rename variables; fix compiler warning.

This commit is contained in:
ehouse 2008-12-20 04:25:41 +00:00
parent 7e2f2fd38e
commit 270006f47b
2 changed files with 193 additions and 193 deletions

View file

@ -24,27 +24,27 @@
#include "debhacks.h"
static void
ceControlsToAddrRec( HWND hDlg, CeConnDlgState* cState )
ceControlsToAddrRec( HWND hDlg, CeConnDlgState* state )
{
XP_U16 len;
if ( cState->addrRec.conType == COMMS_CONN_RELAY ) {
if ( state->addrRec.conType == COMMS_CONN_RELAY ) {
#ifdef XWFEATURE_RELAY
len = sizeof(cState->addrRec.u.ip_relay.hostName);
len = sizeof(state->addrRec.u.ip_relay.hostName);
ceGetDlgItemText( hDlg, RELAYNAME_EDIT,
cState->addrRec.u.ip_relay.hostName, &len );
cState->addrRec.u.ip_relay.port =
state->addrRec.u.ip_relay.hostName, &len );
state->addrRec.u.ip_relay.port =
(XP_U16)ceGetDlgItemNum( hDlg, RELAYPORT_EDIT );
len = sizeof(cState->addrRec.u.ip_relay.cookie);
ceGetDlgItemText( hDlg, COOKIE_EDIT, cState->addrRec.u.ip_relay.cookie,
len = sizeof(state->addrRec.u.ip_relay.cookie);
ceGetDlgItemText( hDlg, COOKIE_EDIT, state->addrRec.u.ip_relay.cookie,
&len );
#endif
} else if ( cState->addrRec.conType == COMMS_CONN_BT ) {
} else if ( state->addrRec.conType == COMMS_CONN_BT ) {
#ifdef XWFEATURE_BLUETOOTH
if ( cState->role == SERVER_ISCLIENT ) {
len = sizeof(cState->addrRec.u.bt.hostName);
if ( state->role == SERVER_ISCLIENT ) {
len = sizeof(state->addrRec.u.bt.hostName);
ceGetDlgItemText( hDlg, IDC_BLUET_ADDR_EDIT,
cState->addrRec.u.bt.hostName, &len );
state->addrRec.u.bt.hostName, &len );
}
#endif
} else {
@ -53,7 +53,7 @@ ceControlsToAddrRec( HWND hDlg, CeConnDlgState* cState )
} /* ceControlsToAddrRec */
static void
adjustForConnType( HWND hDlg, const CeConnDlgState* cState )
adjustForConnType( HWND hDlg, const CeConnDlgState* state )
{
XP_U16 relayIds[] = {
IDC_COOKIE_LAB,
@ -72,12 +72,12 @@ adjustForConnType( HWND hDlg, const CeConnDlgState* cState )
XP_U16* on = NULL;
XP_U16 i;
if ( cState->addrRec.conType == COMMS_CONN_RELAY ) {
if ( state->addrRec.conType == COMMS_CONN_RELAY ) {
on = relayIds;
} else if ( cState->addrRec.conType == COMMS_CONN_BT ) {
} else if ( state->addrRec.conType == COMMS_CONN_BT ) {
on =
#ifdef XWFEATURE_BLUETOOTH
cState->role != SERVER_ISCLIENT ? NULL:
state->role != SERVER_ISCLIENT ? NULL:
#endif
btIds; /* we want the "disabled" message */
}
@ -124,7 +124,7 @@ indexToConType( XP_U16 index )
}
static void
ceControlsFromAddrRec( HWND hDlg, const CeConnDlgState* cState )
ceControlsFromAddrRec( HWND hDlg, const CeConnDlgState* state )
{
XP_U16 i;
wchar_t* strs[] = {
@ -138,22 +138,22 @@ ceControlsFromAddrRec( HWND hDlg, const CeConnDlgState* cState )
}
SendDlgItemMessage( hDlg, IDC_CONNECTCOMBO, CB_SETCURSEL,
conTypeToIndex(cState->addrRec.conType), 0L );
conTypeToIndex(state->addrRec.conType), 0L );
if ( cState->addrRec.conType == COMMS_CONN_RELAY ) {
if ( state->addrRec.conType == COMMS_CONN_RELAY ) {
#ifdef XWFEATURE_RELAY
ceSetDlgItemText( hDlg, RELAYNAME_EDIT,
cState->addrRec.u.ip_relay.hostName );
state->addrRec.u.ip_relay.hostName );
ceSetDlgItemNum( hDlg, RELAYPORT_EDIT,
cState->addrRec.u.ip_relay.port );
state->addrRec.u.ip_relay.port );
ceSetDlgItemText( hDlg, COOKIE_EDIT,
cState->addrRec.u.ip_relay.cookie );
