mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-07 05:24:46 +01:00
build with COMMON_LAYOUT defined, and when off-by-default debug pref
is on use it instead of java-side layout.
This commit is contained in:
parent
184ac28ebc
commit
e01af60dab
9 changed files with 198 additions and 87 deletions
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@ -37,6 +37,7 @@ LOCAL_DEFINES += \
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-DHASH_STREAM \
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-DXWFEATURE_BASE64 \
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-DXWFEATURE_DEVID \
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-DCOMMON_LAYOUT \
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-DINITIAL_CLIENT_VERS=${INITIAL_CLIENT_VERS} \
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-DRELAY_ROOM_DEFAULT=\"\" \
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-D__LITTLE_ENDIAN \
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@ -107,7 +107,7 @@ getInts( JNIEnv* env, void* cobj, jobject jobj, const SetInfo* sis, XP_U16 nSis
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*ptr = val;
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break;
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}
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/* XP_LOGF( "%s: wrote int %s of size %dwith val %d at offset %d", */
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/* XP_LOGF( "%s: wrote int %s of size %d with val %d at offset %d", */
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/* __func__, si->name, si->siz, val, si->offset ); */
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}
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}
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@ -158,6 +158,36 @@ setJGI( JNIEnv* env, jobject jgi, const CurGameInfo* gi )
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}
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} /* setJGI */
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#ifdef COMMON_LAYOUT
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static const SetInfo bd_ints[] = {
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ARR_MEMBER( BoardDims, left )
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,ARR_MEMBER( BoardDims, top )
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,ARR_MEMBER( BoardDims, width )
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,ARR_MEMBER( BoardDims, height )
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,ARR_MEMBER( BoardDims, scoreHt )
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,ARR_MEMBER( BoardDims, boardHt )
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,ARR_MEMBER( BoardDims, trayTop )
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,ARR_MEMBER( BoardDims, trayHt )
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,ARR_MEMBER( BoardDims, cellSize )
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,ARR_MEMBER( BoardDims, maxCellSize )
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,ARR_MEMBER( BoardDims, timerWidth )
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};
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static void
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dimsJToC( JNIEnv* env, BoardDims* out, jobject jdims )
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{
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getInts( env, (void*)out, jdims, bd_ints, VSIZE(bd_ints) );
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}
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static void
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dimsCtoJ( JNIEnv* env, jobject jdims, const BoardDims* in )
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{
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LOG_FUNC();
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setInts( env, jdims, (void*)in, bd_ints, VSIZE(bd_ints) );
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LOG_RETURN_VOID();
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}
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#endif
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static void
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destroyGI( MPFORMAL CurGameInfo** gip )
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{
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@ -601,6 +631,47 @@ Java_org_eehouse_android_xw4_jni_XwJNI_board_1draw
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return result;
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}
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#ifdef COMMON_LAYOUT
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JNIEXPORT void JNICALL
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Java_org_eehouse_android_xw4_jni_XwJNI_board_1figureLayout
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( JNIEnv* env, jclass C, jint gamePtr, jobject jgi, jint fontHt, jint fontWidth,
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jboolean squareTiles, jobject jbounds, jobject jdims )
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{
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LOG_FUNC();
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XWJNI_START();
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CurGameInfo* gi = makeGI( MPPARM(mpool) env, jgi );
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XP_Rect bounds;
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bounds.left = getInt( env, jbounds, "left" );
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bounds.top = getInt( env, jbounds, "top" );
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bounds.width = getInt( env, jbounds, "right" ) - bounds.left;
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bounds.height = getInt( env, jbounds, "bottom" ) - bounds.top;
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BoardDims dims;
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board_figureLayout( state->game.board, gi, fontHt, fontWidth,
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squareTiles, &bounds, ((!!jdims) ? &dims : NULL) );
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destroyGI( MPPARM(mpool) &gi );
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if ( !!jdims ) {
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dimsCtoJ( env, jdims, &dims );
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}
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XWJNI_END();
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LOG_RETURN_VOID();
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}
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JNIEXPORT void JNICALL
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Java_org_eehouse_android_xw4_jni_XwJNI_board_1applyLayout
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( JNIEnv* env, jclass C, jint gamePtr, jobject jdims )
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{
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XWJNI_START();
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BoardDims dims;
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dimsJToC( env, &dims, jdims );
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board_applyLayout( state->game.board, &dims );
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XWJNI_END();
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}
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#endif
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JNIEXPORT void JNICALL
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Java_org_eehouse_android_xw4_jni_XwJNI_board_1setPos
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(JNIEnv *env, jclass C, jint gamePtr, jint left, jint top, jint width,
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@ -103,6 +103,7 @@
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<string name="key_na_browseall">key_na_browseall</string>
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<string name="key_na_values">key_na_values</string>
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<string name="key_enable_debug">key_enable_debug</string>
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<string name="key_enable_commlayt">key_enable_commlayt</string>
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<string name="key_download_path">key_download_path</string>
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<!-- Nor is my email address -->
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@ -299,6 +299,11 @@
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android:summary="Menuitems etc."
