Put back code initiating connection when starting client game.

This commit is contained in:
ehouse 2009-02-01 16:43:01 +00:00
parent 53b27c96c9
commit 8d1da3ee0e

View file

@ -863,19 +863,18 @@ ceInitAndStartBoard( CEAppGlobals* globals, XP_Bool newGame,
board_invalAll( globals->game.board );
InvalidateRect( globals->hWnd, NULL, TRUE /* erase */ );
/* #ifdef XWFEATURE_RELAY */
/* if ( newGame && globals->gameInfo.serverRole == SERVER_ISCLIENT ) { */
/* XWStreamCtxt* stream; */
/* XP_ASSERT( !!globals->game.comms ); */
/* stream = make_generic_stream( globals ); */
/* stream_setOnCloseProc( stream, ce_send_on_close ); */
/* server_initClientConnection( globals->game.server, stream ); */
/* } */
/* #endif */
#ifndef XWFEATURE_STANDALONE_ONLY
if ( !!globals->game.comms ) {
comms_start( globals->game.comms );
}
if ( newGame && globals->gameInfo.serverRole == SERVER_ISCLIENT ) {
XWStreamCtxt* stream;
XP_ASSERT( !!globals->game.comms );
stream = make_generic_stream( globals );
stream_setOnCloseProc( stream, ce_send_on_close );
server_initClientConnection( globals->game.server, stream );
}
#endif
ceSetLeftSoftkey( globals, ID_MOVE_TURNDONE );