state->addrRec.u.ip_relay.cookie );
#endif
} else if ( cState->addrRec.conType == COMMS_CONN_BT ) {
} else if ( state->addrRec.conType == COMMS_CONN_BT ) {
#ifdef XWFEATURE_BLUETOOTH
if ( cState->role == SERVER_ISCLIENT ) {
if ( state->role == SERVER_ISCLIENT ) {
ceSetDlgItemText( hDlg, IDC_BLUET_ADDR_EDIT,
cState->addrRec.u.bt.hostName );
state->addrRec.u.bt.hostName );
}
#endif
} else {
@ -166,23 +166,23 @@ ConnsDlg( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
{
LRESULT result = FALSE;
CeConnDlgState* cState;
CeConnDlgState* state;
if ( message == WM_INITDIALOG ) {
SetWindowLongPtr( hDlg, GWL_USERDATA, lParam );
cState = (CeConnDlgState*)lParam;
state = (CeConnDlgState*)lParam;
adjustForConnType( hDlg, cState );
adjustForConnType( hDlg, state );
ceControlsFromAddrRec( hDlg, cState );
ceControlsFromAddrRec( hDlg, state );
ceDlgSetup( &cState->dlgState, hDlg, DLG_STATE_NONE );
ceDlgSetup( &state->dlgState, hDlg, DLG_STATE_NONE );
result = TRUE;
} else {
cState = (CeConnDlgState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
if ( !!cState ) {
CEAppGlobals* globals = cState->dlgHdr.globals;
state = (CeConnDlgState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
if ( !!state ) {
CEAppGlobals* globals = state->dlgHdr.globals;
if ( message == WM_COMMAND ) {
XP_U16 id = LOWORD(wParam);
@ -194,17 +194,17 @@ ConnsDlg( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
XP_S16 sel;
sel = SendDlgItemMessage( hDlg, IDC_CONNECTCOMBO,
CB_GETCURSEL, 0, 0L );
cState->addrRec.conType = indexToConType( sel );
adjustForConnType( hDlg, cState );
state->addrRec.conType = indexToConType( sel );
adjustForConnType( hDlg, state );
result = TRUE;
}
break;
case IDOK:
ceControlsToAddrRec( hDlg, cState );
ceControlsToAddrRec( hDlg, state );
case IDCANCEL:
EndDialog(hDlg, id);
cState->userCancelled = id == IDCANCEL;
state->userCancelled = id == IDCANCEL;
result = TRUE;
}
} else if ( message == WM_VSCROLL ) {

View file

@ -65,105 +65,105 @@ findInsertPoint( const wchar_t* wPath, wchar_t** menuDicts,
static XP_Bool
addDictToState( const wchar_t* wPath, XP_U16 XP_UNUSED(index), void* ctxt )
{
GameInfoState* giState = (GameInfoState*)ctxt;
GameInfoState* state = (GameInfoState*)ctxt;
/* Let's display only the short form, but save the whole path */
wchar_t* wstr;
XP_U16 len;
XP_S16 loc; /* < 0 means skip it */
loc = findInsertPoint( wPath, giState->menuDicts,
giState->nMenuDicts );
loc = findInsertPoint( wPath, state->menuDicts,
state->nMenuDicts );
if ( loc >= 0 ) {
/* make a copy of the long name */
len = wcslen( wPath ) + 1;
wstr = (wchar_t*)XP_MALLOC( giState->dlgHdr.globals->mpool,
wstr = (wchar_t*)XP_MALLOC( state->dlgHdr.globals->mpool,
len * sizeof(wstr[0]) );
XP_MEMCPY( wstr, wPath, len*sizeof(wstr[0]) );
if ( !giState->menuDicts ) {
XP_ASSERT( giState->nMenuDicts == 0 );
XP_ASSERT( giState->capMenuDicts == 0 );
giState->capMenuDicts = MENUDICTS_INCR;
giState->menuDicts
= (wchar_t**)XP_MALLOC( giState->dlgHdr.globals->mpool,
giState->capMenuDicts
* sizeof(giState->menuDicts[0]) );
} else if ( giState->nMenuDicts == giState->capMenuDicts ) {
giState->capMenuDicts += MENUDICTS_INCR;
giState->menuDicts
= (wchar_t**)XP_REALLOC( giState->dlgHdr.globals->mpool,
giState->menuDicts,
giState->capMenuDicts
