Commit graph

8756 commits

Author SHA1 Message Date
Eric House
b967c39c20 up strings for release 2015-03-04 06:56:12 -08:00
Eric House
e9ccf5a305 fix crash copying game (by replacing assertion with a stricter one) 2015-03-04 06:49:52 -08:00
Eric House
4ab846ee60 remove assertion that fired on creation of every standalone game 2015-03-04 06:35:53 -08:00
Eric House
736e5f1ea0 prevent keyboard from coming up on launch of game config activity;
instead wait until room name is tapped. (I did this in two places
though one might have been enough. On some devices anyway that
AndroidManifest change is needed to close a keyboard if it's open
prior to opening the activity.)
2015-03-04 06:17:18 -08:00
Eric House
1e051e835c Merge remote-tracking branch 'sf/android_branch' into android_multi2 2015-03-03 21:23:30 -08:00
Eric House
7e7305c1be I want to be able to switch dev machines without having to uninstall
the latest debug build from my phones, and that requires using the
same debug.keystore everywhere. So check one in, and add a script that
symlinks to it from the machine's global location if necessary.
2015-03-03 21:19:07 -08:00
Eric House
2371111edf add warning to rename game alert that the name won't sync, but only
for networked games in progress.
2015-03-03 07:55:43 -08:00
Eric House
4e7dbbfa30 update build/install instructions 2015-03-03 07:14:03 -08:00
Eric House
22dada5a1a update build/install instructions 2015-03-03 07:12:44 -08:00
Eric House
e3b5848d5d don't post notification if there's no explanation to be offered. I've
been seeing ghost notifications where there should be none; this will
fix that, but I need to observe that it doesn't remove notifications
that are needed.
2015-03-03 07:05:20 -08:00
Eric House
4cd75abaa9 Don't unbundle an invalid NLI: use a static factory method rather than
a constructor since the factory is allowed to fail.
2015-03-03 07:03:42 -08:00
Eric House
797cb23de2 rewrite to track by BT address rather than position since the latter
can change. Fixes occasional assertion failure.
2015-03-02 19:09:56 -08:00
Eric House
2b2b9982d0 remove unused method 2015-03-02 19:07:24 -08:00
Eric House
863d83bf44 reorder prefs 2015-03-02 07:11:34 -08:00
Eric House
61649aab2d when game opens and SMS is off, offer to turn it not rather than just
to open the Android settings app (as done in game config already)
2015-03-02 06:45:46 -08:00
Eric House
0233ad6b79 turn off rematch 2015-03-02 06:41:11 -08:00
Eric House
a003cf686f offer to rematch via relay too, but leave the server communication
part stubbed out. I'm disabling rematch for now because there are
several issues to be worked out, chief among them how to handle
simultaneous receipt of identical invitations (via different
channels.)
2015-03-02 06:28:42 -08:00
Eric House
cdf7a88302 change method signature to be more clear what it's doing 2015-03-02 06:22:57 -08:00
Eric House
6964458c84 fix string 2015-03-02 06:20:17 -08:00
Eric House
e03be955a6 make ivar private 2015-03-02 06:19:47 -08:00
Eric House
25beb1b8d4 cleanup: remove unnecessary Context params 2015-02-28 19:36:07 -08:00
Eric House
13b3905458 fix so emailed invitations from current shipping version can be
received. I think NFC works too. Bluetooth doesn't, and isn't worth
the time to fix since users get a very clear "upgrade already"
message.
2015-02-26 21:39:21 -08:00
Eric House
3e27721ca4 cleanup 2015-02-26 21:35:45 -08:00
Eric House
6e7c1cb73f include set of addresses in rematch so that even though invite by
relay doesn't work yet games can communicate that way.
2015-02-26 06:54:56 -08:00
Eric House
3cccb0cb11 move (effective) [de]serialization logic into class 2015-02-26 06:18:19 -08:00
Eric House
ed212801c8 first pass at enabling Rematch, which seems to work for SMS and
Bluetooth. Relay will take a bit more work, and there are rough edges
still.
