eehouse
c293425d2e
When cell background changes to show focus draw cell chars in normal
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color rather than white.
2010-03-14 16:25:06 +00:00
eehouse
f28f5b80d3
include name of dict being downloaded in download progress dialog
2010-03-14 16:24:54 +00:00
eehouse
f5f54f53f4
increase size of miniwindow text and move linebreak in trading text so
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still fits at larger size.
2010-03-14 16:24:37 +00:00
eehouse
77373765f8
get rid of strings that don't need localization
2010-03-14 16:24:22 +00:00
eehouse
6a3661d30e
use XWListAdapter to get rid of duplicate methods
2010-03-14 05:02:08 +00:00
eehouse
7fadce15ef
add menuitem to main games list view that brings up view of all
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installed dicts. Currently allows to delete them. Later should allow
invoking a browser like DawgShow.
2010-03-14 05:01:55 +00:00
eehouse
626a7e4a32
rename list item class/layout to indicate more generic use
2010-03-14 05:01:33 +00:00
eehouse
78fb9e0092
new class that implements those functions in ListAdapter that are
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always the same or depend on a single count variable.
2010-03-14 05:01:13 +00:00
eehouse
cd2fc9b49a
don't try to work on games whose dicts are missing (though users can't
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actually delete them yet): check in GamesList, and put up alert via which
they can launch the download activity.
2010-03-13 23:11:57 +00:00
eehouse
0f620305f0
refactor to rebuild dict list onResume() to pick up any downloaded dicts.
2010-03-13 23:11:35 +00:00
eehouse
6eb045d3a8
don't crash if exiting without having successfully opened a game.
2010-03-13 23:11:23 +00:00
eehouse
0fc42fe85c
get rid of unused DictActivity
2010-03-13 23:11:11 +00:00
eehouse
5ef7697c05
download dicts under app control (with new activity) and save them
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locally rather than leave them in the browser's downloads directory.
Fix code that expects all files in local storage to be games (since
dicts are now there too.)
2010-03-13 23:10:58 +00:00
eehouse
6e77904d56
layout for dict download progress and string to populate
2010-03-13 23:10:42 +00:00
eehouse
2761772e05
When user dismisses GameConfig form, check if the game being viewed
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has any state (moves) and if the changes being made would invalidate
that state and force a reset. If so, give the user a choice between
save and discard. Means CurGameInfo behaves slightly differently if a
game is in progress. Also fix game reset to preserve comms address.
2010-03-13 23:10:30 +00:00
eehouse
11d6f7417e
when copying strings between structs, realloc, don't just copy ptrs.
2010-03-13 23:10:11 +00:00
eehouse
ef15f50edf
add model_getNMoves
2010-03-13 23:09:53 +00:00
eehouse
eab9eed137
rm unused .xml file
2010-03-09 06:30:08 +00:00
eehouse
846f07e929
get rid of save button in comms config dialog
2010-03-09 06:29:49 +00:00
eehouse
a727c3bb2b
get rid of tmp font-flags config preference
2010-03-09 06:29:31 +00:00
eehouse
dfb33c33b4
change about toast into about alert, in Utils so callable from two
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locations. Url and mailto ref may not work yet. Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
fd423f7704
treat enter key same as center; improves testing with emulator if
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nothing else.
2010-03-09 06:28:42 +00:00
eehouse
04e454f922
add relay status icon
2010-03-08 06:16:08 +00:00
eehouse
e73c6d1234
pass relayStatus an enum rather than an int
2010-03-08 06:15:37 +00:00
eehouse
285e1b47d5
get rid of save button: dismiss to save.
2010-03-08 06:15:14 +00:00
eehouse
4bbda7ad6e
new strings for force-remote dialog
2010-03-08 06:14:58 +00:00
eehouse
5140b95766
new dialog to force user to pick remote players after making game be
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host; call new CurGameInfo methods to ensure gi is kosher before it's
passed to jni code (which asserts if it's not).
2010-03-08 06:14:44 +00:00
eehouse
f50a25ef3f
move creation of summary string into CurGameInfo
2010-03-08 06:14:28 +00:00
eehouse
9beada3c4c
add logic to show different names, even change values if needed, to be
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consistent with rules based on the device role, e.g. that a guest has
no remove players and a host has at least one.
2010-03-08 06:14:00 +00:00
eehouse
dd002cf60f
custom view for dialog to list players in checkboxes and require that
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one be make remote
2010-03-08 06:13:36 +00:00
eehouse
2741c0067e
increase size of player list item view in game config -- looks more
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like a real list now.
2010-03-08 06:13:19 +00:00
eehouse
5d42cebca1
change compile command
2010-03-08 06:13:06 +00:00
eehouse
0be2096f9c
report UnresolvedAddressException, which I've seen
2010-03-08 06:12:44 +00:00
eehouse
257addec99
divider to insert between players
2010-03-08 06:12:21 +00:00
eehouse
47387990e9
represent mid-drag tiles on the board as pending -- usually drawn
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inverted by platforms -- since that's how they'll look once they drop.
Inverted color is easier to follow too.
2010-03-08 06:12:01 +00:00
eehouse
3b94642e3d
don't consider specials that are blanks to be bitmap-backed tiles.
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This prevents the board from passing an array of empty bitmaps into
draw code which in turn allows platform code to be less defensive.
2010-03-08 06:11:42 +00:00
eehouse
08d5139631
translate blank text from '_' to '?'
2010-03-08 06:11:30 +00:00
eehouse
6e08bbc9ce
don't draw tile that's the source of a drag.
2010-03-08 06:11:18 +00:00
eehouse
00e8742ad8
show blank as a ? rather than a _.
2010-03-08 06:10:46 +00:00
eehouse
ec24df8546
include any mid-drag tile, if it's a blank, in the set of blank tiles
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rendered in the second pass. Mid-drag tiles were not being rendered
if they happened to be blanks.
2010-03-08 06:10:37 +00:00
eehouse
815a5f85b0
core files happen
2010-03-08 06:10:02 +00:00
eehouse
6bb1170ca8
minor bugs with tray focus: player color not used for pending score;
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pending score doesn't show focus; focussed empty tile slots drawn with
bogus value.
2010-03-08 06:09:40 +00:00
eehouse
0a34c2512c
turn logging back on
2010-03-08 06:08:46 +00:00
eehouse
bc3f6c2c30
turn off debugging for release
2010-02-28 18:19:47 +00:00
eehouse
f896e86693
work around svnversion not working inside git-managed tree
2010-02-28 18:17:35 +00:00
eehouse
5fc86dbe3a
0 means transparent
2010-02-28 16:56:27 +00:00
eehouse
0fa5f5fcd5
improve bitmap generation: only foreground needs to change; background
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can always be transparent.
2010-02-28 16:55:56 +00:00
eehouse
cd85406c01
create and cache new bitmaps from black-on-transparent originals
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provided from dict based on player color and whether inverted. This
works around apparent lack of API to change colors of monochrome
bitmaps at draw time (paralleling those for drawing text.)
2010-02-28 16:54:59 +00:00
eehouse
4e2ebebcfd
notify BoardView when prefs change
2010-02-28 16:54:22 +00:00
eehouse
da46fe3163
just draw the bitmap in the largest rect possible.
2010-02-28 16:54:06 +00:00