* sizeof(giState->menuDicts[0]) );
if ( !state->menuDicts ) {
XP_ASSERT( state->nMenuDicts == 0 );
XP_ASSERT( state->capMenuDicts == 0 );
state->capMenuDicts = MENUDICTS_INCR;
state->menuDicts
= (wchar_t**)XP_MALLOC( state->dlgHdr.globals->mpool,
state->capMenuDicts
* sizeof(state->menuDicts[0]) );
} else if ( state->nMenuDicts == state->capMenuDicts ) {
state->capMenuDicts += MENUDICTS_INCR;
state->menuDicts
= (wchar_t**)XP_REALLOC( state->dlgHdr.globals->mpool,
state->menuDicts,
state->capMenuDicts
* sizeof(state->menuDicts[0]) );
}
if ( loc < giState->nMenuDicts ) {
XP_MEMMOVE( &giState->menuDicts[loc+1], &giState->menuDicts[loc],
(giState->nMenuDicts - loc)
* sizeof(giState->menuDicts[0]) );
if ( loc < state->nMenuDicts ) {
XP_MEMMOVE( &state->menuDicts[loc+1], &state->menuDicts[loc],
(state->nMenuDicts - loc)
* sizeof(state->menuDicts[0]) );
}
giState->menuDicts[loc] = wstr;
++giState->nMenuDicts;
state->menuDicts[loc] = wstr;
++state->nMenuDicts;
}
return XP_FALSE;
} /* addDictToState */
static void
addDictsToMenu( GameInfoState* giState )
addDictsToMenu( GameInfoState* state )
{
wchar_t* shortname;
wchar_t shortPath[CE_MAX_PATH_LEN+1];
XP_U16 i, nMenuDicts = giState->nMenuDicts;
XP_U16 i, nMenuDicts = state->nMenuDicts;
XP_S16 sel = 0;
CEAppGlobals* globals = giState->dlgHdr.globals;
CEAppGlobals* globals = state->dlgHdr.globals;
/* insert the short names in the menu */
for ( i = 0; i < nMenuDicts; ++i ) {
wchar_t* wPath = giState->menuDicts[i];
wchar_t* wPath = state->menuDicts[i];
shortname = wbname( shortPath, sizeof(shortPath), wPath );
SendDlgItemMessage( giState->dlgHdr.hDlg, giState->dictListId,
SendDlgItemMessage( state->dlgHdr.hDlg, state->dictListId,
ADDSTRING(globals), 0, (long)shortname );
if ( giState->newDictName[0] != 0 && sel == 0 ) {
if ( state->newDictName[0] != 0 && sel == 0 ) {
XP_UCHAR buf[CE_MAX_PATH_LEN+1];
WideCharToMultiByte( CP_ACP, 0, wPath, -1, buf, sizeof(buf),
NULL, NULL );
if ( 0 == XP_STRCMP( buf, giState->newDictName ) ) {
if ( 0 == XP_STRCMP( buf, state->newDictName ) ) {
sel = i;
}
}
}
SendDlgItemMessage( giState->dlgHdr.hDlg, giState->dictListId,
SendDlgItemMessage( state->dlgHdr.hDlg, state->dictListId,
SETCURSEL(globals), sel, 0L );
} /* addDictsToMenu */
static void
cleanupGameInfoState( GameInfoState* giState )
cleanupGameInfoState( GameInfoState* state )
{
if ( !!giState->menuDicts ) {
XP_U16 nMenuDicts = giState->nMenuDicts;
if ( !!state->menuDicts ) {
XP_U16 nMenuDicts = state->nMenuDicts;
XP_U16 i;
for ( i = 0; i < nMenuDicts; ++i ) {
XP_FREE( giState->dlgHdr.globals->mpool, giState->menuDicts[i] );
XP_FREE( state->dlgHdr.globals->mpool, state->menuDicts[i] );
}
XP_FREE( giState->dlgHdr.globals->mpool, giState->menuDicts );
giState->menuDicts = NULL;
XP_FREE( state->dlgHdr.globals->mpool, state->menuDicts );
state->menuDicts = NULL;
}
if ( !!giState->moveIds ) {
XP_FREE( giState->dlgHdr.globals->mpool, giState->moveIds );
giState->moveIds = NULL;
if ( !!state->moveIds ) {
XP_FREE( state->dlgHdr.globals->mpool, state->moveIds );
state->moveIds = NULL;
}
} /* cleanupGameInfoState */
static void
loadFromGameInfo( GameInfoState* giState )
loadFromGameInfo( GameInfoState* state )
{
XP_U16 i;
CEAppGlobals* globals = giState->dlgHdr.globals;
