Eric House
5e63d03e76
apparently I forgot to check this in
2015-07-11 08:23:22 -07:00
Eric House
384721d68d
Merge branch 'android_branch' of ssh://maidu2/home/eehouse/src/git/repos/xwords into android_branch
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:09:47 -07:00
Eric House
67f4e4475c
manual bring-over of relay changes for invite support
2015-07-11 08:08:22 -07:00
Eric House
ec393bc0c8
don't crash if intent is null
2015-07-11 07:53:22 -07:00
Relay User
9c7213e42b
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
8f863f0369
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
d605686fd6
add teaser to gcm message (matches android client change)
2015-07-11 07:04:24 -07:00
Eric House
dba86a657f
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-10 23:25:06 -07:00
Eric House
b5ae54f313
use common/native NetLaunchInfo to implement invite-via-relay that
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works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
2015-07-10 23:19:38 -07:00
Eric House
29d8a67c36
Makefile for new wordlist
2015-07-08 20:41:13 -07:00
Eric House
1f3959fc71
fix rematch initiated by a guest: needs to be host in the game it
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creates.
2015-07-06 21:18:51 -07:00
Eric House
08e6c2b358
use a static to remember last devid typed
2015-07-06 20:52:22 -07:00
Eric House
0f33228155
get rematch working on linux, at least for two-device games. (Handling
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the case where one of several guests wants to rematch is a hard
problem for later.) Requires passing old-style relayIDs (connname plus
device index) when devIDs aren't available, which they may not always
be.
2015-07-06 20:28:16 -07:00
Eric House
fd06bca151
assert stream version being set consistently, not changed
2015-07-06 20:24:45 -07:00
Eric House
33d0db93e8
add some consts
2015-07-06 20:23:22 -07:00
Eric House
3a896df199
show game-over dialog (with its Rematch button) when a over game is
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opened
2015-07-01 18:38:33 -07:00
Eric House
b451b936e7
fix assertion failure, probably due to some freak accident of missaved
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timestamp. Whatever.
2015-07-01 07:18:44 -07:00
Eric House
8f794fbd32
beginning of support for invite-by-relay (which is mostly interesting
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for Rematch): works for linux version, provided you know the relayID
of the device you're inviting. Added to common/ a stream-saving
version of java's NetLaunchInfo I'll probably want to use there too
for cross-platform compatibility (there being no jni support for
json.)
2015-07-01 07:10:45 -07:00
Eric House
6d768972db
fix compile warning. (Not really tested...it's a test app)
2015-07-01 06:35:47 -07:00
Eric House
0102cde2c3
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-01 06:34:57 -07:00
Eric House
fe25060255
fix assertion failure, probably due to some freak accident of missaved
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timestamp. Whatever.
2015-07-01 05:52:02 -07:00
Eric House
1b6ce4861f
don't crash when invitation dialog cancelled
2015-06-28 09:00:41 -07:00
Eric House
d479486521
change defaults so a with-games-ui/udp game interface comes up by
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default.
2015-06-26 07:35:24 -07:00
Eric House
d426db7a49
move httppost stuff into NetUtils
2015-06-26 06:37:34 -07:00
Eric House
8a575bc789
fill in help text for communication means
2015-06-26 06:18:42 -07:00
Eric House
e60a16be1e
add onPrepareDialog, without which we crash turning on SMS from
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prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
d096b8e8a2
cleanup -- no code change
2015-06-26 06:10:47 -07:00
Eric House
63aae3d4e8
add newbie hints to checkboxes enabling communication types (bt, sms,
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etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db
cleanup; log dropped messages on DEBUG builds
2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0
turn invite-by-sms on
2015-06-24 07:46:48 -07:00
Eric House
b8193d635d
SMS-enable alert: Add cancel button, and disable OK button until user
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selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
54b18c898d
more, and hopefully last, French strings
2015-06-19 20:52:40 -07:00
Eric House
8354f45548
deal with case where invitation includes only conntypes not supported
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on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748
It's now possible for a game to have no address modes, so don't assert
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otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847
on receipt of invitation, remove address modes the device doesn't
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support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926
Yet another attempt to deal with bad connectivity: when can't connect
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to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65
test for language, not full locale, in deciding to show English-only
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release note
2015-06-16 07:27:01 -07:00
Eric House
13f4e66f84
More French strings, and fix typo in English
2015-06-16 06:45:23 -07:00
Eric House
568e3fdfe8
wrap email in changes log in a mailto url
2015-06-15 07:49:59 -07:00
Eric House
d4bfaca127
cleanup: mostly removing logging and wrapping rematch code in an
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if(false) so it goes away.