2015-02-26 06:01:17 -08:00
Eric House
8538b1b293 remove assert. Not sure why I wanted it before. 2015-02-26 06:00:03 -08:00
Eric House
a3a88463a5 get and put new game summary extras in DB 2015-02-26 05:56:46 -08:00
Eric House
add93c83de add methods for getting and putting strings as part of summary and
testing if any of them constitute rematch info
2015-02-26 05:56:08 -08:00
Eric House
187e55e4ad add column for arbitrary & extensible data in GameSummary 2015-02-26 05:52:40 -08:00
Eric House
e2f3963667 wrap static Boolean to avoid NPE when uninitialized 2015-02-25 07:35:14 -08:00
Eric House
da3452f3fa Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-24 06:46:16 -08:00
Eric House
e9cab298d9 makefile for new Czech wordlist 2015-02-24 06:45:32 -08:00
Eric House
7229d110a0 go ahead an up the beta version number too 2015-02-23 21:51:25 -08:00
Eric House
64cf060c4e up version code and add to changelist 2015-02-23 21:35:42 -08:00
Eric House
4d0a825e43 fix NPE downloading .xwd files 2015-02-23 21:16:53 -08:00
Eric House
f2f5fb22e6 use new comms header to transmit isServer bit 2015-02-23 18:28:31 -08:00
Eric House
dc1f08a7ac up protocol number so old clients know to upgrade 2015-02-23 18:25:34 -08:00
Eric House
24de5cc486 change order, showing newest first 2015-02-23 18:24:01 -08:00
Eric House
eca87d3755 don't crash on null set 2015-02-23 18:19:16 -08:00
Eric House
d4515c4930 Merge remote-tracking branch 'sf/android_branch' into android_multi2
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardDelegate.java
2015-02-23 08:02:56 -08:00
Eric House
0cb549abcc add another change summary item 2015-02-23 07:11:43 -08:00
Eric House
f9ddca8316 tweak explanation 2015-02-23 07:03:25 -08:00
Eric House
825577a762 manually bring in db71c4e4e2: force
resend_all() when opening game
2015-02-21 17:37:10 -08:00
Eric House
958ca38002 don't log normal case as error 2015-02-20 07:53:24 -08:00
Eric House
6fe0940187 don't log normal case as error 2015-02-20 07:52:19 -08:00
Eric House
6d8f13df9e Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-19 06:45:11 -08:00
Eric House
59bf77c871 fix occasional assert by increasing buffer size 2015-02-19 06:39:32 -08:00
Eric House
5940a7e860 Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-02-18 19:56:48 -08:00
Eric House
9fd5e71e3d up client version so we can tell when adoption's getting close to complete 2015-02-18 19:55:40 -08:00
Eric House
86d8a46da2 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2015-02-18 19:40:36 -08:00
Eric House
b89395ffb9 up strings for new release 2015-02-18 19:24:17 -08:00
Eric House
b23c4d0a73 change comms header format to add a version and flags, marking with an
almost unique 16-bit quantity. 1 in 2^16 new games will fail because
its connID will match, but that's ok in part because it can only
happen during the time between when this is released and follow-on
version that assumes all older versions are gone.
2015-02-18 19:19:36 -08:00
Eric House
3dd16b5883 alert on receiving phone when SMS sender is using older/incompatible protocol. 2015-02-18 06:49:43 -08:00
Eric House
159a1a8dd2 use TAGFMT stuff for comms_resendAll() 2015-02-17 20:45:39 -08:00
Eric House
7e8c30f2ab add preference controlling whether radio-free short-circuiting is used
for SMS sends when sending and receiving number are the
same. Short-circuiting is faster and tests 99% of the code without
triggering Android's annoying OS-level too-many-sms-sends alerts, but
sometimes you need to test the radio too.
2015-02-17 20:16:44 -08:00
Eric House
1592ac3ede cleanup -- no meaningful code change 2015-02-17 19:49:32 -08:00
Eric House
db71c4e4e2 force resend_all() when opening game. This unsticks some new games
that for some reason connected to having several ways of sending some
of which aren't working wind up running a backoff timer by the time
they want to connect. This fixes the cases I'm seeing. I don't know if
it's at the price of generating too much traffic, but at least it's
limited to when the user actually opens the game.
2015-02-17 19:46:54 -08:00
Eric House
1a87812f2b don't check for updates on DEBUG builds as the server doesn't handle
that case (yet)
2015-02-17 06:59:40 -08:00
Eric House
749b9a5c19 changes in generated IDs: apparently different dev machines generate
different IDs, perhaps because they're running different SDK versions.