CEAppGlobals* globals = state->dlgHdr.globals;
CurGameInfo* gi = &globals->gameInfo;
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
@ -178,57 +178,57 @@ loadFromGameInfo( GameInfoState* giState )
wchar_t widebuf[8];
/* put a string in the moronic combobox */
swprintf( widebuf, L"%d", i + 1 );
SendDlgItemMessage( giState->dlgHdr.hDlg, giState->nPlayersId,
SendDlgItemMessage( state->dlgHdr.hDlg, state->nPlayersId,
ADDSTRING(globals), 0,
(long)widebuf );
}
newg_load( giState->newGameCtx, gi );
newg_load( state->newGameCtx, gi );
#ifndef STUBBED_DICT
if ( !!gi->dictName ) {
XP_MEMCPY( giState->newDictName, gi->dictName,
XP_MEMCPY( state->newDictName, gi->dictName,
(XP_U16)XP_STRLEN(gi->dictName)+1 );
}
if ( giState->isNewGame ) {
(void)ceLocateNDicts( globals, CE_MAXDICTS, addDictToState, giState );
if ( state->isNewGame ) {
(void)ceLocateNDicts( globals, CE_MAXDICTS, addDictToState, state );
} else {
wchar_t wPath[CE_MAX_PATH_LEN+1];
XP_ASSERT( gi->dictName[0] != '\0' );
MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, gi->dictName, -1,
wPath, VSIZE(wPath) );
(void)addDictToState( wPath, 0, giState );
(void)addDictToState( wPath, 0, state );
}
addDictsToMenu( giState );
addDictsToMenu( state );
#endif
if ( !giState->isNewGame ) {
ceEnOrDisable( giState->dlgHdr.hDlg, giState->dictListId, XP_FALSE );
if ( !state->isNewGame ) {
ceEnOrDisable( state->dlgHdr.hDlg, state->dictListId, XP_FALSE );
}
} /* loadFromGameInfo */
static XP_Bool
stateToGameInfo( GameInfoState* giState )
stateToGameInfo( GameInfoState* state )
{
CEAppGlobals* globals = giState->dlgHdr.globals;
CEAppGlobals* globals = state->dlgHdr.globals;
CurGameInfo* gi = &globals->gameInfo;
HWND hDlg = giState->dlgHdr.hDlg;
HWND hDlg = state->dlgHdr.hDlg;
XP_Bool timerOn;
XP_Bool success = newg_store( giState->newGameCtx, gi, XP_TRUE );
XP_Bool success = newg_store( state->newGameCtx, gi, XP_TRUE );
if ( success ) {
/* dictionary */ {
int sel;
sel = SendDlgItemMessage( hDlg, giState->dictListId,
sel = SendDlgItemMessage( hDlg, state->dictListId,
GETCURSEL(globals), 0, 0L );
if ( sel >= 0 ) {
WideCharToMultiByte( CP_ACP, 0, giState->menuDicts[sel], -1,
giState->newDictName,
sizeof(giState->newDictName), NULL, NULL );
WideCharToMultiByte( CP_ACP, 0, state->menuDicts[sel], -1,
state->newDictName,
sizeof(state->newDictName), NULL, NULL );
}
replaceStringIfDifferent( globals->mpool, &gi->dictName,
giState->newDictName );
state->newDictName );
}
/* timer */
@ -245,9 +245,9 @@ stateToGameInfo( GameInfoState* giState )
}
/* preferences */
if ( giState->prefsChanged ) {
if ( state->prefsChanged ) {
loadCurPrefsFromState( globals, &globals->appPrefs, gi,
&giState->prefsPrefs );
&state->prefsPrefs );
}
}
@ -260,14 +260,14 @@ stateToGameInfo( GameInfoState* giState )
#endif
static void
raiseForHiddenPlayers( GameInfoState* giState, XP_U16 nPlayers )
raiseForHiddenPlayers( GameInfoState* state, XP_U16 nPlayers )
{
HWND hDlg = giState->dlgHdr.hDlg;
HWND hDlg = state->dlgHdr.hDlg;
XP_U16 ii;
XP_S16 moveY;
if ( nPlayers != giState->prevNPlayers ) {
if ( !giState->moveIds ) {
if ( nPlayers != state->prevNPlayers ) {
if ( !state->moveIds ) {
XP_S16 ids[32];
HWND child;
RECT rect;
@ -276,7 +276,7 @@ raiseForHiddenPlayers( GameInfoState* giState, XP_U16 nPlayers )
