Eric House
8be57116ab
revert previous change: the right way to save selections is to add
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screenSize to the list of changes handled so that Activities aren't
recreated each time, so do that instead.
2013-11-21 07:34:38 -08:00
Eric House
03b7a6d45f
preserve selection across orientation changes
2013-11-21 07:10:36 -08:00
Eric House
75d9752024
use "pct." to indicate what thumb scale choices mean. '%' triggers a
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known crasher in Android.
2013-11-21 06:44:19 -08:00
Eric House
7be3a3bef8
express thumb size as percent of screen with options, generated, in 5%
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increments.
2013-11-21 06:27:09 -08:00
Eric House
b874406b7b
add newbie message about how NFC works
2013-11-21 05:53:38 -08:00
Eric House
c42271ee31
fix NPE
2013-11-21 05:26:45 -08:00
Eric House
08205637de
disable SMS play/invite on KitKat (until workarounds found)
2013-11-21 05:26:12 -08:00
Eric House
24e015f259
don't make snapshots for non-expanded game list items; make when first
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expanded instead.
2013-11-20 08:15:18 -08:00
Eric House
2e5e10ef6d
move dialog asking to enable NFC into NFCUtils, and use it when
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creating a new game to be invited via (disabled) NFC
2013-11-20 07:56:05 -08:00
Eric House
b1ae563ae6
fix NPE when installed with existing SMS invites in inbox
2013-11-20 06:54:51 -08:00
Eric House
51a561077c
when action-bar-equipped device tries to hide title bar warn and then
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disable pref.
2013-11-19 07:22:14 -08:00
Eric House
63ba7d45d3
use gameID as inviteID for non-NFC invites too
2013-11-19 06:37:39 -08:00
Eric House
0cef5fce50
display gameid as hex
2013-11-19 06:26:07 -08:00
Eric House
45fcd19e6e
use gameID as inviteID, so that all devices in a game will be using
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the same gameID -- and use that to reject as duplicates attempts to
use the same invitation more than once.
2013-11-18 21:38:59 -08:00
Eric House
d7239323bc
add gameid as option for what's shown in summary (debug only)
2013-11-18 07:25:40 -08:00
Eric House
6d06197c45
hide trade menuitem when board's in invite mode
2013-11-18 06:48:12 -08:00
Eric House
7ff9496d23
remove some logging
2013-11-18 06:33:59 -08:00
Eric House
03f532374b
put up NFC button even if turned off, and when it's used offer to turn
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it on.
2013-11-18 06:27:24 -08:00
Eric House
3278b55819
return whether NFC *can* be enabled as well as whether it is
2013-11-17 21:21:06 -08:00
Eric House
0cc45ad865
add new field canHideRack to GameStateInfo and use it to disable menu.
2013-11-17 13:54:21 -08:00
Eric House
0bf28c133d
always have board ready to send invite via NFC
2013-11-16 09:03:17 -08:00
Eric House
deff81cfd1
move query setup outside of synchronized blocks where possible
2013-11-16 06:30:34 -08:00
Eric House
f303fa2653
debug features and logging are always on/available for debug builds
2013-11-15 20:52:05 -08:00
Eric House
088dd1bd75
center board when it must be narrower than screen
2013-11-15 20:46:22 -08:00
Eric House
c0f6f6a959
don't enable delete menu when default group is among those selected
2013-11-15 19:14:51 -08:00
Eric House
e4e0f57676
put up different help text depending on whether user has buttons or
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menus (since the text mentions them)
2013-11-15 19:02:13 -08:00
Eric House
d8ea672f6c
now that getDefaultNewGameGroup works, allow/pass undefined group
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further down where appropriate
2013-11-15 07:53:57 -08:00
Eric House
cd922ba8e2
fix getDefaultNewGameGroup to use a (new) DBUtils method that actually
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works.
2013-11-15 07:47:14 -08:00
Eric House
3ba470573d
when there's no default new-game group, get *some* group from the DB
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and make that the default, with caution to avoid any -1==groupID games
saved by previous buggy versions
2013-11-15 06:50:34 -08:00
Eric House
edadc962f8
rename generated file; set logging on by default for debug builds
2013-11-14 21:56:37 -08:00
Eric House
53748e352a
fix games created after reset of prefs from disappearing: they were
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being saved with groupid of -1, so now when the default's not been sit
choose and pass in the first group.
2013-11-14 21:47:01 -08:00
Eric House
5826f080be
don't hide titlebar for board if there's no menu key, since on such
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devices there's no other way to get to the menu.
