when creating game in response to relay invitation. Opening game in
background (so it can connect) makes it crash trying to use stuff it
failed to get because it has no Utils instance.
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
the case where one of several guests wants to rematch is a hard
problem for later.) Requires passing old-style relayIDs (connname plus
device index) when devIDs aren't available, which they may not always
be.
for Rematch): works for linux version, provided you know the relayID
of the device you're inviting. Added to common/ a stream-saving
version of java's NetLaunchInfo I'll probably want to use there too
for cross-platform compatibility (there being no jni support for
json.)
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.