Eric House
87802150d5
fix logging macro to allow a single argument
2020-04-10 07:12:56 -07:00
Eric House
497007a84f
show pending name in scoreboard
...
when remote hasn't arrived, show same string in scoreboard as in games
list rather than the local player's default name -- duh.
2020-04-10 07:12:56 -07:00
Eric House
858d4bd6b7
fix linux build
2020-04-10 07:12:56 -07:00
Eric House
341605001d
force display order on ConnTypes
2020-04-10 07:12:56 -07:00
Eric House
ec6e815994
changes generated by AS (moving to androidx)
2020-04-10 07:12:56 -07:00
Eric House
9002be7064
tweak strings
2020-04-10 07:12:56 -07:00
Eric House
c0dd9a4ccc
upgrade to latest gradle version
...
Required redoing how I invoke the NDK. The limititations I had to hack
around before seem fixed, so this is probably better. But there will be
glitches. :-)
2020-04-10 07:12:56 -07:00
Eric House
4e347f2257
tweaks for logging/debuggin
2020-04-10 07:12:56 -07:00
Eric House
0a696cf203
cleanup
2020-04-10 07:12:56 -07:00
Eric House
0f6b1897b7
remove unnecessary types from generics constructors
2020-04-10 07:12:56 -07:00
Eric House
387d88bdde
fix assertions when duplicateMode on
...
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-04-10 07:12:56 -07:00
Eric House
a8a9b25c62
include translations in release notes
2020-04-10 07:12:56 -07:00
Eric House
e8432c3c44
fix app name capitalization
2020-04-10 07:12:56 -07:00
Eric House
916102b088
fix uninstall script
2020-04-10 07:12:56 -07:00
Eric House
d5122843b1
change strings for new release
2020-04-10 07:12:56 -07:00
Eric House
6602e3daae
hack: limit chat field length to 255
...
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af
.
2020-04-10 07:12:56 -07:00
Eric House
ac6373afa7
fix crash when chat message is too long
...
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-04-10 07:12:56 -07:00
Eric House
c1597cc941
recover from corrupt chat player index
...
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-04-10 07:12:56 -07:00
Allan Nordhøy
c9b4d76c74
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 77.0% (636 of 825 strings)
2020-04-05 06:24:48 +02:00
Allan Nordhøy
0e476bf28f
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 76.9% (635 of 825 strings)
2020-04-04 04:38:00 +02:00
Eric House
4c0c57229f
cleanup
2020-03-30 18:54:46 -07:00
Eric House
fcfca60514
remove unnecessary types from generics constructors
2020-03-30 18:54:46 -07:00
Eric House
c5fcc952c5
fix assertions when duplicateMode on
...
Hadn't tested in a while and fixing undo problems added some invalid
assumptions.
2020-03-30 18:54:46 -07:00
Eric House
041ea0ad7c
include translations in release notes
2020-03-30 18:48:17 -07:00
Eric House
f13e87d268
fix app name capitalization
2020-03-30 18:41:10 -07:00
Nathan
a084f97863
Translated using Weblate (French)
...
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 18:41:10 -07:00
Bernard Massot
e7e2fc915e
Translated using Weblate (French)
...
Currently translated at 89.5% (739 of 825 strings)
2020-03-30 18:41:10 -07:00
Eric House
6686e6bf49
fix uninstall script
2020-03-30 12:04:42 -07:00
Nathan
109075e629
Translated using Weblate (French)
...
Currently translated at 91.5% (755 of 825 strings)
2020-03-30 03:18:49 +02:00
Eric House
8989427f59
change strings for new release
2020-03-26 19:42:01 -07:00
Eric House
5e5da59cbc
hack: limit chat field length to 255
...
The common code truncates to 255 *bytes*, not chars, so this isn't even
right, but at least for ascii users it'll make it less likely that
what's typed doesn't all get sent. The right fix is to change the format
to not limit sent str len to 255 bytes. See commit 512a8e1af
.
2020-03-26 18:24:46 -07:00
Eric House
512a8e1afa
fix crash when chat message is too long
...
Len byte was limited to 255, but would get clipped (masked with 0xFF)
then all the string data would get written. So on receipt, the clipped
length was taken to be that of the string data, with the rest of the
string to be interpreted as something else. An array index, in this
case.
2020-03-26 18:19:03 -07:00
Bernard Massot
c42de3b146
Translated using Weblate (French)
...
Currently translated at 89.5% (739 of 825 strings)
2020-03-26 13:46:24 +01:00
Eric House
1f5ff11a9a
recover from corrupt chat player index
...
This should never happen, but it did and I want to stop local crashes to
investigate.
2020-03-25 22:27:01 -07:00
Eric House
d90314b153
fix formatter specifiers in Japanese
2020-03-24 16:50:51 -07:00
Eric House
53bc8ecdb0
Merge branch 'android_branch' into android_translate
2020-03-24 16:27:25 -07:00
Eric House
cd0cf0c3f2
tweaks to logging
2020-03-24 15:59:33 -07:00
Eric House
8bd623d91a
fix NFC
...
A change in how sendMsg() figured out what address types to use dropped
NFC, breaking sending on Android. Fix.
2020-03-24 15:58:06 -07:00
Eric House
2451b0c53c
fix formatting exception in rarely-seen string
...
I have no idea how to fix the translated strings, of course, so just
stuck the missing specifier in at the beginning.
2020-03-24 11:04:48 -07:00
Cassio Lamarck Silva Freitas
f8fe45323f
Translated using Weblate (Portuguese)
...
Currently translated at 47.3% (391 of 825 strings)
2020-03-23 04:46:59 +01:00
Eric House
acfca164ca
fix reversed arrow icons
2020-03-20 19:36:40 -07:00
Eric House
5611d17849
fix so games don't stall after undo
...
With these changes the test script no longer produces games that don't
finish. I think they are recovering from the problems produced by one
device doing an undo while another is making a move, or other problems
produced by undo being allowed to happen on any device at any time, but
haven't analyzed the games beyond the test script's verifying that they
all finish with a Winner after all tiles are consumed.
2020-03-19 16:53:44 -07:00
Eric House
3c1a748272
fix dictionary sum checking server-side
2020-03-18 22:28:58 -07:00
Eric House
b3a3d38ca4
remove unused (I think) icons
2020-03-18 16:56:23 -07:00
Eric House
224f2a29da
convert two more .svg files
2020-03-18 16:27:47 -07:00
Eric House
a7862d2efe
replace .png arrows with .svg
2020-03-18 16:11:10 -07:00
Eric House
0df0878c0a
use DrawableVector for middle square marker
2020-03-18 13:35:24 -07:00
Eric House
197c7e61b0
convert to using VectorDrawable for two files
...
Proof-of-concept. I hate that this can't be automated readily using
stuff in ubuntu, but we'll see how it works.
2020-03-18 12:51:39 -07:00
Eric House
7f8f0d096c
make arrows more pointed
2020-03-18 12:31:38 -07:00
Grace Guo
e3b471cbdb
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (825 of 825 strings)
2020-03-18 08:36:28 +01:00