Eric House
f33466b6db
exit with non-0 on failure so calling script/loop can exit too
2010-11-16 20:29:55 -08:00
Eric House
4c6c3c1ded
when marking a device in a dead game, negate its nperdevice entry rather than always using -1.
2010-11-16 20:28:53 -08:00
Andy2
635ae053b6
cut down on printing; don't assert-fail when relay's crashed.
2010-11-15 20:40:59 -08:00
Andy2
2c5c7a0dd1
init m_nRoomsFilled -- not sure when this http view feature broke
2010-11-15 20:08:59 -08:00
Andy2
a1be555910
improve string for deleted remote game -- but really needs a "delete
...
now" button.
2010-11-15 19:02:12 -08:00
Andy2
3b30aff613
use external relayID.sh script
2010-11-15 19:01:38 -08:00
Andy2
ea292c7e2f
exclude dead games when looking for open public rooms
2010-11-15 19:01:11 -08:00
Andy2
58cd93ef6f
given a log file, generates an ID that can be passed with the -d
...
option to relay/rq.
2010-11-15 18:34:56 -08:00
Andy2
c6bd2125a4
java uses '/' to delimit device id, so we'll make that standard.
2010-11-15 18:27:36 -08:00
Andy2
c36679fe13
init isDead to false. Fixes prolem where if DB entry's missing the
...
value is uninitialized and so device gets warned that other device
resigned even if none did.
2010-11-15 18:21:40 -08:00
Andy2
a69e2ad8be
add test for device-gone notification by calling rq after gleaning
...
required params from logs. So far testing only after game is over;
need to test mid-game deletion too.
2010-11-15 06:52:35 -08:00
Andy2
d4e810c9cb
delimiter changed
2010-11-15 06:51:05 -08:00
Andy2
ce5738a4e1
write the count
2010-11-15 06:50:09 -08:00
Andy2
edf0c40904
track isDead when creating SafeCref for devgone
2010-11-15 06:49:41 -08:00
Andy2
2c9f2572a8
use GameFull()
2010-11-15 06:48:57 -08:00
Andy2
feca7345dc
add GameFull -- database, not in-memory state, knows if game is full.
2010-11-15 06:48:36 -08:00
eehouse@eehouse.org
14579c6e30
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-14 19:40:35 -08:00
Eric House
528ae0c986
allow more than one device death per message
2010-11-14 15:19:38 -08:00
Eric House
a8ac30b180
add -d option to test dev-gone on relay
2010-11-14 15:18:49 -08:00
Andy2
9026d5c149
remove obsolete script I keep accidentally invoking
2010-11-12 18:26:01 -08:00
Andy2
43896ff187
remove unused method and variable
2010-11-12 18:25:15 -08:00
Andy2
fc8cac3b6a
handle new device-gone message by posting timed-out dialog.
2010-11-11 06:43:36 -08:00
Andy2
b0a4790ce0
respond to new game-gone message by passing to utils.
2010-11-11 06:41:24 -08:00
Andy2
0787a06eb5
accept new message from device announcing the death of a game
...
(including seed so it's harder to spoof); respond to that by setting a
DEAD column in the db and flagging the device as gone. Notify any
connected device of the fact. Refuse to accept new connections to
that game. As already-connected devices reconnect, allow them to do
so but send a new status message that their game is dead. Not heavily
tested yet.
2010-11-11 06:40:50 -08:00
Andy2
3d59bc7e39
add new DEAD column to track when a game's been deleted
2010-11-11 06:29:21 -08:00
Andy2
04e1b0c22b
new constants, include new status event type, for relay to accept
...
notification of deleted game and communicate that to others in the
game as they connect.
2010-11-11 06:26:59 -08:00
Andy2
d809db7b21
plug into delete and reset code to notify relay that game's forever gone.
2010-11-11 06:25:08 -08:00
Andy2
cf84cce41a
define and handle new other-was-deleted error relay is about to start
...
returning.
2010-11-11 06:23:48 -08:00
Andy2
e3f373039a
add informOfDeath to communicate to relay when game is deleted
2010-11-11 06:22:38 -08:00
eehouse@eehouse.org
048eff92b8
Merge branch 'relay_proxy' of /home/andy2/dev/git/LOCAL_ORIGIN into relay_proxy
2010-11-10 07:17:39 -08:00
eehouse@eehouse.org
7929167129
Merge branch 'android_branch' into relay_proxy
2010-11-10 07:06:10 -08:00
Andy2
f373b52d45
fix bug drawing tile letters when drawScaled() got triggered (e.g. for
...
W on non-std-sized screen): pass null as scr rect to drawBitmap so the
whole bitmap gets used.
2010-11-10 07:05:40 -08:00
Andy2
d3e644db83
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-10 06:57:45 -08:00
Andy2
c8d7ca40a5
use \1 instead of \n as delimiter -- in case somebody passes as string
...
containing a \n.
2010-11-09 18:02:22 -08:00
Andy2
0f111ab363
use PQexecParams instead of PQexec for queries involving strings from
...
users (i.e. room names) to avoid crashes when the contain apostrophes
-- and in general to be safer.
