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event name change
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parent
6474320381
commit
8ac4c21e9f
3 changed files with 6 additions and 6 deletions
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@ -298,7 +298,7 @@ void
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CookieRef::pushHeartbeatEvent( HostID id, int socket )
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{
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CRefEvent evt;
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evt.type = XW_EVENT_HEARTMSG;
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evt.type = XW_EVENT_HEARTRCVD;
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evt.u.heart.id = id;
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evt.u.heart.socket = socket;
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m_eventQueue.push_back( evt );
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@ -101,9 +101,9 @@ StateTable g_stateTable[] = {
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{ XW_ST_ALLCONNECTED, XW_EVENT_CONNTIMER, XW_ACTION_NONE, XW_ST_ALLCONNECTED },
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/* Heartbeat arrived */
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{ XW_ST_CONNECTING, XW_EVENT_HEARTMSG, XW_ACTION_NOTEHEART, XW_ST_CONNECTING },
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{ XW_ST_ALLCONNECTED, XW_EVENT_HEARTMSG, XW_ACTION_NOTEHEART, XW_ST_ALLCONNECTED },
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{ XW_ST_MISSING, XW_EVENT_HEARTMSG, XW_ACTION_NOTEHEART, XW_ST_MISSING },
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{ XW_ST_CONNECTING, XW_EVENT_HEARTRCVD, XW_ACTION_NOTEHEART, XW_ST_CONNECTING },
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{ XW_ST_ALLCONNECTED, XW_EVENT_HEARTRCVD, XW_ACTION_NOTEHEART, XW_ST_ALLCONNECTED },
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{ XW_ST_MISSING, XW_EVENT_HEARTRCVD, XW_ACTION_NOTEHEART, XW_ST_MISSING },
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/* I think we need a state XW_ST_SOMEMISSING. The game can't be played,
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but we're open to XWRELAY_RECONNECT (but not to XWRELAY_CONNECT) */
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@ -175,7 +175,7 @@ eventString( XW_RELAY_EVENT evt )
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CASESTR(XW_EVENT_RECONNECTMSG);
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CASESTR(XW_EVENT_DISCONNECTMSG);
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CASESTR(XW_EVENT_FORWARDMSG);
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CASESTR(XW_EVENT_HEARTMSG);
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CASESTR(XW_EVENT_HEARTRCVD);
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CASESTR(XW_EVENT_CONNTIMER);
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CASESTR(XW_EVENT_HEARTFAILED);
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CASESTR(XW_EVENT_DESTOK);
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@ -76,7 +76,7 @@ typedef enum {
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,XW_EVENT_FORWARDMSG /* A message needs forwarding */
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,XW_EVENT_HEARTMSG /* A heartbeat message arrived */
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,XW_EVENT_HEARTRCVD /* A heartbeat message arrived */
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,XW_EVENT_CONNTIMER /* timer for did we get all players hooked
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up */
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