2013-11-14 08:07:00 -08:00
Eric House
85a533c74f
use interface trick to avoid NFC code crashing on 2.1
2013-11-14 08:03:28 -08:00
Eric House
bdf5a43686
always update nMissing so invite menuitem can go away
2013-11-14 06:19:04 -08:00
Eric House
e20a72e527
remove and turn off active rect stuff
2013-11-14 05:59:51 -08:00
Eric House
4d6a37b048
don't force NFC messages to ascii -- it breaks special chars and isn't
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required, even with special chars.
2013-11-14 05:46:47 -08:00
Eric House
e9bdf3c4f8
don't show trade buttons when have actionbar since they're redundant
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and the AB icons are visible; hide resign menuitem when in trade mode.
2013-11-13 19:00:34 -08:00
Eric House
3b5bc3a786
fix OOB per http://stackoverflow.com/questions/12133404/indexoutofboundsexception-in-a-baseexpandablelistadapter-implementing-sectionind
2013-11-13 18:39:03 -08:00
Eric House
263a4d7170
move action bar stuff into its own class; in wordlist browser, show
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only one of download button and download menu
2013-11-13 07:42:51 -08:00
Eric House
41f61e3748
use setNdefPushMessageCallback instead of setNdefPushMessage; seems to
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make invitations work more reliably.
2013-11-13 07:11:56 -08:00
Eric House
3b3746d2e5
fix invites dialog to show the right buttons for all cases.
2013-11-13 06:52:45 -08:00
Eric House
d119033333
use resource strings and apis rather than quoted strings for nfc constants
2013-11-13 06:51:36 -08:00
Eric House
735e42cd90
launch on tap even if selected
2013-11-13 06:50:30 -08:00
Eric House
b7d756957c
test also whether NFC turned on
2013-11-12 19:12:47 -08:00
Eric House
b3bc738cae
move nfc stuff into separate utility class, and check API version for
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whether to support it. Oddly the app runs on 2.1 emulator without
classnotfound error -- I was expecting to have to use the interface trick.
2013-11-12 19:06:26 -08:00
Eric House
f291ef7377
remove dup import
2013-11-12 18:58:13 -08:00
Eric House
e63e5b6102
Merge branch 'android_branch' into android_nfc
2013-11-12 18:39:31 -08:00
Eric House
8704efd38e
add send-invites menuitem that's at top of board menu but only visible
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when game's unconnected
2013-11-12 18:39:13 -08:00
Eric House
e040aa388b
don't try to save to read-only lock; check for non-existant games when
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summarizing: together these fix crash when deleting after opening game
whose remote partner has been deleted.
2013-11-12 08:08:30 -08:00
Eric House
6719704117
remove excessive logging
2013-11-12 08:02:14 -08:00
Eric House
10608b137f
Mark the current player's wordlist in wordlists popup
2013-11-12 07:05:37 -08:00
Eric House
e2aea4a39e
call through to canvas for current score to correctly update menu
2013-11-12 06:40:40 -08:00
Eric House
f14be36bbc
eliminate flicker on opening board: don't start drawing tile if can't
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finish
2013-11-12 06:34:56 -08:00
Eric House
282b32396f
don't log the one command that's supposed to get posted post-stop
2013-11-12 06:29:57 -08:00
Eric House
d0313d3c4b
package game-start data into a json and send it via nfc, then open it
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on the other end. Works to start a game!
2013-11-11 22:06:28 -08:00
Eric House
a88835a4a1
Successfully send text via NFC and log it on receiver
2013-11-11 21:36:19 -08:00
Eric House
98989abb14
don't log the one command that's supposed to get posted post-stop
2013-11-11 21:35:42 -08:00
Eric House
8099b77e52
refuse to a create second game from an invitation unless a debug pref
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is set.
2013-11-11 20:44:08 -08:00
Eric House
7cf297ad0e
fix so board still works after reloading, e.g. after turning screen
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off and back on.
2013-11-11 08:09:15 -08:00
Eric House
a7b1e00cc2
remove trade menuitem when game over
2013-11-11 05:31:18 -08:00
Eric House
35721975db
add menuitems for back/commit for trade mode parallel to the buttons
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at bottom (which should go when you have an action bar)
2013-11-11 05:23:25 -08:00
Eric House
37aa4a9adf
set tile border (highlighted and not) proportional to tile size for
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greater visibility on high-res devices
2013-11-10 09:05:31 -08:00
Eric House
f27e798966
need to requestLayout(), not just invalidate(), after common code
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layout is finished.
