remove too-frequent logging

This commit is contained in:
Eric House 2020-04-17 18:38:44 -07:00
parent 5d2f84acd8
commit b8ba5a98c1
4 changed files with 5 additions and 5 deletions

View file

@ -1541,7 +1541,7 @@ public class DBUtils {
}
s_groupsCache = result;
}
Log.d( TAG, "getGroups() => %s", result );
// Log.d( TAG, "getGroups() => %s", result );
return result;
} // getGroups

View file

@ -73,7 +73,7 @@ public class DupeModeTimer extends BroadcastReceiver {
public void gameSaved( Context context, long rowid,
GameChangeType change )
{
Log.d( TAG, "gameSaved(rowid=%d,change=%s) called", rowid, change );
// Log.d( TAG, "gameSaved(rowid=%d,change=%s) called", rowid, change );
switch( change ) {
case GAME_CHANGED:
case GAME_CREATED:
@ -81,7 +81,7 @@ public class DupeModeTimer extends BroadcastReceiver {
if ( sDirtyVals.containsKey( rowid ) ) {
sQueue.addOne( context, rowid );
} else {
Log.d( TAG, "skipping; not dirty" );
// Log.d( TAG, "skipping; not dirty" );
}
}
break;

View file

@ -992,7 +992,7 @@ public class NFCUtils {
mAdapter.disableReaderMode( mActivity );
}
mInReadMode = wantReadMode;
Log.d( TAG, "run(): inReadMode now: %b", mInReadMode );
// Log.d( TAG, "run(): inReadMode now: %b", mInReadMode );
// Now sleep. If we aren't going to want to toggle read
// mode soon, sleep until interrupted by a state change,

View file

@ -401,7 +401,7 @@ public class JNIThread extends Thread implements AutoCloseable {
// PENDING: once certain this is true, stop saving the full array and
// instead save the hash. Also, update it after each save.
if ( hashesEqual ) {
Log.d( TAG, "save_jni(): no change in game; can skip saving" );
// Log.d( TAG, "save_jni(): no change in game; can skip saving" );
} else {
// Don't need this!!!! this only runs on the run() thread
synchronized( this ) {