2015-02-17 06:52:36 -08:00
Eric House
d97dd6aff1 if fake-radio pref has changed to make something (SMS) unsupported,
try to recover from that (otherwise impossible) change in phone
capability by checking when fetching pref if it's all still possible.
2015-02-17 06:52:00 -08:00
Eric House
4d9465a3e2 fix crash on initial install, when pref won't be set yet 2015-02-17 06:49:34 -08:00
Eric House
eb1ad5cdc3 use fake radio preference in setting phone info, and rely on that for
isgsm test
2015-02-17 06:15:34 -08:00
Eric House
55714d81bf remove unused method 2015-02-14 22:42:26 -08:00
Eric House
385220cf92 add debug preference, unused so far, for faking the type of radio I
have. Goal's to debug non-GSM devices correctly hiding all references
to play-via-SMS.
2015-02-13 18:52:13 -08:00
Eric House
98fe7eb343 if BT's off, offer to turn it on programatically rather than telling
user to do it himself
2015-02-13 18:38:24 -08:00
Eric House
49024ae070 offer to turn SMS on when setting the global pref too 2015-02-13 18:16:30 -08:00
Eric House
9399ddd0ab add a bit of space to the custom view 2015-02-12 21:12:28 -08:00
Eric House
6cfedf7fb5 fix button being missing at the wrong time 2015-02-12 19:24:32 -08:00
Eric House
270f2922b1 include game name in invitation 2015-02-12 07:48:15 -08:00
Eric House
f4a691da6b add name, mostly as a way of passing it around in the java world since
the C version doesn't know about it.
2015-02-12 07:44:37 -08:00
Eric House
1a94bab9e8 add naming of game to game creation, including adding custom view to alert 2015-02-12 07:41:28 -08:00
Eric House
e5957866b4 cleanup by adding an import -- no code change 2015-02-12 07:38:17 -08:00
Eric House
2142c752bf factor confirm-unlimited-SMS stuff out into utility dialog so I can
turn on SMS from outside preferences -- which is a much better
experience than sending somebody into the prefs labyrinth
2015-02-11 07:51:19 -08:00
Eric House
615ec72ea7 fix channelNo equality test so it doesn't break relay games, which
connect a bit differently.
2015-02-10 07:26:23 -08:00
Eric House
72a1d8b7d4 clear any server bits that happen to have been set in older games. 2015-02-10 07:05:34 -08:00
Eric House
cf4431402b additional check for misdelivered messages that fixes
three-participant SMS games on a single device: if message arrived on
a different channel from what its header says it was meant for, drop
it.
2015-02-10 06:55:08 -08:00
Eric House
ad6be1bb7e add debug-only "tag" to open games so logging can more easily track
what's going on when multiple participants in a single game are on the
same device. But for a couple of strings passed into the jni the
changes are only in DEBUG code.
2015-02-09 19:15:43 -08:00
Eric House
a34f4e4954 don't save unset channelSeed 2015-02-09 07:28:11 -08:00
Eric House
bdc298b222 remove logging 2015-02-09 07:27:18 -08:00
Eric House
9e403ac6b2 add assert around the new bit that's -- bitten -- me once already 2015-02-09 06:46:34 -08:00
Eric House
5a28f8dedf fix recent message header hack to not break addressing of messages 2015-02-08 18:42:38 -08:00
Eric House
534bb37224 only show every 5th toast 2015-02-08 18:36:55 -08:00
Eric House
aa77413116 remove logging 2015-02-08 18:35:34 -08:00
Eric House
88dd25fb21 fix channel comparison so messages actually get deleted after they're
ack'd.
2015-02-08 13:39:35 -08:00
Eric House
acf5a01374 Fix assertion failure: comms_msgProcessed() must be called whenever
comms_checkIncomingStream() is
2015-02-08 11:29:27 -08:00
Eric House
0620bc0443 remove extra carriage return 2015-02-08 11:03:55 -08:00
Eric House
9ab0113e85 tweak debug toast strings 2015-02-08 10:48:17 -08:00
Eric House
994bd4fc5c format status time to seconds rather than minutes 2015-02-08 10:48:05 -08:00
Eric House
fb011624bb add another assertion meant to find threading problems, and fix assert
firing because flag was set too late and sometimes bypassed.
2015-02-08 10:37:54 -08:00
Eric House
b7dfc169bf add commented-out mutex protecting comms. I don't think I need it, but
this makes it easier to put back if comms->processingMsg assertions
start failing.