ceGetItemRect( hDlg, NAME_EDIT4, &rect );
playersBottom = rect.bottom;
ceGetItemRect( hDlg, NAME_EDIT3, &rect );
giState->playersSpacing = playersBottom - rect.bottom;
state->playersSpacing = playersBottom - rect.bottom;
for ( child = GetWindow( hDlg, GW_CHILD ), ii = 0;
!!child;
@ -291,21 +291,21 @@ raiseForHiddenPlayers( GameInfoState* giState, XP_U16 nPlayers )
}
}
}
giState->moveIds = XP_MALLOC( giState->dlgHdr.globals->mpool,
sizeof(giState->moveIds[0]) * ii );
XP_MEMCPY( giState->moveIds, ids,
sizeof(giState->moveIds[0]) * ii );
giState->nMoveIds = ii;
state->moveIds = XP_MALLOC( state->dlgHdr.globals->mpool,
sizeof(state->moveIds[0]) * ii );
XP_MEMCPY( state->moveIds, ids,
sizeof(state->moveIds[0]) * ii );
state->nMoveIds = ii;
}
moveY = giState->playersSpacing * (nPlayers - giState->prevNPlayers);
for ( ii = 0; ii < giState->nMoveIds; ++ii ) {
ceMoveItem( hDlg, giState->moveIds[ii], 0, moveY );
moveY = state->playersSpacing * (nPlayers - state->prevNPlayers);
for ( ii = 0; ii < state->nMoveIds; ++ii ) {
ceMoveItem( hDlg, state->moveIds[ii], 0, moveY );
}
giState->prevNPlayers = nPlayers;
state->prevNPlayers = nPlayers;
#ifdef _WIN32_WCE
if ( IS_SMARTPHONE(giState->dlgHdr.globals) ) {
if ( IS_SMARTPHONE(state->dlgHdr.globals) ) {
SendMessage( hDlg, DM_RESETSCROLL, (WPARAM)FALSE, (LPARAM)TRUE );
}
#endif
@ -313,18 +313,18 @@ raiseForHiddenPlayers( GameInfoState* giState, XP_U16 nPlayers )
}
static void
handlePrefsButton( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
handlePrefsButton( HWND hDlg, CEAppGlobals* globals, GameInfoState* state )
{
CePrefsDlgState state;
CePrefsDlgState prefsState;
/* need to keep my stuff in a temporary place and to read back out of it
if launched a second time before the user's cancelled or not out of
the calling dlg.*/
if ( WrapPrefsDialog( hDlg, globals, &state, &giState->prefsPrefs,
giState->isNewGame ) ) {
giState->prefsChanged = XP_TRUE;
giState->colorsChanged = state.colorsChanged;
if ( WrapPrefsDialog( hDlg, globals, &prefsState, &state->prefsPrefs,
state->isNewGame ) ) {
state->prefsChanged = XP_TRUE;
state->colorsChanged = prefsState.colorsChanged;
/* nothing to do until user finally does confirm the parent dialog */
}
} /* handlePrefsButton */
@ -332,15 +332,15 @@ handlePrefsButton( HWND hDlg, CEAppGlobals* globals, GameInfoState* giState )
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
static void
handleConnOptionsButton( HWND hDlg, CEAppGlobals* globals,
DeviceRole role, GameInfoState* giState )
DeviceRole role, GameInfoState* state )
{
CeConnDlgState state;
if ( WrapConnsDlg( hDlg, globals, &giState->prefsPrefs.addrRec,
if ( WrapConnsDlg( hDlg, globals, &state->prefsPrefs.addrRec,
role, &state ) ) {
XP_MEMCPY( &giState->prefsPrefs.addrRec, &state.addrRec,
sizeof(giState->prefsPrefs.addrRec) );
giState->addrChanged = XP_TRUE;
XP_MEMCPY( &state->prefsPrefs.addrRec, &state.addrRec,
sizeof(state->prefsPrefs.addrRec) );
state->addrChanged = XP_TRUE;
}
}
#endif
@ -412,17 +412,17 @@ static void
ceEnableColProc( void* closure, XP_U16 player, NewGameColumn col,
XP_TriEnable enable )
{
GameInfoState* giState = (GameInfoState*)closure;
GameInfoState* state = (GameInfoState*)closure;
XP_U16 resID = resIDForCol( player, col );
