Commit graph

503 commits

Author SHA1 Message Date
ehouse
b25f20587a get rid of excessive logging 2008-10-09 12:07:30 +00:00
ehouse
8c9cfc358a Modify layout code to keep cells close to square when possible,
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
ab1cc03e41 Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f Set aside portion of scrollbar rect above and below it and color that
with focus color when the scrollbar has keyboard focus.  This should
help users figure out how one-handed nav works.  Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how.  This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
9289df31a0 add width x height to title bar correctly (debug w32 only) 2008-09-29 05:07:35 +00:00
ehouse
305e9891e1 put dictionary in place if none there 2008-09-29 05:06:24 +00:00
ehouse
658a8f91fa Draw divider using player color, not always black. 2008-09-28 17:55:27 +00:00
ehouse
79bb886495 Two large changes. First, layout board etc. based only on screen
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well.  Second, add the vertical scrollbar into the focus
rotation.  Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
0f3752ee12 Script for testing a bunch of Wince device resolution under Wine. 2008-09-28 17:38:18 +00:00
ehouse
d2afc68ba8 Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
a72e4d0c13 comments and assertions 2008-09-28 16:47:11 +00:00
ehouse
5ea12405c0 clean up tile-picker dlg 2008-09-27 15:58:07 +00:00
ehouse
c1c7c34f84 Add more WM_ constants 2008-09-27 15:15:14 +00:00
ehouse
cac8497e3f Improve the font dialog 2008-09-27 15:10:53 +00:00
ehouse
949a67b15f {G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs 2008-09-27 15:05:26 +00:00
ehouse
a9d255592a cleanup: name changes; don't measure the same glyph twice. 2008-09-18 03:50:04 +00:00
ehouse
ed12a83a34 bug fix: check which combo is generating events rather than assume all
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
eea0f9e925 Check in files forgotten before: simple font browser. 2008-09-18 03:47:04 +00:00
ehouse
299beddc77 cleanup; to get better idea of what fonts are available on smartphone
add rough font chooser dialog.  Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
1b48b64cea move logLastError 2008-09-14 16:06:51 +00:00
ehouse
6759fa8601 plug leak: DeleteObject can't nuke an object CE didn't create 2008-09-14 16:06:18 +00:00
ehouse
783b3a2860 move logLastError 2008-09-14 16:01:28 +00:00
ehouse
dfd61caf25 remove unused defines 2008-09-14 14:38:16 +00:00
ehouse
9b3974b9cb Up copyright date. 2008-09-14 14:37:44 +00:00
ehouse
4a6be0dafb Up beta version; fix sizes to avoid clipping on some CE devices. 2008-09-14 14:36:31 +00:00
ehouse
234c2971a1 Extend use of fitted fonts to scoreboard, allowing scoreboard to have
non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
25c59a25e7 Pass streams to cedraw on save and restore, adding version flag for
backward compatibility.  Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
87ce5f06d4 Reduce parameter count. No logic change. 2008-09-10 11:57:30 +00:00
ehouse
7299675adc In case where board can't fully fill screen, track the rects on either
side and erase them when they're invalidated.  When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried.  This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
462bc96868 logRect utility 2008-09-09 12:20:45 +00:00
ehouse
181e880d8d Add listeners to model so board can be notified whenever dictionary
changes.  Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
9be9842e48 Make CEDrawCtx def private; erase background when OS invalidates it.
This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing.  Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.
2008-09-01 15:10:28 +00:00
ehouse
226f1ea470 Shrink scoreboard a bit. Goal's to not needs scrolling on small
screens, but still needs work.
2008-09-01 15:07:46 +00:00
ehouse
a5c0509b38 Pick fonts based on actual size of the subset of glyphs we'll use.
This allows a better fit without hard-coding offsets.  It also takes
considerable time at startup, so either the algorithm has to be
improved or I need to cache the data as part of prefs (and delete it
when switching between landscape and portrait on devices that allow
that.)
2008-08-30 18:55:20 +00:00
ehouse
4fb1e05b3a Get rid of cute-but-confusing feature whereby the menuitem to which
the left softkey is set is removed from the right key's menu.  More
important is that menu-9-6 always mean "exit".
2008-08-27 12:38:01 +00:00
ehouse
84758c8be2 Go back to using combobox on PPC but keep spinners on Smartphone.
Meaning: both exist in the resource, and at runtime we disable the
unwanted one and lookup IDs and sometimes window messages in order to
operate on 'em.  Also, spinners send WM_NOTIFY messages, so handle
that.  Current implementation is a bit of a hack but works.
2008-08-27 12:16:33 +00:00
ehouse
11ca0d54d0 Fix cached pen remaining after color preference changed. 2008-08-02 14:35:40 +00:00
ehouse
ee820361e2 Replace dropdowns in limited-hint dialog with spinners. Combine flags
for spinners into a macro to guarantee all same.
2008-08-01 11:13:13 +00:00
ehouse
6a6ce44a59 fix major leakage by closing one game before opening another. 2008-08-01 10:47:32 +00:00
ehouse
38314f2a2e fix scrollbars now that I finally understand what nPage is supposed to be. 2008-08-01 10:37:52 +00:00
ehouse
da03309bb6 fix drawing on 320x320 devices by forcing Wince to treat them as 320x320. 2008-07-30 04:08:45 +00:00
ehouse
b99aaa826b add game names in sorted order 2008-07-28 05:02:39 +00:00
ehouse
d61b63986b fix typo 2008-07-28 05:02:11 +00:00
ehouse
bff4b573c9 Fix drawing of divider -- is too narrow to shrink horizontally so do so vertically; implement warnf with a dialog. 2008-07-24 04:16:48 +00:00
ehouse
0e31d4d33c Draw top-level board and tray focus as rect (like palm) rather than by
shading certain tiles/cells.  Up version number.  Change capitalization.
2008-07-20 16:33:19 +00:00
ehouse
bc522c1acc nuke unused variable 2008-07-20 16:31:50 +00:00
ehouse
89edef9c18 change API for drawing divider so it can be focussed as well as
selected.  Being using that information in palm and wince.  For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
b265e3fa18 Implement dup, delete and rename buttons in saved games dialog.
Differs from Palm in having no edit field.  Rather, a separate dialog
comes up to get the new name.  Rather than reload the spinbox with a
new set of saved games after an action, just close and reopen the
dialog.
2008-06-26 04:17:14 +00:00
ehouse
9ca72bd61a Use GetModuleFileName to find dictionaries in same directory as executable. Replace cute attempt to cons up list of possible dict locations with a string in a resource. Get rid of two-year-old code explaining a change in where dicts live. Fix typo putting 4K buffer on stack. 2008-06-13 05:25:20 +00:00
ehouse
c521195554 Up version of APIs being used. Using non-hex may have been a mistake
anyway.  Remove locally defined function that's available with higher
version.
2008-06-07 15:59:56 +00:00