2013-11-10 08:37:28 -08:00
Eric House
7457ce9b80
fix so board draws correctly when loaded in trade mode
2013-11-10 06:55:01 -08:00
Eric House
82a82b5ae1
set trade mode in canvas where it'll do some good
2013-11-10 06:41:43 -08:00
Eric House
d598dde86e
inval view even if board_draw says there's more drawing to do -- as
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there's probably still a lot that got drawn.
2013-11-10 06:41:12 -08:00
Eric House
f6e0febd6d
fix NPE
2013-11-09 08:20:32 -08:00
Eric House
397b03b074
save thumbnail along with summary to fix reset game keeping its old
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(and populated) thumbnail until opened
2013-11-09 07:27:05 -08:00
Eric House
3142069adb
save bitmap after generating it
2013-11-09 07:19:54 -08:00
Eric House
26a464aae4
set a minimum width for rem tiles display based on screen width rather
...
than pixels
2013-11-09 07:15:28 -08:00
Eric House
3e6a7418b1
move snapshoting code into GameUtils, and use it whenever loading a
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GameListItem that should have a snapshot but doesn't. This lets games
have snapshots immediately rather than only after they've been opened
once.
2013-11-09 06:59:33 -08:00
Eric House
e0dd481393
restore missing ivar init so remaining tiles square comes back
2013-11-09 06:48:09 -08:00
Eric House
049b8247ff
clear all thumbnails whenever a thumb-related pref changes
2013-11-09 06:40:31 -08:00
Eric House
82f61b43f2
add utility to erase all thumbnails
2013-11-09 06:36:47 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
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for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
9f6baf39c4
don't insert rowid in any prefs list except the right one
2013-11-08 06:31:20 -08:00
Eric House
0a3a1623df
DRAW message not needed (using invalidate instead)
2013-11-08 06:08:09 -08:00
Eric House
ea6ad877ca
draw after changing/adding dict chars -- this may be the final step
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required to be able to render a board.
2013-11-08 06:06:18 -08:00
Eric House
5a555b11b0
tweak appearance of snapshots preferences
2013-11-08 05:54:30 -08:00
Eric House
ecb225a6a8
try larger font size on high-res screens
2013-11-07 20:06:51 -08:00
Eric House
9e87a5ee92
implement getting active rect when that pref is set
2013-11-07 19:55:01 -08:00
Eric House
e780b536f9
obey thumb size preference. Currently "1/3" means 1/3 the size of the
...
smaller screen dimension. There may be a better scale.
2013-11-07 19:28:00 -08:00
Eric House
41df94af31
new separate set of three prefs for thumbnails, and make the first,
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enable/disable, work.
2013-11-07 19:07:19 -08:00
Eric House
fba7aee83a
take thumb setting into account (though not in the rigth way yet, and
...
changes are still reflected only after the list item's been forced to
reload)
2013-11-07 07:51:57 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
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only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
56f9f5f88e
remove unused method
2013-11-07 05:48:39 -08:00
Eric House
16923eb27e
save thumbnail in separate step, creating new square board-only
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drawctxt to render it without scaling. Draw whole board rather than
just the active rect.
2013-11-07 05:44:16 -08:00
Eric House
baba78535f
fixes to the merge
2013-11-07 05:30:02 -08:00
Eric House
bb80cdfb08
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
272fc6e812
Move board_layout call onto jni thread, and change order in which it's
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done to make that work. This is a snapshot: not all boards draw completely,
and there's other debugging to be done.
2013-11-06 06:49:27 -08:00
Eric House
499e07d84b
follow convention: width usually comes before height
2013-11-05 06:38:48 -08:00
Eric House
d4cf98553c
Merge branch 'android_branch' into android_thumbnail
2013-11-04 06:37:13 -08:00
Eric House
2d7392a16d
pass new score- and tray-size params through
2013-11-04 06:36:52 -08:00
Eric House
9c9a04025a
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
e01af60dab
build with COMMON_LAYOUT defined, and when off-by-default debug pref
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is on use it instead of java-side layout.
2013-11-03 12:17:20 -08:00
Eric House
5dd209ef27
init summaries earlier
2013-10-31 20:33:23 -07:00
Eric House
9cd7dd6c98
fix to compile post-merge
2013-10-31 08:14:14 -07:00
Eric House
d7a1f53157
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
45ad3499c5
(rough) move BoardView's Canvas into a new class so that, ideally, it
...
can be used separately e.g. to draw thumbnails without opening a game
into a board. Works well enough to render a full board, but not
otherwise tested.
2013-10-31 08:08:41 -07:00
Eric House
bfa6132ade
add board_setDraw() to jni
2013-10-31 08:07:07 -07:00