doForNWEnable( giState->dlgHdr.hDlg, resID, enable );
doForNWEnable( state->dlgHdr.hDlg, resID, enable );
}
static void
ceEnableAttrProc( void* closure, NewGameAttr attr, XP_TriEnable enable )
{
GameInfoState* giState = (GameInfoState*)closure;
XP_U16 resID = resIDForAttr( giState, attr );
doForNWEnable( giState->dlgHdr.hDlg, resID, enable );
GameInfoState* state = (GameInfoState*)closure;
XP_U16 resID = resIDForAttr( state, attr );
doForNWEnable( state->dlgHdr.hDlg, resID, enable );
} /* ceEnableAttrProc */
static void
@ -430,7 +430,7 @@ ceGetColProc( void* closure, XP_U16 player, NewGameColumn col,
NgCpCallbk cpcb, const void* cpClosure )
{
NGValue value;
GameInfoState* giState = (GameInfoState*)closure;
GameInfoState* state = (GameInfoState*)closure;
XP_U16 resID = resIDForCol( player, col );
XP_UCHAR txt[128];
XP_U16 len;
@ -440,12 +440,12 @@ ceGetColProc( void* closure, XP_U16 player, NewGameColumn col,
case NG_COL_REMOTE:
#endif
case NG_COL_ROBOT:
value.ng_bool = ceGetChecked( giState->dlgHdr.hDlg, resID );
value.ng_bool = ceGetChecked( state->dlgHdr.hDlg, resID );
break;
case NG_COL_NAME:
case NG_COL_PASSWD:
len = sizeof(txt);
ceGetDlgItemText( giState->dlgHdr.hDlg, resID, txt, &len );
ceGetDlgItemText( state->dlgHdr.hDlg, resID, txt, &len );
value.ng_cp = &txt[0];
break;
default:
@ -459,7 +459,7 @@ static void
ceSetColProc( void* closure, XP_U16 player, NewGameColumn col,
const NGValue value )
{
GameInfoState* giState = (GameInfoState*)closure;
GameInfoState* state = (GameInfoState*)closure;
XP_U16 resID = resIDForCol( player, col );
const XP_UCHAR* cp;
XP_UCHAR buf[16];
@ -470,18 +470,18 @@ ceSetColProc( void* closure, XP_U16 player, NewGameColumn col,
if ( NULL != value.ng_cp ) {
cp = value.ng_cp;
} else if ( col == NG_COL_NAME ) {
snprintf( buf, sizeof(buf), "Player %d", player + 1 );
cp = buf;
snprintf( cp, sizeof(buf), "Player %d", player + 1 );
} else {
cp = "";
}
ceSetDlgItemText( giState->dlgHdr.hDlg, resID, cp );
ceSetDlgItemText( state->dlgHdr.hDlg, resID, cp );
break;
#ifndef XWFEATURE_STANDALONE_ONLY
case NG_COL_REMOTE:
#endif
case NG_COL_ROBOT:
ceSetChecked( giState->dlgHdr.hDlg, resID, value.ng_bool );
ceSetChecked( state->dlgHdr.hDlg, resID, value.ng_bool );
break;
default:
XP_ASSERT(0);
@ -491,25 +491,25 @@ ceSetColProc( void* closure, XP_U16 player, NewGameColumn col,
static void
ceSetAttrProc(void* closure, NewGameAttr attr, const NGValue value )
{
GameInfoState* giState = (GameInfoState*)closure;
XP_U16 resID = resIDForAttr( giState, attr );
CEAppGlobals* globals = giState->dlgHdr.globals;
GameInfoState* state = (GameInfoState*)closure;
XP_U16 resID = resIDForAttr( state, attr );
CEAppGlobals* globals = state->dlgHdr.globals;
switch ( attr ) {
case NG_ATTR_NPLAYERS:
SendDlgItemMessage( giState->dlgHdr.hDlg, resID,
SendDlgItemMessage( state->dlgHdr.hDlg, resID,
SETCURSEL(globals),
value.ng_u16 - 1, 0L );
raiseForHiddenPlayers( giState, value.ng_u16 );
raiseForHiddenPlayers( state, value.ng_u16 );
break;
#ifndef XWFEATURE_STANDALONE_ONLY
case NG_ATTR_ROLE:
SendDlgItemMessage( giState->dlgHdr.hDlg, resID, SETCURSEL(globals),
SendDlgItemMessage( state->dlgHdr.hDlg, resID, SETCURSEL(globals),
value.ng_role, 0L );
break;
#endif
case NG_ATTR_NPLAYHEADER:
