ehouse
aeb6d94248
generate string resource IDs from a list to avoid the trouble of keeping them sequential.
2009-04-11 15:40:19 +00:00
ehouse
d5afc6f252
generate string resource IDs from a list to avoid the trouble of keeping them sequential.
2009-04-11 15:40:01 +00:00
ehouse
848ccaaff7
remove resources (e.g. colors) that don't need localization; add more strings.
2009-04-11 15:38:40 +00:00
ehouse
2727cacae0
Start factoring out strings for localization: move most to resource,
...
add new file that loads resources (working around LoadString not
working as docs say it should). Add all-caps version for testing and
not-yet-working cmdline change to use it.
2009-04-09 13:48:38 +00:00
ehouse
669e423ca8
Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*.
2009-04-07 04:23:56 +00:00
ehouse
f3b53e4aaf
When dict is utf8, convert to wchar_t assuming CP_UTF8 rather than CP_ACP.
2009-04-05 20:18:46 +00:00
ehouse
f0d6dda9dd
A couple of new types for xp code dealing with utf8.
2009-04-05 19:27:30 +00:00
ehouse
241b24c862
Read new dicts and old into new format.
2009-04-05 19:24:10 +00:00
ehouse
f9e6c5631d
Move WSACleanup into main where it can be called once per launch
...
rather than per use of relay, parallel to WSAStartup.
2009-03-08 20:01:47 +00:00
ehouse
f874183475
Use nwgamest support for separate config button beside role combo, and
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remove hack responding to tap (without change) on that combo.
2009-03-08 20:00:20 +00:00
ehouse
f598340239
relay name defaults to eehouse.org, easier to set at compile time for testing
2009-03-08 19:47:36 +00:00
ehouse
4909ae0137
Close down relay connection when comms going away. Fixes crashes when
...
new game is standalone and prev used relay. Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
8fd1d5b2a9
cleanup for new compiler: -D option, winsock2.h, fix warning
2009-03-06 04:53:56 +00:00
ehouse
44ef132d85
swprintf->_snwprintf to make newer cegcc happy
2009-03-06 04:52:06 +00:00
ehouse
14cb742b38
don't pass wrong proc ptr
2009-03-02 01:45:16 +00:00
ehouse
9cb1f8ab59
minimal test for comparing cegcc versions
2009-02-25 03:45:14 +00:00
ehouse
b2112371b2
Make it possible to see comms dialog in read-only mode when role
...
selector is disabled (for game info use of new game dialog.)
2009-02-21 17:03:30 +00:00
ehouse
44a3888d6d
Add enum to debug-only logging.
2009-02-14 16:24:06 +00:00
ehouse
2be682b4e9
Use new bufqueue util
2009-02-09 02:51:43 +00:00
ehouse
9ce82a7c94
fix leak of packet buffers; get rid of multithread code.
2009-02-07 18:20:16 +00:00
ehouse
326e57e742
commented-out setting of default relay host name
2009-02-07 18:18:24 +00:00
ehouse
5a5cba9d1b
Handle case where packet contains several messages; attempt to send on
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socket-writable and on receiving message to be sent; cleanup. With
this change full robot-vs-robot game has worked over relay, but not
reliably. I think it's the relay's fault. Still tested only on Win32.
2009-02-01 16:46:00 +00:00
ehouse
8d1da3ee0e
Put back code initiating connection when starting client game.
2009-02-01 16:43:01 +00:00
ehouse
53b27c96c9
Helps to compile platforms too before checking in...
2009-02-01 16:20:18 +00:00
ehouse
c672fcfafd
Make it possible to run same binary against relay with relay heartbeat
...
and direct with comms heartbeat. This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
1a99dc7e1c
Beginning of rewrite of socket code for communication with relay,
...
replacing dedicated threads for read and write with non-blocking
sockets driven from the main window proc. So far it can do a
round-trip against the relay on win32, and compiles but isn't tested
on wince.
2009-01-31 18:06:09 +00:00
ehouse
9e7144d8c9
comment about APIs to use for implementation (probably the last checkin of this file.)
2009-01-31 18:03:06 +00:00
ehouse
0d08147472
Turn off SMS by default (pending confirming a way to use the apis in unsigned app); add commented-out NO_DRAW option.
2009-01-31 18:02:02 +00:00
ehouse
52a4a92e14
If smallest bitmap is too big, use it anyway at full size.
2009-01-18 19:52:46 +00:00
ehouse
50a6f93b99
Pick largest possible bitmap; fix inconsistency between cedict's idea
...
of bitmap format and cedraw's: rows are padded to 8-bit boundary, not
necessarily 16-bit.
2009-01-18 18:29:27 +00:00
ehouse
06632f5495
get rid of excess logging (one line)
2009-01-18 18:17:08 +00:00
ehouse
e1bc780beb
In tray, when values are hidden draw letters instead of bitmap if
...
they'll fit.
2009-01-17 20:30:49 +00:00
ehouse
e6132b3dde
Scale bitmaps for specials to the size of an M so they look right next
...
to other letters.
2009-01-17 18:49:35 +00:00
ehouse
dd1f9aa8ca
Include function name in assertion failure message; always print to
...
file before putting up warning.
2009-01-17 18:44:45 +00:00
ehouse
d58d9bedd7
return TRUE after handling WM_INITDIALOG
2009-01-17 18:41:15 +00:00
ehouse
2e488374f1
bug fix: fix reversed width and height params to StretchBlt
2009-01-17 15:45:24 +00:00
ehouse
08ceeb85b7
Fix size test for bitmap caching
2009-01-14 13:27:56 +00:00
ehouse
8aadcb3406
Get rid of unused parameter
2009-01-14 13:02:08 +00:00
ehouse
aee316372e
Use new api. Use small for cell and large for tile still, but now
...
create and cache an actual HBITMAP, and prefer it to letters. This is
needed for Catalan where "L-L" will never fit. Still to be done:
prefer letters to bitmap where they'll actually fit (devices where
tiles drawn wider), and position better in tray. May also want to
allow scaling.
2009-01-13 13:11:05 +00:00
ehouse
88364775a1
cleanup: get rid of confusing but harmless *
2009-01-13 13:03:59 +00:00
ehouse
ac8c06d9cf
Turn on and enable UI for relay and sms transport. relay doensn't
...
work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
4595191395
Always use GetForegroundWindow to find parent
2009-01-05 14:06:52 +00:00
ehouse
0b82d75bc8
add controls for sms connecting
2009-01-05 14:05:56 +00:00
ehouse
4698b835e8
Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
...
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
cefd69d8b3
Since there's now a flag indicating whether to show the value of a
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tile, make value unsigned. Adjust/fix platforms. Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
270006f47b
rename variables; fix compiler warning.
2008-12-20 04:25:41 +00:00
ehouse
bc01341f95
When values are hidden, draw letters as large as possible in the tile.
2008-12-13 07:34:16 +00:00
ehouse
3666235462
App name and game name don't fit most titlebars, so use app name only
...
when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
dab2f23479
Use Ok for stringbox, Done for Saved games dialog; next release to be
...
rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
9e7bfe0ff7
Provide default player names in game info dialog rather than when
...
creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00