represent mid-drag tiles on the board as pending -- usually drawn

inverted by platforms -- since that's how they'll look once they drop.
Inverted color is easier to follow too.
This commit is contained in:
eehouse 2010-03-08 06:12:01 +00:00
parent 3b94642e3d
commit 47387990e9

View file

@ -371,10 +371,9 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
flags |= isOrigin? CELL_DRAGSRC : CELL_DRAGCUR;
if ( isEmpty && !isOrigin ) {
dragDropTileInfo( board, &tile, &isBlank );
pending = XP_TRUE;
recent = XP_FALSE;
isEmpty = XP_FALSE;
}
showPending = pending = XP_TRUE;
}
if ( isEmpty ) {