2015-06-14 22:39:47 -07:00
Eric House
4b6ea57e70
revert earlier change not running update check timer on DEBUG builds
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since they're now upgradable too.
2015-06-14 22:34:58 -07:00
Eric House
6a36c1252d
fix assert that wasn't asserting anything
2015-06-14 19:39:51 -07:00
Eric House
9a46d0713a
don't post notifications for "moves" about which there's nothing to be
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said. I think these are admin messages, e.g. "The move you reported is
legal", that are not of interest to users.
2015-06-14 07:39:10 -07:00
Eric House
4251d08248
generated strings
2015-06-13 07:39:29 -07:00
Eric House
7190706eaf
when game doesn't have connection to relay but has another way to
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connect, give user the option of inviting "anyway", but warn that
there will be no relay connection used in that game. And then remove
the relay addressing from the invitation info.
2015-06-13 07:35:02 -07:00
Eric House
82e0de6c40
test for BT being on, not airplane mode, to fix showing as disabled in
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airplane mode when BT's been enabled manually.
2015-06-12 07:52:27 -07:00
Eric House
2e8c7695f3
fix failure to connect using means (e.g. BT) that becomes available
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partway through a game. Problem was that once a channel was working
with one means we wouldn't fall back to default addressing for the
means for which we didn't have a return address yet. (NOTE: Not yet
fully tested...)
2015-06-11 07:29:47 -07:00
Eric House
b000564278
show connection status as green/connected if ANY of the connection
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types has succeeded more recently than it's failed.
2015-06-11 07:26:36 -07:00
Eric House
90dbd52bfd
On client, when game ends locally set turn to -1 (nobody) so that
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display won't be confusing during the interval before the server
receives the move and responds with a game-over message.
2015-06-10 07:35:39 -07:00
Eric House
f0c3c11dc8
invalidate all tiles after committing a turn in order to force redraw
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of the Pts. display in case where fewer than seven tiles remain and
the board isn't being switched.
2015-06-10 07:31:00 -07:00
Eric House
f353a70c89
catch up with recent changes
2015-06-10 07:29:28 -07:00
Eric House
a20797aab1
more translated French strings
2015-06-09 06:40:13 -07:00
Eric House
5e10febe0e
actually serve debug build
2015-06-09 06:39:57 -07:00
Eric House
9e92af7c1f
put dbg field in app object, not its parent
2015-06-09 06:39:46 -07:00
Eric House
f296ab4dc3
add additional warning about failure to connect when user's on WiFi,
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since paranoid WiFi settings are probably a leading cause of my not
being able to connect.
2015-06-08 07:36:47 -07:00
Eric House
7eb6c17623
Restart service on socket exception. This gives the service a chance
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to reconnect when the network connection changes (e.g. user switches
from wifi connection to cellular). The packet is still dropped, so a
lower level will need to send it again. Eventually the relay needs to
keep a queue of un-acked packets, or track stuff needing resending the
way BTService does.
2015-06-08 06:46:51 -07:00
Eric House
faba6c856f
enable check-for-updated menu even on DEBUG builds (though the server
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doesn't respond with anything yet)
2015-06-08 06:31:36 -07:00
Eric House
f4f9d11c3b
remove logging
2015-06-07 14:27:16 -07:00
Eric House
9cdd9f4419
add loggin
2015-06-07 13:44:24 -07:00
Eric House
6379df0cdf
add to upgrade state info whether build is debug or release
2015-06-07 13:44:07 -07:00
Eric House
aeae648afc
look for new dbg key and drop message if it's set. Later we can keep a
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separate set of binaries.
2015-06-07 13:42:19 -07:00
Eric House
281b438594
up client version. There are no protocol-related changes to require
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it, but this might make debugging easier by telling me who has a new
client.
2015-06-06 11:53:43 -07:00
Eric House
d0d81483e3
When relay-configured game is opened that hasn't yet managed to
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connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.
2015-06-05 22:12:08 -07:00
Eric House
766a814019
make dismissDialog() catch and ignore exception raised when the dailog
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wasn't up.
2015-06-05 22:03:59 -07:00
Eric House
0107f7d16b
capitalize wordlist entries
2015-06-05 06:29:10 -07:00
Eric House
2f93760c6e
generated strings from last commit
2015-06-05 06:28:48 -07:00
Eric House
6bfb20d2f0
feature request: show toast after writing to DB so user knows
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something was done
2015-06-05 06:20:43 -07:00
Eric House
11849d6430
two more French strings
2015-06-05 06:14:21 -07:00
Eric House
b661e59ae2
Use debug settings' language code in deciding whether to look for a
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wordlist to download, and don't crash when it's a bogus value.
