ehouse
a0cb733125
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
628b39ba65
detect duplicate initial connect packets by checking what socket they're on.
2009-02-07 18:17:17 +00:00
ehouse
3c16f9781d
clean up event logging
2009-02-01 15:55:45 +00:00
ehouse
241d22262e
start counter for uptime at launch
2008-12-31 04:19:23 +00:00
ehouse
1d4c68d8d2
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
5581297d05
use sigaction rather than signal
2008-03-15 14:04:02 +00:00
ehouse
3013b89b03
Don't respawn if child died in less than a second.
2007-12-05 06:30:45 +00:00
ehouse
c10a3a7340
Start adding ability to listen on multiple sockets and to dynamically
...
change the set listened on. There's still some debugging to do but
nothing that worked before is broken. Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port. Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00
ehouse
c03afb2eb3
Exit on unexpected params; better testing when launching; use bash to create pid file.
2007-11-22 04:59:11 +00:00
ehouse
a91056bed2
Make cooperation in a heartbeat scheme a compile-time option. This is
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meant to allow comms to take over heartbeats.
2007-11-18 23:38:56 +00:00
ehouse
938a90634f
fix new compiler warnings; daemonize, and add handler to kill child if
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parent dies so that script can kill based on pid file.
2007-11-13 03:53:10 +00:00
ehouse
f99f718997
Turn on self-spawning: main loop should never crash but exists only to
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respawn child when it does. Add crash command to test this. Add
ability to set logging level from ctrl port.
2007-11-10 05:41:49 +00:00
ehouse
ad2acdf0b6
Print svn rev number as part of usage()
2007-02-07 11:56:30 +00:00
ehouse
8a94d0d6ef
initialize mutex before using; fixes a hang since could never aquire
...
lock. (This bug has always been there, but didn't matter before;
maybe pthreads changed.) Comment out self-spawning stuff until can
fix df-transfer problems. Other minor changes around logging.
2007-02-06 05:52:22 +00:00
ehouse
d5511d2ab3
include result of strerror in messages logging errno
2007-02-03 21:35:07 +00:00
ehouse
02833e4c17
Make self-restarting: fork child and wait (to deal with asserts).
2006-10-11 02:06:20 +00:00
ehouse
d27ae08529
handle cmdline opts in a less-fancy way that works on freebsd too.
2006-03-22 04:33:34 +00:00
ehouse
dcd31cd092
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
ae4821d5f5
don't print log messages below a certain priority
2005-10-30 05:10:26 +00:00
ehouse
4bcc9ccbc5
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
bdace2be94
shutdown in response to SIGINT
2005-10-23 15:49:48 +00:00
ehouse
8edf8a5382
make now() relative to relay startup time.
2005-10-19 03:43:21 +00:00
ehouse
2a0bc3c2de
fix leak; move heartbeat timer into crefmgr, and only run it when
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there are active crefs.
2005-10-15 16:30:10 +00:00
ehouse
6d76de5eaf
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
1ba992073b
return error to client when flags indicate old version; close sockets
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when error occurs in processing message.
2005-10-14 08:29:58 +00:00
ehouse
bf1264b2ee
rename states so can format to 80 cols; add log level param. No
...
change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
d9826ae275
Add and handle disconnect message so a device can reuse its socket for
...
a new game.
2005-09-05 15:50:49 +00:00
ehouse
9c23a5c65e
log ip address of incoming connection in dotted-quad notation.
2005-09-04 20:54:09 +00:00
ehouse
175f4eb87d
Send disconnect events with error codes on heartbeat and connect timer
...
failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
da323ede86
loads of changes: get settings from config file; remove sockets and
...
kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
11cf5b3a27
reduce interrupt-time logging
2005-08-03 01:17:49 +00:00
ehouse
a26549afa9
Pass protocol version code with connect request, and return error if
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it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
326a639ea5
cleanup
2005-07-06 00:53:19 +00:00
ehouse
93b78bc3f6
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
711046f94b
move to using a formal table-driven state machine for each game (cref
...
object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
210dcc88c0
heartbeats: send to clients in connection response; note when
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heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
2c37dc2366
log incoming ip addr
2005-05-01 17:38:11 +00:00
ehouse
0b316408ae
count bytes sent
2005-04-20 12:08:33 +00:00
ehouse
bf41f95f44
fix warnings
2005-04-08 14:28:04 +00:00
ehouse
863e241fc6
use new thread pool class
2005-03-30 01:42:28 +00:00
ehouse
7a6a5df437
use new stack-based lock
2005-03-25 03:21:16 +00:00
ehouse
d4edf4d446
don't kill socket when client connects before server
2005-03-21 05:30:55 +00:00
ehouse
5d3876fa7b
total rewrite. New protocol eliminates need to store and forward
...
messages: clients connect, then messages are passthru only. Add
control port. Use stl map and vector to remove limit on number of
connections. Also removed synchronization, which need to be re-added.
2005-03-19 22:13:43 +00:00
ehouse
2f8efe7a6a
first checkin. Works about half the time for one or two games at a
...
time. Very fragile.
2005-03-06 18:27:16 +00:00