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android:defaultValue="false"
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/>
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<CheckBoxPreference android:key="@string/key_enable_commlayt"
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android:title="Use common layout"
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android:summary="(rather than android-specific)"
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android:defaultValue="false"
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/>
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<!-- For broken devices like my Blaze 4G that report a download
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directory that doesn't exist, allow users to set it. Mine:
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@ -23,6 +23,7 @@ package org.eehouse.android.xw4;
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// Why does this have to be its own class...
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public class BoardDims {
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public int left, top;
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public int width, height; // of the bitmap
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public int scoreHt;
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public int boardHt;
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@ -73,6 +73,7 @@ public class BoardView extends View implements BoardHandler, SyncedDraw {
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private int m_lastSecsLeft;
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private int m_lastTimerPlayer;
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private int m_pendingScore;
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private boolean m_useCommon;
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private CommsAddrRec.CommsConnType m_connType =
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CommsAddrRec.CommsConnType.COMMS_CONN_NONE;
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@ -188,6 +189,9 @@ public class BoardView extends View implements BoardHandler, SyncedDraw {
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int heightMode = View.MeasureSpec.getMode( heightMeasureSpec );
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// printMode( "heightMode", heightMode );
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m_useCommon =
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XWPrefs.getPrefsBoolean( m_context,
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R.string.key_enable_commlayt, false );
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BoardDims dims = figureBoardDims( width, height );
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// If I let the spec tell me whether I can reduce the width
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// then I don't change it on the second pass, but if I ignore
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@ -247,80 +251,91 @@ public class BoardView extends View implements BoardHandler, SyncedDraw {
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private BoardDims figureBoardDims( int width, int height )
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{
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BoardDims result = new BoardDims();
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int nCells = m_gi.boardSize;
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int maxCellSize = 4 * m_defaultFontHt;
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int trayHt;
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int scoreHt;
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int wantHt;
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int nToScroll;
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boolean squareTiles = XWPrefs.getSquareTiles( m_context );
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for ( boolean firstPass = true; ; ) {
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result.width = width;
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Paint paint = new Paint();
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paint.setTextSize( m_mediumFontHt );
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paint.getTextBounds( "-00:00", 0, 6, m_boundsScratch );
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int timerWidth = m_boundsScratch.width();
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int cellSize = width / nCells;
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if ( cellSize > maxCellSize ) {
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cellSize = maxCellSize;
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if ( m_useCommon ) {
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Rect bounds = new Rect( 0, 0, width, height );
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int fontWidth = timerWidth / 6;
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XwJNI.board_figureLayout( m_jniGamePtr, m_gi, m_defaultFontHt,
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fontWidth, squareTiles, bounds, result );
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} else {
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int nCells = m_gi.boardSize;
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int maxCellSize = 4 * m_defaultFontHt;
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int trayHt;
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int scoreHt;
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int wantHt;
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int nToScroll;
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int boardWidth = nCells * cellSize;
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result.width = boardWidth;
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}
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result.maxCellSize = maxCellSize;
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for ( boolean firstPass = true; ; ) {
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result.width = width;
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// Now determine if vertical scrolling will be necessary.
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// There's a minimum tray and scoreboard height. If we can
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// fit them and all cells no scrolling's needed. Otherwise
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// determine the minimum number that must be hidden to fit.
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// Finally grow scoreboard and tray to use whatever's left.
