Commit graph

54 commits

Author SHA1 Message Date
ehouse
9e53da6545 cleanup: get rid of unused states/actions and code to handle them. 2005-09-03 07:15:05 +00:00
ehouse
175f4eb87d Send disconnect events with error codes on heartbeat and connect timer
failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
497b589558 add disconnect event and error codes 2005-09-03 06:46:03 +00:00
ehouse
3cd8397085 fix failure to record bytes forwarded 2005-09-02 07:18:39 +00:00
ehouse
da323ede86 loads of changes: get settings from config file; remove sockets and
kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
45a5853529 initial version 2005-09-02 06:40:34 +00:00
ehouse
048c2ffc6d first checked in. works. 2005-09-02 06:35:25 +00:00
ehouse
684a0089d6 tweaks to logging and adding some message enums 2005-08-08 23:33:51 +00:00
ehouse
11cf5b3a27 reduce interrupt-time logging 2005-08-03 01:17:49 +00:00
ehouse
0b4214c82b fix bug where client connecting before server would result in attempt
to forward packet to host not yet available.  Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
051108e14e make overly verbose logging conditional 2005-08-02 04:56:08 +00:00
ehouse
a26549afa9 Pass protocol version code with connect request, and return error if
it isn't what relay can handle.  Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
4e3e67c7b2 Honor cookieID passed in connect message, falling back to cookie only
when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
326a639ea5 cleanup 2005-07-06 00:53:19 +00:00
ehouse
93b78bc3f6 Make cookieID a 32-bit value instead of 16-bit 2005-07-05 23:02:15 +00:00
ehouse
711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
19668620fd add include file 2005-07-05 21:57:00 +00:00
ehouse
db5b2f843d fix leak 2005-07-05 21:52:24 +00:00
ehouse
210dcc88c0 heartbeats: send to clients in connection response; note when
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
2c37dc2366 log incoming ip addr 2005-05-01 17:38:11 +00:00
ehouse
fc9a3716d9 lots of little changes; cleanup and support ctrl functions 2005-04-20 12:13:20 +00:00
ehouse
af7a820bb8 reorganize; support ctrl functions 2005-04-20 12:10:05 +00:00
ehouse
0b316408ae count bytes sent 2005-04-20 12:08:33 +00:00
ehouse
7723fa5e19 use rwlock instead of mutex 2005-04-20 12:06:25 +00:00
ehouse
176e2bf68d move to using rwlock 2005-04-20 12:03:58 +00:00
ehouse
f625557cd9 more debug info 2005-04-20 11:59:08 +00:00
ehouse
9e572d1743 add several new commands 2005-04-20 11:57:26 +00:00
ehouse
bf41f95f44 fix warnings 2005-04-08 14:28:04 +00:00
ehouse
6a5b03f1aa add rwlock helper classes 2005-04-08 14:18:14 +00:00
ehouse
37062d4ab6 mutex replaced by rwlock 2005-04-08 14:17:28 +00:00
ehouse
d783a5ba2e replace mutex with rwlock; move creation inside class so can be
controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
a9c3bac6df move creation inside class so can be controlled by same rwlock 2005-04-08 14:13:25 +00:00
ehouse
26ebce5853 turn on warnings 2005-04-08 14:11:00 +00:00
ehouse
97b0998eaf don't assert after poll returns! Instead close socket on hangup. 2005-04-03 17:02:09 +00:00
ehouse
6baa887b77 add command parsing and dispatch table 2005-03-31 02:20:50 +00:00
ehouse
c1c224cdae first checked in. works but not robust 2005-03-31 02:11:51 +00:00
ehouse
c41dc77934 break up compile; new file 2005-03-30 02:00:15 +00:00
ehouse
bf6837a9d0 this file owns thread creation now 2005-03-30 01:52:10 +00:00
ehouse
5582b5be2c new include 2005-03-30 01:49:40 +00:00
ehouse
7bafdf8e5a first checked in 2005-03-30 01:47:55 +00:00
ehouse
863e241fc6 use new thread pool class 2005-03-30 01:42:28 +00:00
ehouse
12795788ea cleanup 2005-03-30 01:32:02 +00:00
ehouse
1ec9e7b851 add cmd to lock/unlock main mutex 2005-03-25 03:24:00 +00:00
ehouse
7a6a5df437 use new stack-based lock 2005-03-25 03:21:16 +00:00
ehouse
f17a3bec58 add mutexes; general improvements 2005-03-25 02:59:44 +00:00
ehouse
9fb0b2691d first checked in 2005-03-25 02:59:10 +00:00
ehouse
d4edf4d446 don't kill socket when client connects before server 2005-03-21 05:30:55 +00:00
ehouse
95772d3ad1 remove null-dereference when socket closed by two threads 2005-03-21 05:30:12 +00:00
ehouse
12b0c74790 first checked in. 2005-03-19 22:16:49 +00:00
ehouse
8202b041b3 first checked in. primative, but works. 2005-03-19 22:14:27 +00:00