Andy2
7fe5e43963
modify to use new long-only flags
2010-12-21 08:02:51 -08:00
Eric House
9fd4229384
pass host to rq too
2010-12-02 22:34:59 -08:00
Andy2
5bf87b3bea
add function to invoke rq once for all the relayIDs in the set of
...
devices making up a game. Actually using it make the script fail for
some reason and so it's commented out, but it helped to debug the
relay.
2010-11-23 18:12:11 -08:00
Andy2
2127394260
don't allow resignations below a certain point -- which happens to fix
...
divide-by-zero error.
2010-11-22 20:44:28 -08:00
Eric House
a1caaeb183
simulate games being deleted before they're finished
2010-11-18 22:27:46 -08:00
Eric House
f33466b6db
exit with non-0 on failure so calling script/loop can exit too
2010-11-16 20:29:55 -08:00
Andy2
3b30aff613
use external relayID.sh script
2010-11-15 19:01:38 -08:00
Andy2
58cd93ef6f
given a log file, generates an ID that can be passed with the -d
...
option to relay/rq.
2010-11-15 18:34:56 -08:00
Andy2
a69e2ad8be
add test for device-gone notification by calling rq after gleaning
...
required params from logs. So far testing only after game is over;
need to test mid-game deletion too.
2010-11-15 06:52:35 -08:00
Andy2
9026d5c149
remove obsolete script I keep accidentally invoking
2010-11-12 18:26:01 -08:00
Eric House
966616cbc4
throw in the public flags; disallow unset variables
2010-11-09 05:54:23 -08:00
Eric House
211e9ded7f
TIMEOUT needs to be bigger for small NGAMES values
2010-10-18 20:18:24 -07:00
Eric House
38ae2faacc
don't nuke bad files along with good
2010-10-14 22:17:34 -07:00
Eric House
c92d59fa53
games can be started with multiple dicts; saving of successful games/logs optional
2010-10-14 05:59:45 -07:00
Eric House
40a7a1b5a3
cleanup; track checked rooms rather than checking each time seen
2010-10-12 19:17:42 -07:00
Eric House
8011eeec2c
cleanup; fix off-by-one bug with NAMES that was breaking runs with
...
four-device games; check before run that there aren't already waiting
games in db.
2010-10-12 05:17:32 -07:00
Eric House
6c5b279946
respect TIMEOUT, and kill all remaining processes before exiting
2010-10-05 20:58:29 -07:00
Andy2
31f3cbc6c8
complete rewrite: use bash's new associative arrays to track games and
...
pids etc. so that a single process can manage starting and stopping
all games. Fixes race conditions where a game would be killed after
finishing but before it'd sent out the message that would allow other
games to finish.
2010-10-04 22:16:58 -07:00
Eric House
1bfdd1978e
move log directory away each time
2010-09-24 20:19:12 -07:00
Andy2
35ff5a7835
exit on logdir being gone before grepping it
2010-09-23 06:41:37 -07:00
Andy2
451ced44ba
cleanup: shorter timeout; set aside games that finish correctly
2010-09-23 06:29:55 -07:00
Eric House
659278448b
changes to work against remote relay
2010-09-22 05:45:40 -07:00
Eric House
076b211cab
tweak to allow to specify host/port for use against remote relay
2010-09-21 20:38:54 -07:00
Eric House
b6ce74be1c
add timeout after which all games are killed
2010-09-20 22:08:51 -07:00
Andy2
d199ec5168
account for possibility client apps won't exit on TERM
2010-09-20 05:33:58 -07:00
Andy2
54512b9e11
put logs in own dir
2010-09-18 07:35:16 -07:00
Andy2
eec07649a6
put logs in own dir; echo every time game ends successfully.