2015-02-08 10:37:06 -08:00
Eric House
9a0da56158 fix NPE: onActivityResult gets called before onResume, so reload game
there instead.
2015-02-08 10:35:52 -08:00
Eric House
7e634ecc64 hijack a bit from channelNo to indicate whether message sender is
server or guest so that sender can tell when it receives a message
from itself (and reject it.) This fixes a lot of confusion in testing
where both participants in a networked game are on the same device,
but might also work around e.g. relay bugs.
2015-02-08 09:58:34 -08:00
Eric House
c6b42c539c add assert to ensure there are no thread issues: mutex may be required
if the assert winds up getting hit.
2015-02-08 07:51:08 -08:00
Eric House
01c4fa620e when nbs send is to my own phone number, just put the packet in the
incoming queue. T-mobile will deliver the message, but it's much
faster this way and while I'm still sending too many messages avoids
triggering the undismissable "this app is sending too many SMS
messages" Android warning alert.
2015-02-07 22:37:06 -08:00
Eric House
fa856e1db0 don't send sms messages in queue if sms support has been turned off 2015-02-07 13:37:14 -08:00
Eric House
17307f910b fix problem with misdelivered message forever locking out future
messages: when comms thinks a message is an init but server drops it,
give comms that info so it can remove it and give the next one a
chance.
2015-02-07 13:24:09 -08:00
Eric House
f039ee8338 reject message for client that arrives for server rather than asserting 2015-02-07 13:20:47 -08:00
Eric House
2202639606 feed messages by rowid, not gameID, in case a device has more than one
participant. This is toward fixing SMS same-device games (useful for
testing only, but VERY useful for that.)
2015-02-07 13:11:52 -08:00
Eric House
b12cf55a83 remove unused variable 2015-02-07 12:56:03 -08:00
Eric House
cf3c219b69 fix non-DEBUG compile 2015-02-07 12:54:46 -08:00
Eric House
e4b0cd89c2 In invite means choice dialog, OK button is enabled until a choice is
made. Required piping prepareDialog() into DlgDelegate.
2015-02-06 08:02:04 -08:00
Eric House
1b9341bef3 change ivar name -- no code change 2015-02-06 07:58:48 -08:00
Eric House
63ef10ebb1 remove or change logging 2015-02-06 06:11:04 -08:00
Eric House
1b8389c6b1 hide Reconnect button except on debug builds; it doesn't seem to be
doing anything, and I'm not sure how to communicate that it's
relay-only.
2015-02-06 06:10:12 -08:00
Eric House
4ddf11387f make send-nfc-to-self available through a debug-only preference rather
than only on DEBUG builds.
2015-02-05 06:56:04 -08:00
Eric House
c2a87c187d as a DEBUG-only feature, enable "send" of NFC to self to better
duplicate on a single device how real devices are meant to be
inviting.
2015-02-04 22:15:20 -08:00
Eric House
019d9987c7 fix bug where email didn't get launched when the only choice 2015-02-04 21:50:23 -08:00
Eric House
2c7469f228 emphasize button by centering it rather than making it green, since
color replacing a drawable looks like crap and the ways of doing it
right are too complicated and may not look good on all devices/OS
versions.
2015-02-04 07:21:17 -08:00
Eric House
cb40600293 cleanup -- no code changes 2015-02-04 07:07:23 -08:00
Eric House
11c8c01c7b remove dead code 2015-02-04 06:59:15 -08:00
Eric House
3b41752382 show no conn options as a localizable, non-empty string rather than
empty string
2015-02-03 22:23:11 -08:00
Eric House
e0a337ff4c deal with case where user removes existing game's ability to connect:
refuse to save until something's put back
2015-02-03 22:11:13 -08:00
Eric House
c55bba5aab for game config replace onKeyDown() with onBackPressed() since only
one key was handled.
2015-02-03 21:49:33 -08:00
Eric House
5e6bb507b7 shift responsibility for deleting new game when config activity is
cancelled from games list to config activity. Fixes race condition
that on emulator, and less often on device, left a game highlighted
after config was cancelled that should have been deleted.
2015-02-03 21:43:28 -08:00
Eric House
35525d62a4 give newgame alert an icon to remind folks what's up. 2015-02-03 19:16:37 -08:00
Eric House
46c361028e move config of ConnViaViewLayout to prepareDialog() so checkboxes get
reset each time, fixing problem of checks sticking across invocations.
