separate group and game selection
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so that only one type can be selected at once. Combine all three
menus into one, but only enable subsets equivalent to the old menus
depending on what's selected. Snapshot: menus pretty much don't work.
2013-10-18 20:40:20 -07:00
Eric House
9fe34e4183
Merge branch 'from_android_beta_69' into android_branch
2013-10-17 06:31:17 -07:00
Eric House
bf13046d98
add -> to submenu title to indicate it's a submenu
2013-10-17 06:13:47 -07:00
Eric House
b4dc0dbcbd
tweak changes description
2013-10-17 06:13:27 -07:00
Eric House
055b4ce04e
don't try to hide whole submenu -- crashes on 2.3 devices
2013-10-17 06:12:37 -07:00
Eric House
5979566772
hide title bar by default for pre-ICS devices but not for those where
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I'm using the action bar.
2013-10-17 06:12:04 -07:00
Eric House
ea4c705bc6
up strings for new release
2013-10-17 05:43:57 -07:00
Eric House
1455c448c1
fix formatting
2013-10-16 21:04:30 -07:00
Eric House
2a01d25a29
fix NPE: update menu after deleting games
2013-10-16 21:03:19 -07:00
Eric House
85382c982c
remove words from main games list. People don't read them, and now
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there's a '+' in the menubar.
2013-10-16 08:13:18 -07:00
Eric House
f4160c178d
hide Add button/menuitem when there's a selection
2013-10-16 07:36:36 -07:00
Eric House
9d6facce84
name the number of selected games in delete confirm dialog
2013-10-16 07:21:34 -07:00
Eric House
b6aa0e19a6
tweak text
2013-10-16 06:20:10 -07:00
Eric House
dab8ba88e5
use darker selection color from alarm clock app, which has a similar dark theme.
2013-10-16 06:20:01 -07:00