Eric House
98ce0e416f
api cleanup: dict_iter -> di
...
(JNI changed too, so it's not just compiler-checked, but tests ok)
2020-05-03 21:45:08 -07:00
Eric House
c4b4c9a0c8
handle 'len' param for dict info if provided
2020-05-02 18:38:42 -07:00
Eric House
2b8e6e192a
include len in info for upgradeable wordlists
...
Server should offer to upgrade if size has changed: checksum doesn't
cover everything.
2020-05-02 13:04:32 -07:00
Eric House
71575934b8
mark-bad menuitm (DEBUG) for standalone games too
2020-04-30 13:25:25 -07:00
Eric House
2d6aa1d019
final change list change?
2020-04-30 09:21:30 -07:00
Eric House
7efd084d35
don't assert in race condition loss
2020-04-29 10:54:19 -07:00
Eric House
0e0615f5d2
fix another likely race condition
...
Use an ArrayList rather than an array, though that the size of the array
changed mid-calc suggests there could be other problems later. We'll see.
2020-04-29 10:44:31 -07:00
Eric House
8fb21002ad
word around some race condition to avoid crash
...
Reported by Play Store user; can't reproduce but this should fix it.
2020-04-29 10:37:42 -07:00
Eric House
e34da24393
revert wordlist changes
...
There are bugs there still to resolve and I need to ship. Will return
once they're fixed.
2020-04-29 10:15:58 -07:00
Eric House
0078e58535
cleanup around jni wrapping and checking
...
Separated the refcounting and ptr-as-long wrapping aspects of GamePtr
into a superclass that others might later inherit from. Cleaned up
dict_iter entrypoints, and added sanity checks to both structs so I'll
quickly notice if I get the ptr management wrong.
2020-04-28 20:13:59 -07:00
Eric House
e7c96290ea
name change only
...
It was confusing using dict_ as the prefix for two "classes"
2020-04-28 15:24:22 -07:00
Eric House
b2bc4e34cf
do wordlist lookups using tiles not chars
...
Fixing a problem with languages (like Hungarian) where it's legal to use
a two-letter tile or two single-letter tiles to play the same word. When
words are seen, or searched for, as char-arrays, there are
duplicates. Current code crashes, but there's also risk the user gets
unexpected behavior. Crash is fixed, and foundation laid for better UX,
by doing all searches for tile arrays. If a search string translates to
more than one tile array the user must choose. For that choice to make
sense it's now possible to translate tile[] to char[] with a delimiter
between the tile strings.
2020-04-28 13:29:12 -07:00
Eric House
f8aa204842
another changelog addition
2020-04-26 15:42:28 -07:00
Eric House
72cf605792
update changelog
2020-04-24 23:42:27 -07:00
Eric House
a35cc760f2
get rid of the stupid '->' in game submenu title
2020-04-24 22:17:39 -07:00
Eric House
4e1018d7d2
reflect log-storage state in what menus are available
...
It'd debug-build-only, but I like knowing what's going on.
2020-04-24 21:57:32 -07:00
Eric House
cbf81c64bd
track and pass all words when phonies==BLOCKED
2020-04-24 14:58:17 -07:00
Eric House
ebc6c4629d
make language names localizable (and add Hungarian)
2020-04-24 13:36:01 -07:00
Eric House
3ee6f95a16
update changelog
2020-04-24 13:13:49 -07:00
Eric House
83a5d32ed0
check for null
2020-04-24 12:58:02 -07:00
Eric House
70479710bc
changelog for new release
2020-04-24 07:40:25 -07:00
Eric House
abc34f623f
add Hungarian to display wordlist
2020-04-24 06:34:30 -07:00
Eric House
055eceffba
got back to singleTask
...
Having intents launch second instances of GameList on top of open games
is sucking.
