ehouse
b99675640a
reset cookieID for a new game
2005-09-04 20:30:47 +00:00
ehouse
c6e9a747b8
new error code
2005-09-04 14:35:13 +00:00
ehouse
8f796ca6bb
new (commented-out) info message
2005-09-03 18:36:08 +00:00
ehouse
8e672b18bb
generate XWRELAY_OTHERCONNECT message
2005-09-03 18:35:34 +00:00
ehouse
481febe807
add XWRELAY_OTHERCONNECT message
2005-09-03 18:32:12 +00:00
ehouse
48495df7e5
handle OTHER_CONNECT message by resending any unACKed messages.
2005-09-03 18:31:32 +00:00
ehouse
117f22d374
make all APIs private and add as friends the safe classes that will
...
access them. This should allow reduction in the locking within cref
instances since only one thread at a time will be permitted inside by
SafeCref.
2005-09-03 15:59:48 +00:00
ehouse
56454d734b
add missing state transition
2005-09-03 15:41:59 +00:00
ehouse
429bcfce0c
when one device is disconnected for heartbeat, tell others it's going
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away.
2005-09-03 15:41:17 +00:00
ehouse
377e514f0b
for testing, add -H option to prevent client from sending heartbeat
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messages to relay.
2005-09-03 15:39:15 +00:00
ehouse
49676995e7
handle other-disconnected error message
2005-09-03 15:37:49 +00:00
ehouse
9e53da6545
cleanup: get rid of unused states/actions and code to handle them.
2005-09-03 07:15:05 +00:00
ehouse
238036ff9d
Add strings for error codes for relay disconnect events.
2005-09-03 06:58:05 +00:00
ehouse
460cda0390
Receive disconnect events and display message for error codes.
2005-09-03 06:57:01 +00:00
ehouse
b1ab4d8e27
Add range for relay errors.
2005-09-03 06:56:33 +00:00
ehouse
175f4eb87d
Send disconnect events with error codes on heartbeat and connect timer
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failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
497b589558
add disconnect event and error codes
2005-09-03 06:46:03 +00:00
ehouse
3cd8397085
fix failure to record bytes forwarded
2005-09-02 07:18:39 +00:00
ehouse
da323ede86
loads of changes: get settings from config file; remove sockets and
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kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
45a5853529
initial version
2005-09-02 06:40:34 +00:00
ehouse
048c2ffc6d
first checked in. works.
2005-09-02 06:35:25 +00:00
ehouse
44996f14a7
send XWRELAY_RECONNECT
2005-09-02 06:26:33 +00:00
ehouse
889ebf6ce9
catch up with API changes
2005-09-02 06:24:47 +00:00
ehouse
bd121ed939
protect logging with mutex since happens from multiple threads now.
2005-08-21 14:54:49 +00:00
ehouse
05e9bd2d12
flesh out interaction with comms. Now able to play a complete game vs
...
linux version over GPRS.
2005-08-21 14:36:11 +00:00
ehouse
eb0e79041e
add stream_setOnCloseProc
2005-08-21 14:33:38 +00:00
ehouse
df5c274c31
constant name changed
2005-08-21 14:18:56 +00:00
ehouse
cca35b28db
tweak how timers stored
2005-08-21 14:07:29 +00:00
ehouse
a24e7d18b3
timeout isn't an assertion failure
2005-08-21 14:07:12 +00:00
ehouse
2b1dd9ec55
use renamed constant
2005-08-21 14:05:29 +00:00
ehouse
af6f1406d5
rename constant
2005-08-21 14:04:32 +00:00
ehouse
684a0089d6
tweaks to logging and adding some message enums
2005-08-08 23:33:51 +00:00
ehouse
11cf5b3a27
reduce interrupt-time logging
2005-08-03 01:17:49 +00:00
ehouse
1fd6afcaf9
Clean up and fix timer code.
2005-08-03 01:14:49 +00:00
ehouse
0b4214c82b
fix bug where client connecting before server would result in attempt
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to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
051108e14e
make overly verbose logging conditional
2005-08-02 04:56:08 +00:00
ehouse
c67c8054b0
add const to match new signature
2005-07-30 02:44:42 +00:00
ehouse
ee52261a9c
add vc60.pdb
2005-07-30 02:07:20 +00:00
ehouse
b3e26adaf8
make some conn-related IDs conditional
2005-07-30 02:05:59 +00:00
ehouse
4f3a24eb78
add cesockwr.o
2005-07-30 02:04:29 +00:00
ehouse
3b79617c61
Add and use driver for communication over TCP. Driver uses two
...
threads, reader and writer, on a single socket. With this checkin a
connect request reaches the relay and a response comes back and is
passed to and recognized by the common code. A full game should now
work, but hasn't been tried. Nor is there any handling of socket
errors, retries, etc.
2005-07-30 02:02:49 +00:00
ehouse
7d79e79105
tweak conn dialog
2005-07-30 01:51:24 +00:00
ehouse
cd8d18bd76
add a const
2005-07-30 01:48:17 +00:00
ehouse
19734cc053
begin work of allowing multi-device play over WiFi/Cellular: add
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dialog to gather params, save 'em, and stub out send proc. Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00
ehouse
711e0cdc36
cleanup for wince compile
2005-07-23 15:28:15 +00:00
ehouse
30f1e9b6db
add const
2005-07-23 15:21:23 +00:00
ehouse
746e69b315
add assertion on null string
2005-07-23 15:16:26 +00:00
ehouse
0a8b5bb563
Get rid of unused param
2005-07-14 02:54:47 +00:00
ehouse
b015224188
Get rid of WinCopyRect-based method of drawing letters and values in
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tray tiles, since it seems not to work on all versions of PalmOS.
Simply drawing seems fine where tested; will try close clipping if
erasure happens elsewhere. Draw board-top stuff one pixel higher on
highres devices, and fix scoreboard being too narrow on high-res
devices.
2005-07-14 02:45:10 +00:00
ehouse
6ca28e44e7
fix compile error
2005-07-13 12:35:38 +00:00