mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-29 08:34:37 +01:00
make player edit dialog less ugly
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parent
ac376c5dd9
commit
f0444c5c1e
2 changed files with 50 additions and 46 deletions
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@ -22,7 +22,9 @@
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<LinearLayout android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:orientation="vertical">
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android:orientation="vertical"
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android:padding="8dp"
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>
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<CheckBox android:id="@+id/remote_check"
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android:layout_width="wrap_content"
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@ -36,43 +38,49 @@
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android:layout_width="fill_parent"
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android:orientation="vertical">
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<TextView android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:layout_marginLeft="20dip"
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android:layout_marginRight="20dip"
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android:text="@string/player_label"
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android:gravity="left"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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<EditText android:id="@+id/player_name_edit"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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android:layout_marginLeft="20dip"
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android:layout_marginRight="20dip"
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android:scrollHorizontally="true"
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android:selectAllOnFocus="true"
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android:gravity="fill_horizontal"
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android:maxLines="1"
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android:maxLength="32"
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android:inputType="textCapWords"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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<LinearLayout android:orientation="horizontal"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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>
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<TextView android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:text="@string/player_label"
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android:gravity="left"
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android:layout_marginRight="5dp"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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<TextView android:id="@+id/dict_label"
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android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:layout_marginLeft="20dip"
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android:layout_marginRight="20dip"
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android:gravity="left"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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<Spinner android:id="@+id/dict_spinner"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:drawSelectorOnTop="true"
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/>
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<EditText android:id="@+id/player_name_edit"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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android:scrollHorizontally="true"
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android:selectAllOnFocus="true"
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android:gravity="fill_horizontal"
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android:maxLines="1"
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android:maxLength="32"
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android:inputType="textCapWords"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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</LinearLayout>
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<LinearLayout android:orientation="horizontal"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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>
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<TextView android:id="@+id/dict_label"
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android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:gravity="left"
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android:layout_marginRight="5dp"
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android:textAppearance="?android:attr/textAppearanceMedium"
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/>
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<Spinner android:id="@+id/dict_spinner"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:drawSelectorOnTop="true"
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/>
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</LinearLayout>
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<CheckBox android:id="@+id/robot_check"
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android:layout_width="wrap_content"
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@ -83,13 +91,11 @@
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<LinearLayout android:id="@+id/password_set"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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android:orientation="vertical">
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android:orientation="horizontal"
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>
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<TextView android:layout_height="wrap_content"
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android:layout_width="wrap_content"
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android:layout_marginLeft="20dip"
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android:layout_marginRight="20dip"
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android:text="@string/password_label"
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android:gravity="left"
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android:textAppearance="?android:attr/textAppearanceMedium"
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@ -98,8 +104,6 @@
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<EditText android:id="@+id/password_edit"
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android:layout_height="wrap_content"
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android:layout_width="fill_parent"
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android:layout_marginLeft="20dip"
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android:layout_marginRight="20dip"
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android:scrollHorizontally="true"
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android:gravity="fill_horizontal"
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android:maxLines="1"
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@ -417,7 +417,7 @@
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player will use. The language the game will use (which
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constrains the choice of wordlists) is substituted in for
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"%1$s". -->
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<string name="dict_lang_label_fmt">Wordlist (in %1$s)</string>
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<string name="dict_lang_label_fmt">Wordlist (%1$s)</string>
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<!-- If the dropdown is selected, this is the title displayed
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above the list of selectable items. The language the game
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will use is substituted in for "%1$s". -->
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@ -425,13 +425,13 @@
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<!-- checkbox determining if player is robot/automated or human -->
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<string name="robot_label">Robot player</string>
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<!-- text of label identifying the field where human players can
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enter an option password. The label and field disappear when
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enter an optional password. The label and field disappear when
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the robot player checkbox is checked because it makes no
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sense for a robot to have a password. In fact, passwords
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only make sense where there's more than one local human
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player on a device, so they are infrequently used in network
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games as well. -->
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<string name="password_label">Password</string>
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<string name="password_label">Password:</string>
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<!--
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############################################################
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# :Screens:
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