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represent mid-drag tiles on the board as pending -- usually drawn
inverted by platforms -- since that's how they'll look once they drop. Inverted color is easier to follow too.
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1 changed files with 1 additions and 2 deletions
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@ -371,10 +371,9 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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flags |= isOrigin? CELL_DRAGSRC : CELL_DRAGCUR;
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if ( isEmpty && !isOrigin ) {
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dragDropTileInfo( board, &tile, &isBlank );
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pending = XP_TRUE;
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recent = XP_FALSE;
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isEmpty = XP_FALSE;
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}
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showPending = pending = XP_TRUE;
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}
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if ( isEmpty ) {
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