Commit graph

623 commits

Author SHA1 Message Date
ehouse
aee316372e Use new api. Use small for cell and large for tile still, but now
create and cache an actual HBITMAP, and prefer it to letters.  This is
needed for Catalan where "L-L" will never fit.  Still to be done:
prefer letters to bitmap where they'll actually fit (devices where
tiles drawn wider), and position better in tray.  May also want to
allow scaling.
2009-01-13 13:11:05 +00:00
ehouse
88364775a1 cleanup: get rid of confusing but harmless * 2009-01-13 13:03:59 +00:00
ehouse
ac8c06d9cf Turn on and enable UI for relay and sms transport. relay doensn't
work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
4595191395 Always use GetForegroundWindow to find parent 2009-01-05 14:06:52 +00:00
ehouse
0b82d75bc8 add controls for sms connecting 2009-01-05 14:05:56 +00:00
ehouse
4698b835e8 Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
cefd69d8b3 Since there's now a flag indicating whether to show the value of a
tile, make value unsigned.  Adjust/fix platforms.  Add cmdline flag to
linux apps for hiding values.
2008-12-29 03:09:35 +00:00
ehouse
270006f47b rename variables; fix compiler warning. 2008-12-20 04:25:41 +00:00
ehouse
bc01341f95 When values are hidden, draw letters as large as possible in the tile. 2008-12-13 07:34:16 +00:00
ehouse
3666235462 App name and game name don't fit most titlebars, so use app name only
when game has none yet.
2008-12-13 07:29:47 +00:00
ehouse
dab2f23479 Use Ok for stringbox, Done for Saved games dialog; next release to be
rc1, not b7
2008-12-13 04:39:06 +00:00
ehouse
9e7bfe0ff7 Provide default player names in game info dialog rather than when
creating the very first game to fix bug where creating a game with n+m
players from a saved game with n yields m blank default names.
2008-12-12 13:42:52 +00:00
ehouse
59cd2a83d1 Make tray tiles one pixel taller, extending all the way to bottom of
screen.
2008-12-12 13:40:41 +00:00
ehouse
cb7b8bf84f Back out change: button to dismiss Saved games dialog is "Done" again,
not "Ok".
2008-12-12 05:28:53 +00:00
ehouse
e28363f369 Warn when unable to open a saved game (generally when an older version
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
909bcb1dca Don't open saved games dialog unless current game has a name:
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
5aa7289dfe Don't remove extension if there's isn't one (fixes new segfault.) 2008-12-08 05:50:25 +00:00
ehouse
19d8f307b1 Add appropriate icon flags to all uses of MessageBox; remove a couple
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
c38297711e Fix other sites putting up dialogs claiming main window as parent when
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
c791010603 Don't let smartphone users set hintlimits checkbox, and explain
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
e37cfa6ce8 up version to b7 2008-12-06 22:21:38 +00:00
ehouse
c82fb50055 Use SetBkMode to prevent overlapping tile face/value pairs from
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
57197f8b2c Mods to saved games dialog: allow to rename the current game; after
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6da758b5fa set text color before drawing star bitmap to make color consistent;
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
af1ca9af84 Quash some compile-time warnings. snprintf instead of sprintf. 2008-12-06 15:59:30 +00:00
ehouse
5508ae4593 Add testcases for Treo-sized screens. 2008-12-04 06:17:14 +00:00
ehouse
a9fbd3c027 Ignore bitmap for tiles, using string instead. 2008-12-04 06:16:37 +00:00
ehouse
dbb8dd4713 Fix blank picker on PPC by making dropdown tall enough to drop. 2008-12-04 06:15:57 +00:00
ehouse
088ab1451e Use minimum height for tile value; draw bitmaps (clipped) even if too large. 2008-12-03 13:42:30 +00:00
ehouse
62aca48673 Make Show values the left softkey after chosen once. 2008-12-03 13:40:07 +00:00
ehouse
1c6460f64a Add "Hide tile values" checkbox and support it. 2008-12-03 13:37:55 +00:00
ehouse
de6f6dcdef draw bitmaps larger when will fit; draw hint region border thicker and
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
b3d3f80860 Lots of little tweaks to dialog item locations. Also, don't make
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
3bb15ab093 add (unused) missing defines for IME stuff, which can't work until I
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
5c53620470 if scrollbar has focus when removed due to screen resize, don't
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
7d9259f16a update readme 2008-11-22 16:49:55 +00:00
ehouse
44ae99a075 remove redundant set of #defines for whether we're compiling for desktop or wince 2008-11-22 16:43:55 +00:00
ehouse
5f27b1552c When fewer than 4 players shown in game info dialog, move controls
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
d4e2f5c07a Fix timer positioning; provide default values for w32 height & width;
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
a91aea537a up beta version 2008-11-12 04:55:54 +00:00
ehouse
ce82507db0 Add checkmarks to four menuitems to show state; add fullScreen
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
e2cd0b5807 Speed up font calculation by interleaving width and height
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
cfc00206c1 fix release build compile error. 2008-11-06 06:30:30 +00:00
ehouse
3958950ad1 When finding font to fit height, optionally force it to fit width as
well.  Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
e6399c74c1 Fix bug making glyphs from random garbage; when narrowing in on
correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
be3863dd5a For win32 builds, locate files relative to ./ 2008-11-02 04:15:10 +00:00
ehouse
661a12ae5c bug: choosing hint menu also chooses commit-turn if focus happens to
be on 7th tile.  Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
9e9d8a9d79 show non-dived focus as tray with background and perimeter tiles with
background rather than opaque border.  Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
9cd570f152 add a few new WM_ constants for debugging 2008-10-31 04:31:46 +00:00
ehouse
cbdf8edcf5 Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text 2008-10-29 08:46:02 +00:00
ehouse
91b20350f7 Make much smaller .ico file by hand using GIMP, and check it in. png
files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
a59c2456d5 Tray cannot be exactly same height as cells as it has thicker borders.
Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
b684bb238a Add a 16x16 icon. Remove the .ico file from svn, adding instead the
three .png files from which it's built.  Build now depends on icotool,
which is in Debian and so not a problem.  The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
3c8f9d7049 Get rid of string constants referencing \My Documents, using instead
SHGetSpecialFolderPath.  Cache the result of calling it.  Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
3b5337d7d2 wince support for Rem: focus and showing remaining tiles 2008-10-24 09:05:13 +00:00
ehouse
56cc76b913 Save games in different directory for debug version to prevent
crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
7c5b8d25fd change name of platform in about box 2008-10-24 08:35:50 +00:00
ehouse
afbb5ed2fe Fix bug: tray too short on large screen. Always make tray a multiple
of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9 Send message on back key only when coming up, not going down, to
prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
c81e85deef Remove overdesigned edit-control-caching mechanism in favor of just
asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
4dde28bc28 Walk dialog's controls and make a list of Edit controls so that dialog
procs don't have to pass them in.  Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
7281423100 Trapped back key should exit dialog even if it has an edit control if
that control does not have focus.  Do that.  And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in.  May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
3992e4299f Remove logging; add WM_ constants for message logging. 2008-10-13 01:22:58 +00:00
ehouse
40e33036db Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
whether back key resulted in a focus undive, and if it didn't, quit
the app.  Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that.  And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset.  That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
4e07fb053d add 22x22 icon for smartphone 2008-10-13 01:05:42 +00:00
ehouse
097a85d115 Fix bug: don't delete current game name when user might still cancel
new game creation.
2008-10-11 23:56:04 +00:00
ehouse
3e3ff73e52 first cut at script to produce zipfile and readme 2008-10-11 22:59:18 +00:00
ehouse
ac5bbced8f mark debug-only formals and wrap in #defines to fix compile-time
warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
0f3b206371 inval font cache when new dict has different chars; use cell size as a
minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
37e922e92b drawing tweaks: better test for wide short tray tile; don't inval
scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
5e839d82e4 get rid of excessive logging 2008-10-09 12:07:30 +00:00
ehouse
190c0aca88 Modify layout code to keep cells close to square when possible,
leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
a4f27e5525 Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
5ba97223f8 Set aside portion of scrollbar rect above and below it and color that
with focus color when the scrollbar has keyboard focus.  This should
help users figure out how one-handed nav works.  Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how.  This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
e0d73f4cd4 add width x height to title bar correctly (debug w32 only) 2008-09-29 05:07:35 +00:00
ehouse
8cecbd45c4 put dictionary in place if none there 2008-09-29 05:06:24 +00:00
ehouse
2f618616df Draw divider using player color, not always black. 2008-09-28 17:55:27 +00:00
ehouse
f8bb0ae202 Two large changes. First, layout board etc. based only on screen
dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well.  Second, add the vertical scrollbar into the focus
rotation.  Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
ae6610a94f Script for testing a bunch of Wince device resolution under Wine. 2008-09-28 17:38:18 +00:00
ehouse
41e6f4abe2 Fix nasty crashers: restore previous game when unable to open new,
e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
8a6992132b comments and assertions 2008-09-28 16:47:11 +00:00
ehouse
e84a7c7a2d clean up tile-picker dlg 2008-09-27 15:58:07 +00:00
ehouse
7627672324 Add more WM_ constants 2008-09-27 15:15:14 +00:00
ehouse
df28e86fc8 Improve the font dialog 2008-09-27 15:10:53 +00:00
ehouse
0fd14dc0b7 {G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs 2008-09-27 15:05:26 +00:00
ehouse
1a1beed2f3 cleanup: name changes; don't measure the same glyph twice. 2008-09-18 03:50:04 +00:00
ehouse
1536a05ac2 bug fix: check which combo is generating events rather than assume all
are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
b3f8902307 Check in files forgotten before: simple font browser. 2008-09-18 03:47:04 +00:00
ehouse
33c99a2371 cleanup; to get better idea of what fonts are available on smartphone
add rough font chooser dialog.  Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
fd6345c1cb move logLastError 2008-09-14 16:06:51 +00:00
ehouse
82030b5382 plug leak: DeleteObject can't nuke an object CE didn't create 2008-09-14 16:06:18 +00:00
ehouse
4d7a781673 move logLastError 2008-09-14 16:01:28 +00:00
ehouse
e176540b5e remove unused defines 2008-09-14 14:38:16 +00:00
ehouse
93f120e274 Up copyright date. 2008-09-14 14:37:44 +00:00
ehouse
302f7524ef Up beta version; fix sizes to avoid clipping on some CE devices. 2008-09-14 14:36:31 +00:00
ehouse
d27b0d4eed Extend use of fitted fonts to scoreboard, allowing scoreboard to have
non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
720160e7de Pass streams to cedraw on save and restore, adding version flag for
backward compatibility.  Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
1825939981 Reduce parameter count. No logic change. 2008-09-10 11:57:30 +00:00
ehouse
34c4bdab9a In case where board can't fully fill screen, track the rects on either
side and erase them when they're invalidated.  When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried.  This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
69f667fba3 logRect utility 2008-09-09 12:20:45 +00:00