DRAW message not needed (using invalidate instead)

This commit is contained in:
Eric House 2013-11-08 06:08:09 -08:00
parent ea6ad877ca
commit 0a3a1623df
2 changed files with 5 additions and 13 deletions

View file

@ -1789,9 +1789,6 @@ public class BoardActivity extends XWActivity
Handler handler = new Handler() {
public void handleMessage( Message msg ) {
switch( msg.what ) {
case JNIThread.DRAW:
m_view.invalidate();
break;
case JNIThread.DIALOG:
m_dlgBytes = (String)msg.obj;
m_dlgTitle = msg.arg1;

View file

@ -96,12 +96,11 @@ public class JNIThread extends Thread {
};
public static final int RUNNING = 1;
public static final int DRAW = 2;
public static final int DIALOG = 3;
public static final int QUERY_ENDGAME = 4;
public static final int TOOLBAR_STATES = 5;
public static final int GOT_WORDS = 6;
public static final int GAME_OVER = 7;
public static final int DIALOG = 2;
public static final int QUERY_ENDGAME = 3;
public static final int TOOLBAR_STATES = 4;
public static final int GOT_WORDS = 5;
public static final int GAME_OVER = 6;
public class GameStateInfo implements Cloneable {
public int visTileCount;
@ -623,10 +622,6 @@ public class JNIThread extends Thread {
// of the same bitmap for blitting.
m_drawer.doJNIDraw();
// main UI thread has to invalidate view as it created
// it.
Message.obtain( m_handler, DRAW ).sendToTarget();
checkButtons();
}
} // for