2010-11-09 17:27:33 -08:00
Eric House
966616cbc4
throw in the public flags; disallow unset variables
2010-11-09 05:54:23 -08:00
Eric House
2a2f4d4395
been a while since cvs...
2010-11-09 05:53:49 -08:00
Andy2
42481a31cc
add seed to db; get and set it.
2010-11-08 17:23:54 -08:00
Andy2
82876bda06
add seed and fetch it in jni
2010-11-08 17:23:16 -08:00
Andy2
22f7a42c1d
make comms_getChannelSeed non-static so jni can call it
2010-11-08 17:22:38 -08:00
Andy2
b49015c9a1
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:42:09 -08:00
Andy2
d893632e1b
map out-of-range lang codes to 0. Otherwise we get outOfBounds
...
exceptions once Hex dict is installed.
2010-11-07 15:34:40 -08:00
Andy2
83ae8d316c
switch to RelativeLayout, putting lock checkbox at top and play game
...
button in the middle with everything else scrolling in between. This
particular application of RelativeLayout works on 1.5 (in emulator).
2010-11-07 15:13:39 -08:00
Andy2
aff3c9a931
stop requiring 1.6 sdk when runs fine on 1.5
2010-11-07 15:12:37 -08:00
Andy2
1e5ac393c1
update for b18 (but leave b17 description below since that represents
...
two months of work and b18 two hours.)
2010-11-07 14:13:04 -08:00
Andy2
6da013af9d
up constants for beta-18
2010-11-07 14:04:37 -08:00
Andy2
c2472c0cb5
don't call java code if rect width is 0. Fixes crash (but not design
...
problem) where first to connect in room specifies a timer and second
does not. Second eventually gets message saying there's a timer but
has not layed out space in the board and java freaks out when later
asked to make a 0-width image. This fix leaves the device not drawing
the timer until the game is reopened. The better fix would trigger a
re-layout as soon as the change is made.
2010-11-07 14:03:24 -08:00
Andy2
cfd4345287
remove too-frequent logging
2010-11-07 13:31:43 -08:00
Andy2
99a557a604
fix blanks-first option to assign one blank per tray rather than all
...
to first. Makes for more realistic test.
2010-11-07 12:20:39 -08:00
Andy2
83f6ebca79
work around bug -- or design flaw -- where when timer is set hint or
...
robot with blank in tray keeps flashing the in-progress indicator by
flagging CMD_TIMER_FIRED as a non-ui event so busy() won't return when
it's what's on the queue. Problem with that is that the timer stops
advancing during a hint which is clearly not what's happened.
2010-11-07 12:13:07 -08:00
Andy2
2c95179050
don't complain about empty room name for standalone game
2010-11-07 11:50:01 -08:00
Andy2
57838c0436
improve script. Allow pass either branch or tag on commandline,
...
defaulting to branch of tree from which called. Add usage(). set -u
-e and deal with [ -n "$1" ] being an error in that case.
2010-11-07 08:16:36 -08:00
Andy2
46a01ace56
work around occasional crash in on-device testing by checking for 0
...
before passing to getString. Not sure of the circumstances but the
crash is coming from restoreManagedDialogs() -- might be related to
screen orientation changes.
2010-11-06 21:34:16 -07:00
Andy2
dd3bd1f661
don't show hint buttons until there are tiles assigned
2010-11-06 21:31:53 -07:00
Andy2
a6a7f1899d
remove logging
2010-11-06 21:01:50 -07:00
Andy2
2fc48cbd97
nuke unused constant
2010-11-06 21:01:29 -07:00
Andy2
92ec742f90
script to build from a clean tree. I'm getting emacs and git tmpfile
...
picked up by the android build system and incorporated into .apks;
this will avoid that.
2010-11-06 20:19:07 -07:00
Andy2
d2782af487
do case-insensitive comparison of room names
2010-11-06 18:52:10 -07:00
Andy2
73d7c7a27b
use new field to determine if simple relay config dialog can handle
...
the game or if user's already changed it enough that the full-on
dialog is required.
2010-11-06 18:26:09 -07:00
Andy2
f36b253ae7
add number of players to GameSummary. Changes DB but it's already
...
changed since last beta so I'm not upping the version.
2010-11-06 18:24:44 -07:00
Andy2
9fccbcc6b4
Problem with new minimal-config relay dialog: user can accidentally
...
tap "play game" and wind up connecting and creating an empty-room-name
game; or can dismiss the dialog and be confused because there's no way
back to it. Solution: define empty-room-name as an illegal case.
Check for it when "play game" is tapped in either config dialog and
raise an alert. And when user wants to open a game from the GamesList
activity go to the minimal config dialog if it's a relay game without
a room name.
2010-11-06 16:41:12 -07:00
Andy2
8213c9a5c1
add showOKOnlyDialog
2010-11-06 16:38:33 -07:00
Andy2
248c758b1c
add a bit of space around bullet items
2010-11-06 16:37:59 -07:00
Andy2
b7fc678e3d
tweak changes, removing steps to create networked game since that's
...
part of the UI now.