2015-02-03 07:45:12 -08:00
Eric House
70545eb3f2 more fixing assuming a connection-means-less game is solo 2015-02-01 22:54:15 -08:00
Eric House
e383d9c7ad show the multi-game icon for multi-games even if they have no conn
options set.
2015-02-01 22:31:03 -08:00
Eric House
8abe7720c8 don't allow saving/playing a multi-divice game that doesn't have at
least one way of connecting. Instead, give a choice between discarding
it and editing, and if the latter choice it taken open the alert for
picking ways to connect. Requires a new version of showConfirmThen()
that lets the negative button be other than "Cancel".
2015-02-01 22:15:06 -08:00
Eric House
02da56ce9c add populate() that can be called to add defaults when new type is added 2015-02-01 19:55:06 -08:00
Eric House
4bd15c072b add isFinishing() to base class 2015-02-01 19:51:32 -08:00
Eric House
46c4cc0669 warn when user disables all communication options in prefs 2015-01-31 23:17:13 -08:00
Eric House
5d58c09120 remove must-invite alert when game connects 2015-01-28 06:17:27 -08:00
Eric House
0972e07b4e give download button a green background for greater visibility 2015-01-27 21:42:42 -08:00
Eric House
a4842bdaab just hide the "hide title" pref on devices where it's a no-op --
rather than explain to a user why his action is being ignored
2015-01-27 21:40:22 -08:00
Eric House
1b6f0de8e6 inset checkbox for better visibility 2015-01-27 08:24:06 -08:00
Eric House
fb13c949e8 re-enable ActionPairs stuff now that an additional button works/fits. 2015-01-27 08:14:06 -08:00
Eric House
5cece9f3cc Merge remote-tracking branch 'sf/android_branch' into android_multi2
Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
2015-01-27 07:53:42 -08:00
Eric House
828b620c44 make "do not show again" a checkbox instead of a button -- requires a
trivial custom view.
2015-01-27 07:46:18 -08:00
Eric House
41a2655248 move newbie hint about hiding newgame buttons to the buttons
themselves, and disable third button because it isn't shown on the
devices I'm testing on. Not sure why. Tweak text to make sense in that
context.
2015-01-27 07:11:49 -08:00
Eric House
8044fb0fc7 exit board when invite alert cancelled 2015-01-26 07:25:46 -08:00
Eric House
5f5e35e885 hide (the right way) play-via-sms preference on non-gsm phones 2015-01-26 07:06:43 -08:00
Eric House
74ce8116ea don't allow to enable SMS or BT if the feature's off on the phone, and
warn via an alert (varies by whether in prefs or game config) in that case.
2015-01-25 17:40:23 -08:00
Eric House
2c5cf9da39 move conn-via set manipulation into a custom view prefs and game
config can both use.
2015-01-25 16:14:34 -08:00
Eric House
c506805235 show SMS and BT as connect-via options only when available on the
device -- which for SMS means it's a GSM phone.
2015-01-25 15:18:20 -08:00
Eric House
b3f1b6ae3e hide SMS as invite option (for now) 2015-01-25 15:17:49 -08:00
Eric House
b851427fd9 tweak string 2015-01-25 15:17:28 -08:00
Eric House
2710ef7243 turn off invite via SMS (for now) 2015-01-25 14:00:03 -08:00
Eric House
f983e477a2 remove all code for sending and receiving non-data SMS. The plan is
that SMS will only be supported for GSM phones from here out (unless
Google figure out how to make the Data SMS APIs work on CDMA devices.)
2015-01-25 13:56:33 -08:00
Eric House
1ec5df0914 fix so button is correctly enabled from the start 2015-01-24 21:55:44 -08:00
Eric House
9806b01d6b get rid of send-invitation menuitem, since it's never there unless
there's a dialog in front of the board forcing you to send an
invitation.