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trayHt = 2 * cellSize;
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scoreHt = (cellSize * 3) / 2;
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wantHt = trayHt + scoreHt + (cellSize * nCells);
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if ( wantHt <= height ) {
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nToScroll = 0;
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} else {
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// Scrolling's required if we use cell width sufficient to
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// fill the screen. But perhaps we don't need to.
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int cellWidth = 2 * (height / ( 4 + 3 + (2*nCells)));
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if ( firstPass && cellWidth >= m_defaultFontHt ) {
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firstPass = false;
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width = nCells * cellWidth;
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continue;
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int cellSize = width / nCells;
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if ( cellSize > maxCellSize ) {
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cellSize = maxCellSize;
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int boardWidth = nCells * cellSize;
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result.width = boardWidth;
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}
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result.maxCellSize = maxCellSize;
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// Now determine if vertical scrolling will be necessary.
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// There's a minimum tray and scoreboard height. If we can
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// fit them and all cells no scrolling's needed. Otherwise
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// determine the minimum number that must be hidden to fit.
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// Finally grow scoreboard and tray to use whatever's left.
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trayHt = 2 * cellSize;
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scoreHt = (cellSize * 3) / 2;
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wantHt = trayHt + scoreHt + (cellSize * nCells);
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if ( wantHt <= height ) {
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nToScroll = 0;
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} else {
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nToScroll = nCells - ((height - trayHt - scoreHt) / cellSize);
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// Scrolling's required if we use cell width sufficient to
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// fill the screen. But perhaps we don't need to.
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int cellWidth = 2 * (height / ( 4 + 3 + (2*nCells)));
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if ( firstPass && cellWidth >= m_defaultFontHt ) {
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firstPass = false;
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width = nCells * cellWidth;
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continue;
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} else {
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nToScroll = nCells - ((height - trayHt - scoreHt) / cellSize);
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}
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}
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}
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int heightUsed = trayHt + scoreHt + (nCells - nToScroll) * cellSize;
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int heightLeft = height - heightUsed;
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if ( 0 < heightLeft ) {
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if ( heightLeft > (cellSize * 3 / 2) ) {
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heightLeft = cellSize * 3 / 2;
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int heightUsed = trayHt + scoreHt + (nCells - nToScroll) * cellSize;
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int heightLeft = height - heightUsed;
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if ( 0 < heightLeft ) {
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if ( heightLeft > (cellSize * 3 / 2) ) {
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heightLeft = cellSize * 3 / 2;
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}
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heightLeft /= 3;
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scoreHt += heightLeft;
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trayHt += heightLeft * 2;
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if ( squareTiles && trayHt > (width / 7) ) {
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trayHt = width / 7;
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}
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heightUsed = trayHt + scoreHt + ((nCells - nToScroll) * cellSize);
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}
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heightLeft /= 3;
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scoreHt += heightLeft;
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trayHt += heightLeft * 2;
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if ( XWPrefs.getSquareTiles( m_context )
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&& trayHt > (width / 7) ) {
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trayHt = width / 7;
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result.trayHt = trayHt;
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result.scoreHt = scoreHt;
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result.boardHt = cellSize * nCells;
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result.trayTop = scoreHt + (cellSize * (nCells-nToScroll));
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result.height = heightUsed;
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result.cellSize = cellSize;
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if ( m_gi.timerEnabled ) {
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result.timerWidth = timerWidth;
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}
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heightUsed = trayHt + scoreHt + ((nCells - nToScroll) * cellSize);
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break;
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}
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result.trayHt = trayHt;
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result.scoreHt = scoreHt;
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result.boardHt = cellSize * nCells;
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result.trayTop = scoreHt + (cellSize * (nCells-nToScroll));
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result.height = heightUsed;
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result.cellSize = cellSize;
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if ( m_gi.timerEnabled ) {
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Paint paint = new Paint();
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paint.setTextSize( m_mediumFontHt );
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paint.getTextBounds( "-00:00", 0, 6, m_boundsScratch );
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result.timerWidth = m_boundsScratch.width();
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}
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break;
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}
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return result;
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@ -362,7 +377,8 @@ public class BoardView extends View implements BoardHandler, SyncedDraw {
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XwJNI.board_setDraw( m_jniGamePtr, m_canvas );
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// need to synchronize??