2010-11-06 15:29:05 -07:00
eehouse@eehouse.org
58317afb28
Merge branch 'android_branch' into relay_proxy
2010-11-06 15:06:08 -07:00
Andy2
ceec9eda28
set m_invalPath so new network game will be drawn correctly first time
...
back in GamesList
2010-11-06 15:01:06 -07:00
Andy2
a72e029f40
add name field to and use a style for bulleted items in simplified
...
relay-connect dialog; remove not-again text and dialog attached to
new-relay-game button; tweak text.
2010-11-06 14:55:57 -07:00
eehouse@eehouse.org
8dad8750ba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-06 14:43:57 -07:00
Andy2
d6adc84ee3
tweak two prefs strings
2010-11-06 14:40:28 -07:00
Eric House
98716b755a
get rid of menuitem that was there only for development testing
2010-11-06 08:30:45 -07:00
Andy2
c125edd2cb
make text bulleted -- easier to read/follow
2010-11-05 05:53:28 -07:00
eehouse@eehouse.org
fc739e2c67
Merge branch 'android_branch' into relay_proxy
2010-11-05 05:19:16 -07:00
eehouse@eehouse.org
6d205011f5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-05 05:12:59 -07:00
Andy2
145ab6f356
remove wordy explanation
2010-11-05 05:11:40 -07:00
eehouse@eehouse.org
64cc199e1a
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-05 05:10:24 -07:00
Eric House
0d863d2d3f
fix casting error caught by compiler
2010-11-05 05:06:24 -07:00
Eric House
7b3691662a
version of build.xml modified to pass -xline to javac. For future use...
2010-11-05 05:06:04 -07:00
Andy2
2f38ce3d92
add button leading to the main config dialog plus an explanation of
...
what it's for.
2010-11-04 20:37:59 -07:00
Andy2
23924ff74e
add new activity that's popped up on creation of a networked game to
...
ask only for the room name to make it as easy as possible to
get started.
2010-11-04 19:48:46 -07:00
Andy2
c9239fc921
make method public
2010-11-04 19:46:05 -07:00
Andy2
9c48c91156
init room name to current text -- duh! -- preventing close process
...
from thinking a change has been made (room name nulled) when none had
been.
2010-11-04 06:36:28 -07:00
eehouse@eehouse.org
d04a5870af
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-03 21:00:43 -07:00
Andy2
c630697c59
Fix crash on 2.2 emulator by turning of ipv6 on emulator. per
...
workarounds found online. Suggested fix is to use io instead of nio.
2010-11-03 20:54:35 -07:00
Andy2
d1fcdb69da
double max room name len since the old value was too small -- only
...
filled half a text field on android
2010-11-03 18:38:43 -07:00
Andy2
e2ee0755cb
set max len for roomname field (with comment that it should be kept in
...
sync with the C constant)
2010-11-03 18:38:13 -07:00
Andy2
c7febf0d10
nuke unused constant
2010-11-03 18:30:05 -07:00
Andy2
9e05e6c2b3
add lastMsgRcd to status printout
2010-11-03 18:28:54 -07:00
Andy2
c039b92339
don't send 0-length message
2010-11-03 18:26:20 -07:00
Andy2
0148a93f3e
add a constraint to the stored messages table to avoid dupes. Then
...
remove the artificial limit on number of stored messages. This seems
to fix problems where lots of chats in a row clog up the relay so that
messages never get flowing again. Works more cleanly than
artificially ACKing.
2010-11-03 18:14:19 -07:00
Andy2
633d4c95a7
fix buffer overflow sql error with large messages; combine logged messages.
2010-11-03 18:12:26 -07:00
Eric House
31df12747b
fix prev hint to work not just compile
2010-11-01 22:20:35 -07:00
Eric House
892f30692b
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-01 21:54:28 -07:00
Eric House
e54bf588ab
fix to compile on wince/win32
2010-11-01 21:54:04 -07:00
Andy2
8bf8383d60
reread preferences in case of an upgrade. Fixes bug where default
...
port was 0 because the new key, meant to change the value, was not
being initialized. It's a hack to use a side-effect to determine
whether this is an upgrade, but since I'm already calculating it
didn't see any point to doing it again.
2010-11-01 18:56:23 -07:00
Andy2
1e5a856287
log host/port connecting to. Too useful to omit.
2010-11-01 18:53:36 -07:00
Andy2
8f55469930
remove strings no longer in English
2010-11-01 18:12:14 -07:00
Andy2
3d70da5a8d
cleanup
2010-11-01 06:57:54 -07:00
Andy2
804070efc7
base comms_canChat() on whether connID's been assigned. It's possible
...
to send a message from a client immediately after its initial message
but init-message dupe-detection in comms will drop that because only
one channel-0 message is expected -- the initial connection message.
So don't encourage platform code to enable the feature before common
code can deliver the message.
2010-11-01 06:57:41 -07:00
Andy2
2d9851902c
replace chat menuitem with chat button enabled using comms_canChat()
2010-11-01 06:55:37 -07:00
Andy2
40e42b79c5
up version numbers and strings -- getting ready for release
2010-10-30 09:11:47 -07:00