2015-01-24 16:32:11 -08:00
Eric House
b8ff064819 turn another set of constants into an enum: no code change 2015-01-24 16:20:13 -08:00
Eric House
bd55ed025e fix handling bt invitations when the wordlist specified is missing 2015-01-24 15:59:36 -08:00
Eric House
9031885eb0 fix duplicate NFC invites being accepted (but not working to create
usable games) by fixing broken query used by getMostRecentCreate()
2015-01-24 14:59:15 -08:00
Eric House
56e61061be add alert explaining "just tap" when user picks nfc for sending invite 2015-01-24 14:29:49 -08:00
Eric House
dd6aa95068 force invite alert to stay up as long as a host has players missing. 2015-01-24 14:18:30 -08:00
Eric House
445d44e773 import child class to cut a few characters from file -- no code change 2015-01-24 13:48:03 -08:00
Eric House
da374db1bc fix progress alert thinging being left after BT invites accepted in
case where more than one device being invited. Really should
incorporate progress into the dialog showing missing players, but this
is better than before.
2015-01-24 13:22:51 -08:00
Eric House
f87dd30bd6 don't create new using-defaults game is if from a received invitation 2015-01-24 13:07:52 -08:00
Eric House
17f4e35bf4 tweak wording 2015-01-24 12:57:42 -08:00
Eric House
b2781afeb3 offer to hide newgame buttons via augmented showNotAgainDlgThen shown
when player has five or more games in list.
2015-01-24 12:47:22 -08:00
Eric House
3a1e091852 fix crash on receiving end: inviteID is optional 2015-01-24 11:26:48 -08:00
Eric House
95f761d664 cleanup for better logging, including replacing constants with an enum 2015-01-24 11:01:50 -08:00
Eric House
027cd319e6 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-01-24 10:10:10 -08:00
Eric House
7b2a6fddf8 add an assert toward figuring out google-reported assert 2015-01-24 09:48:11 -08:00
Eric House
6da910ea07 merge with remote head 2015-01-24 09:38:05 -08:00
Eric House
44624b20d9 up strings and changes list for release 2015-01-24 08:59:44 -08:00
Eric House
9b0eba8be6 up copyright for the new year 2015-01-24 08:54:06 -08:00
Eric House
f48d79d4c8 provide default default language name (and rename string constant
being used that way now too)

Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-01-23 08:35:04 -08:00
Eric House
e0c9d626ae rename script 2015-01-23 08:30:19 -08:00
Eric House
178156b7d7 Add UI to invite via SMS more than one player per device (if the
"Advanced" option is enabled).
2015-01-23 08:19:20 -08:00
Eric House
bfd6b2162d swap two config positions 2015-01-22 07:39:07 -08:00
Eric House
aec70782f4 tweaks to get game initialization working, including not looking on
startup for incoming text messages if on KITKAT or above.
2015-01-22 07:37:06 -08:00
Eric House
c3482925b4 Send NLI data for invitation instead of field-by-field. Try to prevent
duplicate phone number entries when the same number is formatted
differently.
2015-01-20 07:57:08 -08:00
Eric House
4b345ff28e new methods to store and retrieve byte arrays 2015-01-20 07:52:49 -08:00
Eric House
f8e530da9b Snapshot toward making SMS work again: invites now work via
user-visible SMS, providing a URL same as email that launches the app
with a new game. Game works sending via NBS (data SMS) when both
devices are on GSM (T-mobile, anyway.) Plan is to use os version and
gsm info included in invite to warn user when the game can't
communicate, but that test isn't done yet. Also removed debug pref
allowing to force send by NBS.
2015-01-18 10:49:15 -08:00
Eric House
f05d8c774e include class name in log 2015-01-17 22:11:20 -08:00
Eric House
71839b1e85 add READ_PHONE_STATE permission so I can send my phone number in invitatiosn 2015-01-17 22:00:43 -08:00
Eric House
182b651d21 remove unused import 2015-01-17 14:54:37 -08:00
Eric House
1da2ba7220 move commas -- no code change 2015-01-17 08:52:24 -08:00
Eric House
5f657bdfc4 add new change-connect-via button to set disabled when game in play 2015-01-17 08:13:54 -08:00
Eric House
e5ac525087 provide default default language name (and rename string constant
being used that way now too)
2015-01-16 21:28:59 -08:00
Eric House
004cd350fc fix uri encoding/decoding so that invite-by-email works 2015-01-16 21:07:55 -08:00
Eric House
31b524e6c0 include forceChannel in emailed invitations 2015-01-15 07:03:35 -08:00
Eric House
306c9ef4b6 hide relay-related stuff when relay communication not enabled; remove
sms status stuff altogether.
