ehouse
af6f1406d5
rename constant
2005-08-21 14:04:32 +00:00
ehouse
684a0089d6
tweaks to logging and adding some message enums
2005-08-08 23:33:51 +00:00
ehouse
11cf5b3a27
reduce interrupt-time logging
2005-08-03 01:17:49 +00:00
ehouse
1fd6afcaf9
Clean up and fix timer code.
2005-08-03 01:14:49 +00:00
ehouse
0b4214c82b
fix bug where client connecting before server would result in attempt
...
to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
051108e14e
make overly verbose logging conditional
2005-08-02 04:56:08 +00:00
ehouse
c67c8054b0
add const to match new signature
2005-07-30 02:44:42 +00:00
ehouse
ee52261a9c
add vc60.pdb
2005-07-30 02:07:20 +00:00
ehouse
b3e26adaf8
make some conn-related IDs conditional
2005-07-30 02:05:59 +00:00
ehouse
4f3a24eb78
add cesockwr.o
2005-07-30 02:04:29 +00:00
ehouse
3b79617c61
Add and use driver for communication over TCP. Driver uses two
...
threads, reader and writer, on a single socket. With this checkin a
connect request reaches the relay and a response comes back and is
passed to and recognized by the common code. A full game should now
work, but hasn't been tried. Nor is there any handling of socket
errors, retries, etc.
2005-07-30 02:02:49 +00:00
ehouse
7d79e79105
tweak conn dialog
2005-07-30 01:51:24 +00:00
ehouse
cd8d18bd76
add a const
2005-07-30 01:48:17 +00:00
ehouse
19734cc053
begin work of allowing multi-device play over WiFi/Cellular: add
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dialog to gather params, save 'em, and stub out send proc. Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00
ehouse
711e0cdc36
cleanup for wince compile
2005-07-23 15:28:15 +00:00
ehouse
30f1e9b6db
add const
2005-07-23 15:21:23 +00:00
ehouse
746e69b315
add assertion on null string
2005-07-23 15:16:26 +00:00
ehouse
0a8b5bb563
Get rid of unused param
2005-07-14 02:54:47 +00:00
ehouse
b015224188
Get rid of WinCopyRect-based method of drawing letters and values in
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tray tiles, since it seems not to work on all versions of PalmOS.
Simply drawing seems fine where tested; will try close clipping if
erasure happens elsewhere. Draw board-top stuff one pixel higher on
highres devices, and fix scoreboard being too narrow on high-res
devices.
2005-07-14 02:45:10 +00:00
ehouse
6ca28e44e7
fix compile error
2005-07-13 12:35:38 +00:00
ehouse
9533c0590d
syntax error
2005-07-09 15:36:39 +00:00
ehouse
1bc8a981b3
protect TIMER_HEARTBEAT for standalone platforms
2005-07-09 15:27:06 +00:00
ehouse
6b0f82c8f8
catch up with API changes
2005-07-09 15:26:12 +00:00
ehouse
8f7047a3f8
wrap line
2005-07-09 15:25:51 +00:00
ehouse
1cc517cca3
don't use %c on ARM. Crashes due to my bad StrPrintF implementation.
2005-07-08 08:30:42 +00:00
ehouse
591e43d752
new functions for measuring glyphs
2005-07-08 08:29:37 +00:00
ehouse
b77e2999b8
Moving glyph-measuring code to drawing; fix for highres case.
2005-07-08 03:14:43 +00:00
ehouse
ff5ea1cb44
Moving glyph-measuring code to drawing
2005-07-08 03:10:21 +00:00
ehouse
c672b00afa
remove glyph-measuring API just added (since it belongs in drawing,
...
not dict)
2005-07-08 03:08:16 +00:00
ehouse
bb974c39b1
dict_tilesToString sig change; remove glyph-measuring API just added
...
(since it belongs in drawing, not dict)
2005-07-08 03:06:08 +00:00
ehouse
56accaaad5
dict_tilesToString sig change
2005-07-08 03:02:31 +00:00
ehouse
3d067ccbbc
(conditionally) modify dicts to support getting height of platform
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glyphs, pass into drawing code so can be fetched and cached, and
implement for Palm. This is to allow drawing glyphs (like Danish's
A-with-circle) that are taller than normal without the visual padding
the rest can have. So far works for 68K/non-highres. Will not
compile for ARM yet.
2005-07-07 03:46:07 +00:00
ehouse
a26549afa9
Pass protocol version code with connect request, and return error if
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it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
a9659a3f4c
ditch words without vowels
2005-07-06 00:58:44 +00:00
ehouse
9d4bc009c0
name change
2005-07-06 00:58:20 +00:00
ehouse
4e3e67c7b2
Honor cookieID passed in connect message, falling back to cookie only
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when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
326a639ea5
cleanup
2005-07-06 00:53:19 +00:00
ehouse
93b78bc3f6
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
711046f94b
move to using a formal table-driven state machine for each game (cref
...
object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
19668620fd
add include file
2005-07-05 21:57:00 +00:00
ehouse
db5b2f843d
fix leak
2005-07-05 21:52:24 +00:00
ehouse
ca6c35ad78
cancel old timer before setting a new one
2005-07-05 20:59:42 +00:00
ehouse
2d23ffddd3
eliminate unnecessary setHeartbeatTimer call
2005-07-05 20:57:37 +00:00
ehouse
91f0094008
fix compile error!
2005-06-30 01:51:40 +00:00
ehouse
7c4858887a
Refactor ce_dictionary_make so that it returns NULL rather than an
...
broken dict when the file's missing or corrupt. Casts to stop
warnings.
2005-06-30 01:48:07 +00:00
ehouse
52939cdc41
change dialog title when it's called from new game menuitem
2005-06-30 01:44:56 +00:00
ehouse
b14562e883
Refactor ce_dictionary_make so that it returns NULL rather than an
...
broken dict when the file's missing or corrupt.
2005-06-30 01:36:51 +00:00
ehouse
7a306d1b7e
copy null byte along with rest of string
2005-06-28 04:42:08 +00:00
ehouse
a7eba95a25
update copyright year in about box
2005-06-27 06:05:14 +00:00
ehouse
d29698c1b0
put back functions that never should have been removed.
2005-06-27 05:45:28 +00:00