2020-04-20 14:37:39 -07:00
Eric House
fe9eb9ae7c
test for null back from refusal to load quarantined game
2020-04-20 12:19:04 -07:00
Eric House
54efffa635
pass the wordlist name too
2020-04-20 09:34:14 -07:00
Eric House
10f509ea1f
pass and display the blocked word
2020-04-19 22:27:14 -07:00
Eric House
c0f074c1bf
support new phony to block words not in dict
...
Currently detects the same as tiles not in a line and calls out to a new
util method that's currently parameter-less. On Android the option only
appears in d variants.
2020-04-19 17:31:31 -07:00
Eric House
f0444c5c1e
make player edit dialog less ugly
2020-04-19 08:57:54 -07:00
Eric House
56b1990207
another changelog tweak
2020-04-18 17:06:40 -07:00
Eric House
d2fcbb5f9d
update changelog
2020-04-18 14:51:53 -07:00
Eric House
b94ba0fd96
add debug-only menuitem for marking a game corrupt
2020-04-18 14:43:46 -07:00
Eric House
5fce6d8e26
add delete option for suspect-corrupt files
2020-04-18 14:35:36 -07:00
Eric House
8c50bb1895
Avoid opening games that have crashed.
...
On each open, increment a counter. And if we're able to close without a
crash intervening, decrement. Once we're trying to open with a non-0
counter we have a bad game. Open only after warning the user.
2020-04-18 13:36:21 -07:00
Eric House
c39bede5c1
up version strings
2020-04-18 10:09:16 -07:00
Eric House
b82975179b
remove mistaken assert
...
It's ok to fail to open a game, as will happen e.g. when a message
arrives for a game that was recently deleted.
2020-04-18 07:08:00 -07:00
Eric House
9f92bce880
name exported file based on FLAVOR
2020-04-17 20:29:47 -07:00
Eric House
b8ba5a98c1
remove too-frequent logging
2020-04-17 18:49:20 -07:00
Eric House
5d2f84acd8
move log-related menuitems into a submenu
2020-04-17 18:49:20 -07:00
Eric House
0e5cc9f2b9
log pid and tid roughly same as logcat does
2020-04-17 18:49:20 -07:00
Eric House
6560394478
part two: add threadID and support multiple threads
...
Looks like it's enough to just use a mutex so threads block until it's
their turn to send logs to java.
2020-04-17 18:49:20 -07:00
Eric House
cfa9b73833
first cut at persisting logged messages
...
Works, with support for writing them to file. BUT does not handle
messages coming in from multiple threads at once so drops a lot of them.
2020-04-17 18:49:20 -07:00
Eric House
36bf92e8e5
fix misspelled column type INTEGER
...
I have no idea how this worked or how old. Might require a new DB
version? Needs testing.
2020-04-17 18:49:20 -07:00
Eric House
94b00b1c7c
fix mis-formatting causing crash
2020-04-17 18:49:20 -07:00
Eric House
ad69438607
move the two allow-hints settings back together
2020-04-17 18:49:20 -07:00
Eric House
b51e3d8d1e
remove unused jni declaration
2020-04-15 19:59:03 -07:00
Eric House
c3b1423c36
add (unused) method to copy apk to Downloads/
2020-04-11 21:18:20 -07:00
Eric House
9fd4bb2a11
enable relayid-invites for non-tagged release builds
...
Too useful for testing
2020-04-11 19:54:02 -07:00
Eric House
ca6a0868c9
show last-move as an alert rather than a toast
...
it gets lost the other way.
2020-04-11 15:51:58 -07:00
Eric House
c5f1d2bf3b
release lock when BoardDelegate paused
...
The lock was leaking when sometimes the OS would call onStop() without
isFinishing() being true, then never use the fragment again. And never
call onDestroy(). Releasing the lock in onStop and regetting it in
onResume seems to fix, but this needs some testing and time.
2020-04-11 15:04:02 -07:00
Eric House
fc30ba5f40
Merge branch 'for-156-release' into android_branch
2020-04-11 12:59:04 -07:00