Commit graph

1271 commits

Author SHA1 Message Date
ehouse
f3869d453a new error message 2005-10-14 08:25:51 +00:00
ehouse
1ae0f8c13e remove dead code 2005-10-06 02:54:05 +00:00
ehouse
f34c431bb7 implement heartbeat timer required for relay 2005-10-06 02:49:50 +00:00
ehouse
eca975429b removed unused states etc. 2005-10-06 02:36:45 +00:00
ehouse
24ca68e96e remove connect info button, instead bring it up every time role
changes to one that needs it.
2005-10-06 02:34:07 +00:00
ehouse
42a042a289 catch symbian up with api changes -- but still need to set timers
before it'll talk to relay.
2005-10-02 16:40:16 +00:00
ehouse
bd808bba79 parse multiple config files in order with later ones overriding. 2005-10-02 16:23:49 +00:00
ehouse
bf1264b2ee rename states so can format to 80 cols; add log level param. No
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf New scheme for accepting and limiting reconnections. Now device must
send player counts, local and expected.  Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2 make transmitted vars smaller where possible; new relay identifying
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
c954361d3b parse new SERVERNAME config variable 2005-10-01 16:09:57 +00:00
ehouse
93534b268a make transmitted vars smaller where possible; new relay identifying
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
90f57ef2e5 catch up with API change 2005-10-01 15:53:56 +00:00
ehouse
dba2a915ad new constant 2005-10-01 15:52:16 +00:00
ehouse
ef58bf8faf stream version change 2005-10-01 15:51:54 +00:00
ehouse
fae618b082 comment on shuffling 2005-10-01 15:51:35 +00:00
ehouse
73170b1254 fix streaming so four devices can be in game. 2005-10-01 15:51:14 +00:00
ehouse
4e38b864d2 works, but not yet used. And wants relay host identifier added in. 2005-09-19 04:34:51 +00:00
ehouse
2719bb39b2 fix for when BEYOND_IR not defined 2005-09-17 19:49:53 +00:00
ehouse
86c42c40c0 comment out internal mutexes: shouldn't be needed now that only one
thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
1afdfa3732 fix print_cookies to use iterator 2005-09-14 05:14:41 +00:00
ehouse
6a6e0f3e13 shorten names so table easier to fit in 80 cols 2005-09-14 05:14:04 +00:00
ehouse
aa1161cbaf allow to run multiple games at once 2005-09-14 05:12:07 +00:00
ehouse
a3305e2ca9 just log some messages so user interaction not required. 2005-09-14 05:11:29 +00:00
ehouse
8ac4c21e9f event name change 2005-09-09 03:15:06 +00:00
ehouse
6474320381 add enough timer support for heartbeat; fix redraw bug 2005-09-09 03:14:11 +00:00
ehouse
731b0fb813 add linuxFireTimer 2005-09-09 03:12:58 +00:00
ehouse
6b3b5c0f90 move fireTimer to linux-common code 2005-09-09 03:12:24 +00:00
ehouse
ecce7f9d2e add an extra slot as on other platforms 2005-09-09 03:06:27 +00:00
ehouse
ad7b25eb52 add missing header. (Did gtk change?) 2005-09-09 02:57:14 +00:00
ehouse
d1298e2911 make network play on by default 2005-09-07 12:32:29 +00:00
ehouse
4ff2f68bd7 add strings for relay errors 2005-09-07 12:31:32 +00:00
ehouse
d9826ae275 Add and handle disconnect message so a device can reuse its socket for
a new game.
2005-09-05 15:50:49 +00:00
ehouse
709108f8c3 Do nothing rather than assert when socket no longer found for write.
Not sure if this is a preventable error.
2005-09-05 15:50:28 +00:00
ehouse
912859be39 Don't close the underlying socket. Not sure yet when I should close a
socket that hasn't returned an error.  Maybe that's the client's job.
2005-09-05 15:45:22 +00:00
ehouse
15bd397f96 send disconnect message to relay before starting a new game. 2005-09-05 15:33:51 +00:00
ehouse
50a55d1335 formatting 2005-09-05 15:32:40 +00:00
ehouse
479805ee08 add role to newgame dialog 2005-09-05 05:31:11 +00:00
ehouse
7bc8d22739 move typedef 2005-09-04 20:55:07 +00:00
ehouse
9c23a5c65e log ip address of incoming connection in dotted-quad notation. 2005-09-04 20:54:09 +00:00
ehouse
8821815fb5 log tweak 2005-09-04 20:44:46 +00:00
ehouse
5d2b45a90f cut down on logging a bit 2005-09-04 20:43:53 +00:00
ehouse
ccdec2210b don't assert when unexpected event arrives; just log and drop 2005-09-04 20:43:23 +00:00
ehouse
fcff7066e9 shorten log messages; make easier to process from perl 2005-09-04 20:38:23 +00:00
ehouse
bb8a1e7588 send notice when a socket closes. This seems to be resulting in dups. 2005-09-04 20:37:42 +00:00
ehouse
38764b3f73 fix deadlock by collecting crefs into local storage before starting to
act on them.
2005-09-04 20:36:53 +00:00
ehouse
685adf53ad use comms_setAddr rather than modifying const to set resolved address. 2005-09-04 20:34:52 +00:00
ehouse
c319711cb1 add error messages 2005-09-04 20:34:16 +00:00
ehouse
6c1f8c4bcc TALL_FONTS (support for Danish tall letters) now on by default 2005-09-04 20:32:16 +00:00
ehouse
f4b5459569 add error message; don't assert (crash) when socket closes. 2005-09-04 20:31:34 +00:00