2015-01-13 21:59:54 -08:00
Eric House
d035396371 string tweak 2015-01-13 21:51:36 -08:00
Eric House
d1c300d752 string tweak 2015-01-13 21:51:27 -08:00
Eric House
af7335c729 refactor 2015-01-13 21:38:27 -08:00
Eric House
7e28d2004b add button to game config activity for changing the connection types to be used in that game 2015-01-13 21:27:51 -08:00
Eric House
2073098a5e fix crash: adding wrong item to list 2015-01-13 19:53:02 -08:00
Eric House
1139b1d5d1 put some space before all but the first heading 2015-01-13 19:42:19 -08:00
Eric House
ea62b90f61 show conn status based on most recently successful connType 2015-01-12 08:00:20 -08:00
Eric House
fc9c262796 catch exception whose cause I'm not sure of but that make it
impossible to launch the app when a game gets into a certain
state. Probably need to catch exceptions at a top level of game
listing process and offer to discard those in which non-recoverable
exceptions occur. Later...
2015-01-12 07:27:24 -08:00
Eric House
5c00e31d95 BT sends fail all the time, e.g. when BT isn't enabled on
remote. Until I figure out how to not try BT after some point, don't
log exceptions.
2015-01-12 07:24:39 -08:00
Eric House
951f5462b3 remove assert. Can't always get forceChannel right on creation, and
it's mean to be advisory.
2015-01-12 07:23:50 -08:00
Eric House
a49e732371 remove logging 2015-01-12 06:26:03 -08:00
Eric House
2fa0ea3375 fix new game alert titles to differ depending on type being created 2015-01-12 06:25:28 -08:00
Eric House
70e4d06e73 don't crash when ctrl-d hit in console 2015-01-07 07:23:40 -08:00
Eric House
861aeeb53a don't crash when ctrl-d hit in console 2015-01-07 07:22:45 -08:00
Eric House
0caf30c4e7 fix forceChannel for NFC invite 2015-01-07 06:53:36 -08:00
Eric House
688b3944bb fixes to invite: don't allow non-servers to invite; have common code
inform of number of missing even when it hasn't dropped to 0 (so
second invite can be sent for 3+ device games); take down older alerts
before posting new (again since number of missing may have changed)
2015-01-05 07:43:45 -08:00
Eric House
50f29383f5 tweak invite message to not require all invitations to be sent at once 2015-01-05 07:41:31 -08:00
Eric House
e394bf01e8 add assertion 2015-01-05 07:40:01 -08:00
Eric House
6da1b54636 add preference controlling whether more than on player is invited per
remote device
2015-01-05 06:32:16 -08:00
Eric House
05aaffb933 cleanup 2015-01-05 06:31:46 -08:00
Eric House
af6f01fd9c tweak drawing and size of status icon background 2015-01-03 22:18:30 -08:00
Eric House
f39b5e8e82 separate heads in new game icon too 2015-01-03 17:22:57 -08:00
Eric House
327b20a9fe add white space between the heads 2015-01-03 17:20:31 -08:00
Eric House
ddd1efd8dd modify new game actionbar icons to derive from game status icons 2015-01-03 16:44:13 -08:00
Eric House
641d83ab48 use new game type icons 2015-01-03 15:17:12 -08:00
Eric House
d1d6a2669b snapshots of icons 2015-01-03 14:57:19 -08:00
Eric House
6f64ff062e one shot at new one-device game icon 2015-01-03 10:33:32 -08:00
Eric House
4701fe2b90 pass in number of devices already connected so forceChannel can be set
more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
9e67106adc fix crash by always initializing 2015-01-03 09:49:10 -08:00
Eric House
a7cc96c697 add ability to invite more than one player per device. This is mostly
for testing and needs to be hidden by an "advanced" pref so folks
don't stumble onto it. Works for BT (SMS will crash), but needs
cleaning up.
2014-12-31 06:54:31 -08:00
Eric House
d46c7a39f1 pass forceChannel as part of invitation 2014-12-30 07:25:26 -08:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
e8bb624b0b add preference checkbox for hiding newgame buttons (which are
duplicated by menu items)
2014-12-29 07:02:56 -08:00
Eric House
3209fc1b74 log sqlite error codes as strings in attempt to track down the
occasional assertions failure.
2014-12-28 21:40:31 -08:00
Eric House
3b7afa4557 pass --server if not setting forceChannel 2014-12-28 21:39:11 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
d81f022c78 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
4123de3560 merge android branch heads 2014-12-15 16:44:32 -08:00
Eric House
30d2c84dcc so tests can continue, comment out an assertion that indicates a relay
bug that neverless doesn't prevent games from running to completion.