ceSetDlgItemText( giState->dlgHdr.hDlg, resID, value.ng_cp );
ceSetDlgItemText( state->dlgHdr.hDlg, resID, value.ng_cp );
break;
default:
break;
@ -525,14 +525,14 @@ playerFromID( XP_U16 id, XP_U16 base )
}
static void
handleColChecked( GameInfoState* giState, XP_U16 id, XP_U16 base )
handleColChecked( GameInfoState* state, XP_U16 id, XP_U16 base )
{
NGValue value;
XP_U16 player = playerFromID( id, base );
value.ng_bool = ceGetChecked( giState->dlgHdr.hDlg, id );
value.ng_bool = ceGetChecked( state->dlgHdr.hDlg, id );
newg_colChanged( giState->newGameCtx, player );
newg_colChanged( state->newGameCtx, player );
}
/* It's too much work at this point to get the icon button looking good,
@ -554,20 +554,20 @@ ceDrawIconButton( CEAppGlobals* globals, DRAWITEMSTRUCT* dis )
#endif
static void
checkUpdateCombo( GameInfoState* giState, XP_U16 id )
checkUpdateCombo( GameInfoState* state, XP_U16 id )
{
if ( (id == giState->nPlayersId)
&& giState->isNewGame ) { /* ignore if in info mode */
if ( (id == state->nPlayersId)
&& state->isNewGame ) { /* ignore if in info mode */
NGValue value;
XP_U16 nPlayers = 1 + (XP_U16)
SendDlgItemMessage( giState->dlgHdr.hDlg, id,
GETCURSEL(giState->dlgHdr.globals), 0, 0L);
SendDlgItemMessage( state->dlgHdr.hDlg, id,
GETCURSEL(state->dlgHdr.globals), 0, 0L);
value.ng_u16 = nPlayers;
XP_ASSERT( !!giState->newGameCtx );
newg_attrChanged( giState->newGameCtx,
XP_ASSERT( !!state->newGameCtx );
newg_attrChanged( state->newGameCtx,
NG_ATTR_NPLAYERS, value );
raiseForHiddenPlayers( giState, nPlayers );
raiseForHiddenPlayers( state, nPlayers );
}
} /* checkUpdateCombo */
@ -576,51 +576,51 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
CEAppGlobals* globals;
XP_U16 id;
GameInfoState* giState;
GameInfoState* state;
LRESULT result = FALSE;
/* XP_LOGF( "%s: %s(%d)", __func__, messageToStr( message ), message ); */
if ( message == WM_INITDIALOG ) {
SetWindowLongPtr( hDlg, GWL_USERDATA, lParam );
giState = (GameInfoState*)lParam;
globals = giState->dlgHdr.globals;
state = (GameInfoState*)lParam;
globals = state->dlgHdr.globals;
giState->nPlayersId = LB_IF_PPC(globals,IDC_NPLAYERSCOMBO);
giState->dictListId = LB_IF_PPC(globals,IDC_DICTLIST);
giState->prevNPlayers = MAX_NUM_PLAYERS;
state->nPlayersId = LB_IF_PPC(globals,IDC_NPLAYERSCOMBO);
state->dictListId = LB_IF_PPC(globals,IDC_DICTLIST);
state->prevNPlayers = MAX_NUM_PLAYERS;
ceDlgSetup( &giState->dlgHdr, hDlg, DLG_STATE_TRAPBACK );
ceDlgComboShowHide( &giState->dlgHdr, IDC_NPLAYERSCOMBO );
ceDlgComboShowHide( &giState->dlgHdr, IDC_DICTLIST );
ceDlgSetup( &state->dlgHdr, hDlg, DLG_STATE_TRAPBACK );
ceDlgComboShowHide( &state->dlgHdr, IDC_NPLAYERSCOMBO );
ceDlgComboShowHide( &state->dlgHdr, IDC_DICTLIST );
giState->newGameCtx = newg_make( MPPARM(globals->mpool)
giState->isNewGame,
state->newGameCtx = newg_make( MPPARM(globals->mpool)
state->isNewGame,
&globals->util,
ceEnableColProc,
ceEnableAttrProc,
ceGetColProc,
ceSetColProc,
ceSetAttrProc,
giState );
state );
loadFromGameInfo( giState );
loadFromGameInfo( state );
loadStateFromCurPrefs( globals, &globals->appPrefs, &globals->gameInfo,
&giState->prefsPrefs );
&state->prefsPrefs );
if ( giState->isNewGame ) {
if ( state->isNewGame ) {
(void)SetWindowText( hDlg, L"New game" );
}
