Commit graph

65 commits

Author SHA1 Message Date
ehouse
971bfc280f Save and restore focus owner across app restarts (includes working around
OS's insistence on sending focusTake event on formOpen); up version numbers; turn off BT prior to beta release.
2007-02-24 03:35:51 +00:00
ehouse
621e049962 Cleanup for a5 release: always use status icons when building for bluetooth. 2007-02-18 03:33:17 +00:00
ehouse
f273e93c86 code to use bitmaps instead of letters to show bt conn status. 2007-02-12 08:05:35 +00:00
ehouse
363cfdce04 Drop keyUp events not preceeded by keyDowns to catch leaks from
dismissed dialogs; don't drop first keyDown on OS4 since the bug that
works around isn't there; turn BT back off by default.
2007-02-04 04:10:11 +00:00
ehouse
7c8b7294cd add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
ehouse
3f111c5657 name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
ehouse
9d74699181 Work around what looks like a PalmOS bug that generates a spurious
keyDown event to a form put up while processing a keyUp event in the
main form: set a flag while handling key events, and drop the first
keyDown in child forms when it's set.
2007-01-27 15:10:10 +00:00
ehouse
0313a89553 Test and special-case for zodiac, which gets events in the same way
has Treo but doesn't have OS support for moving focus among objects.
And since zodiac doesn't support the std Palm hires APIs don't try to
use them.  Up version string to b4.
2007-01-21 23:27:46 +00:00
ehouse
68730379b4 add five-way support for Tungstens; don't move cursor when keys are
meant for menu; redraw after hiding miniwindow when OS brings up
dialog;
2007-01-18 05:49:54 +00:00
ehouse
5a87db48bd keep track of last key down so can fake key up event when palm won't
be giving us one, e.g. when holding key results in a system window
coming up;
2007-01-12 03:34:43 +00:00
ehouse
31b6526917 handle both keyUp and keyDown events, including dealing with devices
that don't generate the former.  Break key-handling code into separate
function.
2007-01-06 17:50:43 +00:00
ehouse
02c225c413 Fix so IR-only multi-device build works again. 2007-01-06 16:46:45 +00:00
ehouse
1808fa804c When palm button loses focus to board obj, post event to be handled
after focus event, and on handling it inval rect of focus ring on
button.  This fixes drawing glitch where palm remembers pixels behind
focus ring but they're not right.
2006-12-20 04:49:24 +00:00
ehouse
53765169be Draw focus differently in tray if whole thing has it, to include borders
between the tiles.
2006-11-17 13:46:06 +00:00
ehouse
44eaa36319 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
3153e2b867 Lots of progress on one-handed navigation: add gadgets to stand in for board
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them.  Integrate with other
focussable objects on main form.  Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
b9cc093820 Many many changes improving newgame dialog by using a three-way rather
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices.  Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation.  The move to three-way means that disabled controls
can visible while excluded from the rotation.  There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
c695d8644c remove unused field 2006-10-15 14:20:14 +00:00
ehouse
5f25ba9f57 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
0b0aef0908 Add quick hack to show BT connect state on main board, to be replace
by icons or something prettier later.  For new games dialog, replace
hard-coded list of controls to ignore with a runtime list.  This
allows checkboxes and fields to be enabled and disabled more easily.
Works around Palm's lack of a control state meaning "visible but
inactive" that works for all form elements.
2006-09-24 17:56:14 +00:00
ehouse
3645481a53 New addr param to checkAndDeliver so address can be passed back to
comms; Add debug-only menus to toggle logging to file and memopad.
2006-09-14 01:46:41 +00:00
ehouse
74c6b241d7 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
0c915e61b0 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
a08dc22023 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:46 +00:00
ehouse
08e8c4a858 Get rid of TALL_FONT macro, since it's permanently on anyway. 2006-04-01 21:25:58 +00:00
ehouse
3388fc9f7b Remove HIGHRES compile-time tests: all palm releases will have HIGHRES
support now; build in different directories.
2006-03-31 10:57:01 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
c0bdfb54c9 constant name changed 2005-08-21 14:18:56 +00:00
ehouse
ae91d38e45 Clean up and fix timer code. 2005-08-03 01:14:49 +00:00
ehouse
84ec7e38f2 Get rid of WinCopyRect-based method of drawing letters and values in
tray tiles, since it seems not to work on all versions of PalmOS.
Simply drawing seems fine where tested; will try close clipping if
erasure happens elsewhere.  Draw board-top stuff one pixel higher on
highres devices, and fix scoreboard being too narrow on high-res
devices.
2005-07-14 02:45:10 +00:00
ehouse
d3249d93ae Moving glyph-measuring code to drawing 2005-07-08 03:10:21 +00:00
ehouse
9e76871306 (conditionally) modify dicts to support getting height of platform
glyphs, pass into drawing code so can be fetched and cached, and
implement for Palm.  This is to allow drawing glyphs (like Danish's
A-with-circle) that are taller than normal without the visual padding
the rest can have.  So far works for 68K/non-highres.  Will not
compile for ARM yet.
2005-07-07 03:46:07 +00:00
ehouse
e92234b324 cleanup: make module-local functions static 2005-06-25 05:43:56 +00:00
ehouse
fa945f74aa handle heartbeat timer and change to util_setTimer 2005-06-23 04:22:46 +00:00
ehouse
62b994e32e track whether running on POSE to work around NetLibSelect bug; track
whether addr needs re-resolving.
2005-04-03 16:55:38 +00:00
ehouse
3add8ccbf4 move generic send/receive stuff from palmir.c; tweak data structures
for relay scheme.
2005-04-03 02:00:44 +00:00
ehouse
81595bcb06 var name change 2004-11-14 16:17:47 +00:00
ehouse
53f7ebe068 wrap launch-68K option in compile-time flag off by default 2004-11-08 14:44:52 +00:00
ehouse
4453db94d0 palmaskFromStrId changed 2004-11-05 14:37:38 +00:00
ehouse
be480dba5b more tweaks to high-res drawing -- and don't call WinSetScalingMode
when it's not available!
2004-11-02 06:05:23 +00:00
ehouse
881e81425c Draw tray tile value very small in highres case. 2004-10-30 19:25:23 +00:00
ehouse
36bbedfe90 always include slots that are only used in conditional builds to
simplify converting between saved versions.
2004-10-09 00:18:40 +00:00
ehouse
4ce6751b42 change type to signed as part of not showing engine feedback when (on
ARM) search won't take long enough to matter.
2004-10-08 01:02:15 +00:00
ehouse
698c71fc06 add option when memory's available for dict to store all of its data
in a single FtrPtr so that lookup can be faster.  Still need to
confirm that there's a noticable speedup this way....
2004-10-07 13:23:20 +00:00
ehouse
02d575f068 name changes; add cast to macro 2004-10-05 02:30:19 +00:00
ehouse
4081b11c6f remove dead field 2004-10-02 03:52:46 +00:00
ehouse
cceb68c831 separate highres support from screen resizing so can do only the former now 2004-10-01 01:40:47 +00:00
ehouse
c73525aed8 pad struct to 4 bytes so ARM and 68K size are the same 2004-09-29 13:17:15 +00:00
ehouse
c6d2bbc38f cleanup; don't touch string ptrs after pass to LstSetListChoices;
store strings in single block so can dispose.
2004-09-29 01:07:53 +00:00