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m_jniThread.handle( JNIThread.JNICmd.CMD_LAYOUT, dims );
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m_jniThread.handle( JNIThread.JNICmd.CMD_LAYOUT, dims,
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m_useCommon );
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m_jniThread.handle( JNIThread.JNICmd.CMD_DRAW );
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layoutDone = true;
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}
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@ -230,32 +230,36 @@ public class JNIThread extends Thread {
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Message.obtain( m_handler, DIALOG, titleArg, 0, text ).sendToTarget();
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}
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private void doLayout( BoardDims dims )
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private void doLayout( BoardDims dims, boolean useCommon )
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{
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int scoreWidth = dims.width - dims.cellSize;
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ConnStatusHandler.setRect( scoreWidth, 0, scoreWidth + dims.cellSize,
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dims.scoreHt );
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if ( useCommon ) {
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XwJNI.board_applyLayout( m_jniGamePtr, dims );
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} else {
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int scoreWidth = dims.width - dims.cellSize;
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ConnStatusHandler.setRect( scoreWidth, 0, scoreWidth + dims.cellSize,
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dims.scoreHt );
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if ( m_gi.timerEnabled ) {
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scoreWidth -= dims.timerWidth;
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XwJNI.board_setTimerLoc( m_jniGamePtr, scoreWidth, 0,
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dims.timerWidth, dims.scoreHt );
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}
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XwJNI.board_setScoreboardLoc( m_jniGamePtr, 0, 0, scoreWidth,
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dims.scoreHt, true );
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if ( m_gi.timerEnabled ) {
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scoreWidth -= dims.timerWidth;
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XwJNI.board_setTimerLoc( m_jniGamePtr, scoreWidth, 0,
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dims.timerWidth, dims.scoreHt );
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}
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XwJNI.board_setScoreboardLoc( m_jniGamePtr, 0, 0, scoreWidth,
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dims.scoreHt, true );
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// Have no idea why I was doing -1 below, but it breaks layout
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// for small (QVGA) boards. If it needs to be done, do it
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// early in figureBoardDims so the calculations that follow
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// are consistent.
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XwJNI.board_setPos( m_jniGamePtr, 0, dims.scoreHt,
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dims.width/*-1*/, dims.boardHt, dims.maxCellSize,
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false );
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// Have no idea why I was doing -1 below, but it breaks layout
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// for small (QVGA) boards. If it needs to be done, do it
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// early in figureBoardDims so the calculations that follow
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// are consistent.
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XwJNI.board_setPos( m_jniGamePtr, 0, dims.scoreHt,
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dims.width/*-1*/, dims.boardHt, dims.maxCellSize,
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false );
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XwJNI.board_setTrayLoc( m_jniGamePtr, 0, dims.trayTop,
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dims.width/*-1*/, dims.trayHt, kMinDivWidth );
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XwJNI.board_setTrayLoc( m_jniGamePtr, 0, dims.trayTop,
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dims.width/*-1*/, dims.trayHt, kMinDivWidth );
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XwJNI.board_invalAll( m_jniGamePtr );
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XwJNI.board_invalAll( m_jniGamePtr );
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}
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}
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private boolean nextSame( JNICmd cmd )
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@ -354,7 +358,7 @@ public class JNIThread extends Thread {
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break;
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case CMD_LAYOUT:
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doLayout( (BoardDims)args[0] );
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doLayout( (BoardDims)args[0], (Boolean)args[1] );
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draw = true;
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// check and disable zoom button at limit
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handle( JNICmd.CMD_ZOOM, 0 );
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@ -20,6 +20,9 @@
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package org.eehouse.android.xw4.jni;
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import android.graphics.Rect;
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import org.eehouse.android.xw4.BoardDims;
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// Collection of native methods
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public class XwJNI {
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@ -145,6 +148,15 @@ public class XwJNI {
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public static native void board_setDraw( int gamePtr, DrawCtx draw );
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public static native void board_invalAll( int gamePtr );
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public static native boolean board_draw( int gamePtr );
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// Only if COMMON_LAYOUT defined
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public static native void board_figureLayout( int gamePtr, CurGameInfo gi,
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int fontHt, int fontWidth,
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boolean squareTiles,
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Rect bounds, BoardDims dims );
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// Only if COMMON_LAYOUT defined
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public static native void board_applyLayout( int gamePtr, BoardDims dims );
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public static native void board_setPos( int gamePtr, int left, int top,
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int width, int height,
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int maxCellHt, boolean lefty );
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