2010-09-18 07:35:02 -07:00
Andy2
7e1066dbcc
vary room names
2010-09-16 22:20:43 -07:00
Andy2
76e7459a6d
various improvements, e.g. random sleeps before and after starting
2010-09-16 18:56:34 -07:00
Andy2
ca6039e890
new test script attempting to mimic real-world usage
2010-09-16 05:39:50 -07:00
Andy2
0d7165f881
add ability to run gtk from newrelay.sh. Trying to run 50 instances
...
crashes the relay as ACKs take too long to come back.
2010-09-16 01:44:54 -07:00
Andy2
86a1e943ca
make dict settable too
2010-09-12 03:53:39 -07:00
Andy2
1cd2d542f7
new test script
2010-09-11 01:39:20 -07:00
eehouse
f501ccd946
add better missing-param messages
2010-04-20 02:39:06 +00:00
ehouse
daa84bf4e2
include date in output
2010-03-31 02:46:29 +00:00
eehouse
47f74ceef7
copy improvements from trunk, then fix to deal with missing dict and
...
use new -o flag.
2010-03-28 16:09:27 +00:00
ehouse
9f7c0db09f
Always launch host first, sleep to make sure it'll be connected and
...
the room registered before launching any guests.
2009-12-04 08:56:51 +00:00
ehouse
b84c1a10d9
Use different rooms for each game. The relay, or maybe it's the linux
...
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
8be09b3fc4
Complete script so it runs gtk versions one host at a time (after
...
connecting) to test the relay's new disconnected message-storing
feature. Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
86d6f8d0a3
script and helper for testing proposed store-and-forward relay feature.
2009-11-05 04:31:23 +00:00
ehouse
84ac5223b2
script to test new feature where lots of games can use the same "room"
...
and will just get mached up as soon as a host and right-sized set of
guests is available. Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
2721561324
add option to include new duplicate packets flag
2009-09-26 14:33:09 +00:00
ehouse
827f44ff48
Script to put games on relay that need partners, great for testing
...
with just one handheld.
2009-09-26 13:48:58 +00:00
ehouse
b1352f013c
prepend Test_ to cookie/room name
2009-09-22 03:38:43 +00:00
ehouse
52055d6334
add USE_CURSES to help
2009-09-20 20:48:05 +00:00
ehouse
e8ae5e43ad
don't timeout games just because they're set to sleep a long time between moves.
2009-09-17 03:41:08 +00:00
ehouse
d29b048504
timeout games after five minutes no matter what
2009-08-23 15:35:47 +00:00
ehouse
f5f5df990e
Drive hosts launched from list of local roles in anticipation of
...
splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
1264cacdc1
when one participant in a game crashes kill the rest so another can
...
begin.
2009-08-20 11:56:33 +00:00
ehouse
522bd8636d
include timestamp in "game finished ok" output
2009-07-31 13:04:37 +00:00
ehouse
7338a706cb
option to randomly kill xwords instances
2009-07-29 04:31:23 +00:00
ehouse
62b7d3c3a4
Clean up gtk case and fix post-game log checking.
2009-07-28 05:02:09 +00:00
ehouse
19cff0f7c5
make all game ids (cookies) unique; fix success test
2009-07-16 04:36:30 +00:00
ehouse
fed0458f2e
various improvements. Runs games forever now, though exit is clumsy.
2009-07-13 02:57:41 +00:00
ehouse
df293db349
script to run lots of games with events at more natural intervals against relay.
2009-07-12 01:18:09 +00:00
ehouse
7893c2066a
get rid of gratuitous echo
2009-07-05 01:46:27 +00:00
ehouse
c0073183ba
improve relay test script to better run in a loop.
2009-07-03 14:55:20 +00:00
ehouse
dbec991e9a
use PID as cookie so creation order visible on relay during testing
2009-03-02 01:46:10 +00:00
ehouse
13415e895e
test script, first draft.
2009-02-28 16:31:34 +00:00
ehouse
0fed666438
script for averaging results of running 'time' multiple times.
2006-08-12 02:01:57 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00