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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in which case warn to that effect.)
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parent
a72e4d0c13
commit
d2afc68ba8
1 changed files with 56 additions and 26 deletions
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@ -148,7 +148,7 @@ static XP_Bool ceSaveCurGame( CEAppGlobals* globals, XP_Bool autoSave );
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static void closeGame( CEAppGlobals* globals );
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static void ceInitPrefs( CEAppGlobals* globals, CEAppPrefs* prefs );
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static void updateForColors( CEAppGlobals* globals );
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static XWStreamCtxt* make_generic_stream( CEAppGlobals* globals );
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static XWStreamCtxt* make_generic_stream( const CEAppGlobals* globals );
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#ifdef XWFEATURE_RELAY
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static void ce_send_on_close( XWStreamCtxt* stream, void* closure );
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#endif
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@ -919,14 +919,14 @@ ceLoadPrefs( CEAppGlobals* globals )
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} /* ceLoadPrefs */
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static XWStreamCtxt*
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make_generic_stream( CEAppGlobals* globals )
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make_generic_stream( const CEAppGlobals* globals )
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{
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return mem_stream_make( MPPARM(globals->mpool) globals->vtMgr,
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globals, 0, NULL );
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(void*)globals, 0, NULL );
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} /* make_generic_stream */
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static XWStreamCtxt*
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fileToStream( CEAppGlobals* globals, const XP_UCHAR* path )
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fileToStream( const CEAppGlobals* globals, const XP_UCHAR* path )
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{
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XWStreamCtxt* stream = NULL;
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HANDLE fileH;
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@ -982,31 +982,42 @@ ceLoadSavedGame( CEAppGlobals* globals )
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#ifdef STUBBED_DICT
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XP_ASSERT(0); /* just don't do this!!!! */
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#else
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XP_UCHAR* name = stringFromStream( globals->mpool, stream );
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dict = ce_dictionary_make( globals, name );
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XP_FREE( globals->mpool, name );
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XP_UCHAR* dictName = stringFromStream( globals->mpool, stream );
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dict = ce_dictionary_make( globals, dictName );
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success = dict != NULL;
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if ( !success ) {
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XP_UCHAR buf[128];
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snprintf( buf, VSIZE(buf), "Unable to open dictionary: %s",
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dictName );
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buf[VSIZE(buf)-1] = '\0';
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messageBoxChar( globals, buf, L"Oops!", MB_OK );
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}
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XP_FREE( globals->mpool, dictName );
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#endif
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} else {
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dict = NULL;
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}
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if ( flags >= CE_GAMEFILE_VERSION ) {
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ce_draw_fromStream( globals->draw, stream );
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}
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if ( success ) {
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if ( flags >= CE_GAMEFILE_VERSION ) {
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ce_draw_fromStream( globals->draw, stream );
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}
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XP_DEBUGF( "calling game_makeFromStream" );
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game_makeFromStream( MEMPOOL stream, &globals->game,
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&globals->gameInfo,
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dict, &globals->util, (DrawCtx*)globals->draw,
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&globals->appPrefs.cp, CE_SEND_PROC,
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CE_RESET_PROC globals );
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success = game_makeFromStream( MEMPOOL stream, &globals->game,
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&globals->gameInfo, dict,
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&globals->util,
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(DrawCtx*)globals->draw,
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&globals->appPrefs.cp, CE_SEND_PROC,
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CE_RESET_PROC globals );
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if ( success ) {
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ceSetTitleFromName( globals );
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} else if ( !!dict ) {
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dict_destroy( dict );
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}
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}
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stream_destroy( stream );
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ceSetTitleFromName( globals );
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}
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return success;
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@ -1470,13 +1481,16 @@ static void
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ceChooseAndOpen( CEAppGlobals* globals )
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{
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// Save in case we'll be duplicating it
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if ( ceSaveCurGame( globals, XP_FALSE ) ) {
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if ( ceSaveCurGame( globals, XP_FALSE )
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|| queryBoxChar( globals, "Do you really want to "
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"overwrite the current game?" ) ) {
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wchar_t path[256];
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path[0] = 0;
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ceSetTitleFromName( globals ); /* in case we named it above */
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if ( ceSavedGamesDlg( globals, globals->curGameName, path, VSIZE(path) )) {
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if ( ceSavedGamesDlg( globals, globals->curGameName,
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path, VSIZE(path) )) {
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XP_UCHAR* name;
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XP_U16 len;
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@ -1487,19 +1501,35 @@ ceChooseAndOpen( CEAppGlobals* globals )
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name, len + 1, NULL, NULL );
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if ( globals->curGameName != NULL
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&& 0 == XP_STRCMP( name, globals->curGameName ) ){ /*already open*/
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&& 0 == XP_STRCMP( name, globals->curGameName ) ){
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/* User chose already-open game; no-op */
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XP_FREE( globals->mpool, name );
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} else if ( ceSaveCurGame( globals, XP_FALSE )
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|| queryBoxChar( globals, "Do you really want to "
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"overwrite the current game?" ) ) {
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} else {
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/* Save old name in case fail to open new, e.g. because dict
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not there */
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XP_UCHAR* oldName;
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/* Need to save a second time, with auto-save, in case user
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wants to overwrite yet chooses a game whose dict is
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missing -- since then we'll be re-opening this game! */
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ceSaveCurGame( globals, XP_TRUE ); /* may change curGameName */
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oldName = globals->curGameName;
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globals->curGameName = NULL; /* prevent being destroyed */
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closeGame( globals );
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globals->curGameName = name;
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if ( ceLoadSavedGame( globals ) ) {
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ceInitAndStartBoard( globals, XP_FALSE, NULL );
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XP_FREE( globals->mpool, oldName );
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} else {
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XP_LOGF( "failed to open chosen game" );
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XP_FREE( globals->mpool, globals->curGameName );
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globals->curGameName = oldName;
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if ( !ceLoadSavedGame( globals ) ) {
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XP_LOGF( "failed to open old game too!!!" );
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}
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}
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ceInitAndStartBoard( globals, XP_FALSE, NULL );
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}
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} else {
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XP_LOGF( "GetOpenFileName() failed" );
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@ -1688,7 +1718,7 @@ closeGame( CEAppGlobals* globals )
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game_dispose( &globals->game );
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gi_disposePlayerInfo( MPPARM(globals->mpool) &globals->gameInfo );
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if ( globals->curGameName ) {
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if ( !!globals->curGameName ) {
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XP_FREE( globals->mpool, globals->curGameName );
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}
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}
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