2015-06-04 07:06:06 -07:00
Eric House
8e2d19e712
tweak string
2015-06-03 07:58:49 -07:00
Eric House
276666dd1a
add progress to initial fetch of dict info from server for non-English
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devices
2015-06-03 07:50:38 -07:00
Eric House
23e6f97778
allow games to load in parallel, and when another async task is
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running. This is fairly high-risk -- Google runs one AsyncTask at a
time because people get themselves in trouble otherwise -- but without
it the games don't load until the initial dict-fetch task finishes.
2015-06-03 07:49:52 -07:00
Eric House
22add3fefd
remove logging
2015-06-03 07:48:01 -07:00
Eric House
01d9dcc371
remove logging
2015-06-03 07:45:11 -07:00
Eric House
39298931d2
revert calling finish() to avoid there being two activity instances,
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as it leads to there often being none.
2015-06-03 06:27:09 -07:00
Eric House
74c13fa2cf
fix (I hope) crash: don't show alert on activity that's finishing
2015-06-03 06:16:01 -07:00
Eric House
8e21c69a55
add reinstall option
2015-06-02 08:04:06 -07:00
Eric House
802ec24023
Sometimes Android launches a second GamesList activity. Detect that,
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and get out.
2015-06-02 07:43:07 -07:00
Eric House
7a1b9701c5
use local instead of ivar
2015-06-01 07:23:08 -07:00
Eric House
9922a8fdd1
log 'this' (no impact unless LOG_LIFECYLE is true)
2015-05-31 19:44:14 -07:00
Eric House
fcb2791f39
Revert "don't capitalize language in games list item context"
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This reverts commit 101da00761
.
2015-05-29 20:51:18 -07:00
Eric House
59368e6c95
keep UDP connection alive for one day after last packet received, not
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a week. The algorithm needs revisiting, but this is low-risk enough to
do now.
2015-05-27 07:24:51 -07:00
Eric House
dd24f86eb8
use android's build-in OK and Cancel strings
2015-05-27 07:05:59 -07:00
Eric House
101da00761
don't capitalize language in games list item context
2015-05-25 18:22:31 -07:00
Eric House
6a03b994ed
catch up with recent changes
2015-05-25 18:07:29 -07:00
Eric House
282e66e54e
deal with case where board is opened on a game that no longer exists,
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which I think can happen when a move arrives for a game after it's
been deleted. (This is to fix a crash I couldn't duplicate, so there's
some conjecture involved.)
2015-05-24 20:43:50 -07:00
Eric House
1630389391
find and fix a few more places where language name needed translation
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or to be capitalized.
2015-05-22 22:55:30 -07:00
Eric House
52269e6675
capitalize language names in stand-alone context, which I think French
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wants. I hope other languages do too.
2015-05-22 22:18:34 -07:00
Eric House
3dc555d719
deal with case where dict that's set as default for new games is
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delete, possibly making the language no longer represented. Before
setting up prefs, check for the dict and language, and revert to
English if not found.
2015-05-22 22:06:20 -07:00
Eric House
e97e9c4a2d
translate language name
2015-05-22 21:46:43 -07:00
Eric House
ea68ea015e
force wordlists and language to match when newgame default list
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changed from wordlist browser.
2015-05-21 07:09:54 -07:00
Eric House
bf334054e8
three new French strings
2015-05-21 07:09:54 -07:00
Eric House
e9c40e5a75
change method name
2015-05-21 07:09:54 -07:00
Eric House
1e5f08c740
reclaim net status icon's space for standalone games
2015-05-21 07:09:54 -07:00
Eric House
ac2d46d109
Don't show network status icon, nor respond to taps, for standalone
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games.
2015-05-21 07:09:54 -07:00
Eric House
f08c0c8b5e
Sanity check NBS message header values to stop the occasional bogus
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source-unknown incomming.
2015-05-21 07:09:54 -07:00
Eric House
49dc8e7d10
print index of game being killed so easier to find it in the list of
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tiles-per-game
2015-05-17 11:53:48 -07:00
Eric House
ef28886bc8
turn off the green top and bottom of the network status icon for solo games
2015-05-15 07:50:10 -07:00
Eric House
563d447d5e
remove menuitem to launch dicts browser (and clean up a bit)
2015-05-15 07:36:48 -07:00
Eric House
a4ce83f9cf
don't pop up dict picker menu in response to dict button if there's
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only one for the game's language; open the browser instead.
2015-05-15 07:29:37 -07:00