2014-12-15 16:43:24 -08:00
Eric House
26b01acf23 fix crash on duplicate connect packet: drop it, but keep the
connection alive if the duplicated packet set up addressing correctly.
2014-12-15 16:42:34 -08:00
Eric House
eb5ae9edd3 declare as little-a array so key will be listed in numeric order 2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65 add --dup-packets calling through to linux client 2014-12-15 16:14:59 -08:00
Eric House
92fd048eef signature change: return void instead of always returning true 2014-12-15 15:33:12 -08:00
Eric House
4835afbe4a simplify and print in order 2014-12-15 15:29:37 -08:00
Eric House
7560156351 summarize the number of tiles left every 20 passes to give better view
into games' progress
2014-12-15 15:11:29 -08:00
Eric House
1eb7d01be5 add option to turn on duplicate packets -- which fires an assert on
the relay instantly.
2014-12-11 20:23:51 -08:00
Eric House
ddc9f7994c Merge remote-tracking branch 'sf/android_branch' into android_multi2
Conflicts:
	xwords4/relay/crefmgr.h
2014-12-11 06:22:17 -08:00
Eric House
bf53481aad log unexpected condition rather than asserting 2014-12-11 06:18:30 -08:00
Eric House
16c4e74e04 ignore client index of 0, since it means the device needs a slot
assigned.
2014-12-10 08:04:56 -08:00
Eric House
2e9c033a29 If client provides its index, honor that when placing it in game. This
allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-10 08:03:39 -08:00
Eric House
39b0d40e41 add local variable to prevent some dereferencing 2014-12-10 08:02:20 -08:00
Eric House
f0cf77d7d6 fix overwriting of addresses that happened for most (relay-only) games
run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
00d19eada6 log a few more message checksums 2014-12-10 07:48:51 -08:00
Eric House
68441c60f6 add local variable to prevent some dereferencing 2014-12-10 07:48:38 -08:00
Eric House
9ff7cd1ff9 comment out dead code so I stop trying to debug it 2014-12-10 07:47:36 -08:00
Eric House
e961756f12 give up on hard-coding size of thread->env map: expand it as needed. 2014-12-08 20:43:24 -08:00
Eric House
97092e361c update grepped string to match changes in logging 2014-12-08 06:23:18 -08:00
Eric House
c70fcf64a7 ignore client index of 0, since it means the device needs a slot
assigned.
2014-12-08 06:22:30 -08:00
Eric House
f84f9aa85f include timestamp of switch to UDP -- in case it needs to be
correlated with logs
2014-12-08 06:20:47 -08:00
Eric House
a80293ba82 include timestamp in "new day" post-crash line 2014-12-05 06:39:10 -08:00
Eric House
b8660470f7 include timestamp in "new day" post-crash line 2014-12-05 06:35:31 -08:00
Eric House
5935681b82 in getDestID, deal with possibility game was consumated via a
non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
9ba9d258f3 If client provides its index, honor that when placing it in game. This
allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-04 06:03:42 -08:00
Eric House
a6f9f6608a drop relay connect meta-messages (as well as game messages) when relay
send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
b2b60d6c48 add commandline params that disable comms types on game creation so
relay not connecting initally can be tested.
2014-12-02 06:49:35 -08:00
Eric House
c8e55a85a3 use a constant; log a bit more for now 2014-12-02 06:08:58 -08:00
Eric House
a1b967033f summarize role based on relay if in use, bt or sms otherwise 2014-12-02 06:08:18 -08:00
Eric House
73851b285e fix a couple of NPEs 2014-12-01 07:01:10 -08:00
Eric House
fe76cfa1a1 remove logging 2014-11-26 07:21:27 -08:00
Eric House
9bdf9b2f5e pass conType into java world from jni send proc, eliminating loops
e.g. sending relay setup traffic over BT.
2014-11-26 07:18:29 -08:00
Eric House
eac026a1a1 remove unused string 2014-11-25 07:18:16 -08:00
Eric House
0250f42b36 remove dead invite code 2014-11-25 07:17:52 -08:00
Eric House
8974407a67 setTitle: it's either networked or not 2014-11-25 07:17:03 -08:00
Eric House
2df8c68e60 remove commented-out logging 2014-11-25 07:16:43 -08:00