result = TRUE;
} else {
giState = (GameInfoState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
if ( !!giState ) {
globals = giState->dlgHdr.globals;
state = (GameInfoState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
if ( !!state ) {
globals = state->dlgHdr.globals;
XP_ASSERT( hDlg == giState->dlgHdr.hDlg );
result = ceDoDlgHandle( &giState->dlgHdr, message, wParam, lParam );
XP_ASSERT( hDlg == state->dlgHdr.hDlg );
result = ceDoDlgHandle( &state->dlgHdr, message, wParam, lParam );
if ( !result ) {
switch (message) {
@ -632,17 +632,17 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
#endif
case WM_NOTIFY:
if ( !!giState->newGameCtx ) {
checkUpdateCombo( giState, LOWORD(wParam)-1 );
if ( !!state->newGameCtx ) {
checkUpdateCombo( state, LOWORD(wParam)-1 );
}
break;
case WM_COMMAND:
result = TRUE;
id = LOWORD(wParam);
if ( id == giState->nPlayersId ) {
if ( id == state->nPlayersId ) {
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
checkUpdateCombo( giState, id );
checkUpdateCombo( state, id );
}
} else {
switch( id ) {
@ -650,7 +650,7 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
case ROBOT_CHECK2:
case ROBOT_CHECK3:
case ROBOT_CHECK4:
handleColChecked( giState, id, ROBOT_CHECK1 );
handleColChecked( state, id, ROBOT_CHECK1 );
break;
#ifndef XWFEATURE_STANDALONE_ONLY
@ -658,14 +658,14 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
case REMOTE_CHECK2:
case REMOTE_CHECK3:
case REMOTE_CHECK4:
handleColChecked( giState, id, REMOTE_CHECK1 );
handleColChecked( state, id, REMOTE_CHECK1 );
break;
#endif
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
case IDC_ROLECOMBO:
if ( HIWORD(wParam) == CBN_SELCHANGE ) {
if ( giState->isNewGame ) { /* ignore if in info
if ( state->isNewGame ) { /* ignore if in info
mode */
NGValue value;
value.ng_role =
@ -673,21 +673,21 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
IDC_ROLECOMBO,
CB_GETCURSEL, 0,
0L);
newg_attrChanged( giState->newGameCtx,
newg_attrChanged( state->newGameCtx,
NG_ATTR_ROLE, value );
/* If we've switched to a state where we'll be
connecting */
if ( value.ng_role != SERVER_STANDALONE ) {
handleConnOptionsButton( hDlg, globals,
value.ng_role,
giState );
state );
}
}
}
break;
#endif
case GIJUGGLE_BUTTON:
XP_ASSERT( giState->isNewGame );
XP_ASSERT( state->isNewGame );
/* Juggle vs switch. On Win32, updates are
coalesced so you don't see anything on screen
if you change a field then change it back. In
@ -700,24 +700,24 @@ GameInfo(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
done. So for now, we switch rather than
juggle: call juggle until something actually
happens. */
while ( !newg_juggle( giState->newGameCtx ) ) {
while ( !newg_juggle( state->newGameCtx ) ) {
}
break;
case OPTIONS_BUTTON:
handlePrefsButton( hDlg, globals, giState );
handlePrefsButton( hDlg, globals, state );
break;
case IDOK:
if ( !stateToGameInfo( giState ) ) {
if ( !stateToGameInfo( state ) ) {
break;
}
case IDCANCEL:
EndDialog(hDlg, id);
giState->userCancelled = id == IDCANCEL;
cleanupGameInfoState( giState );
newg_destroy( giState->newGameCtx );
giState->newGameCtx = NULL;
state->userCancelled = id == IDCANCEL;
cleanupGameInfoState( state );
newg_destroy( state->newGameCtx );
state->newGameCtx = NULL;
}
break;
default: