ehouse
91b20350f7
Make much smaller .ico file by hand using GIMP, and check it in. png
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files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
e30c72c829
make -q option take number of seconds to pause before quitting
2008-10-26 15:33:21 +00:00
ehouse
a59c2456d5
Tray cannot be exactly same height as cells as it has thicker borders.
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Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
b684bb238a
Add a 16x16 icon. Remove the .ico file from svn, adding instead the
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three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
3c8f9d7049
Get rid of string constants referencing \My Documents, using instead
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SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
9b17c20117
gtk/ncurses support for Rem: focus and showing remaining tiles. Also
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rewrite gtkask to use gtk_message_dialog and add sigint handler.
2008-10-24 09:07:30 +00:00
ehouse
3b5337d7d2
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
77d14163b1
track focus on Rem: region of scoreboard in addition to players' score
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areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
56cc76b913
Save games in different directory for debug version to prevent
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crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
7c5b8d25fd
change name of platform in about box
2008-10-24 08:35:50 +00:00
ehouse
944789b14c
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
c48f836fe7
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
afbb5ed2fe
Fix bug: tray too short on large screen. Always make tray a multiple
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of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
bff5f9b7c9
Send message on back key only when coming up, not going down, to
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prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
c81e85deef
Remove overdesigned edit-control-caching mechanism in favor of just
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asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
4dde28bc28
Walk dialog's controls and make a list of Edit controls so that dialog
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procs don't have to pass them in. Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
7281423100
Trapped back key should exit dialog even if it has an edit control if
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that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
3992e4299f
Remove logging; add WM_ constants for message logging.
2008-10-13 01:22:58 +00:00
ehouse
40e33036db
Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
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whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
4e07fb053d
add 22x22 icon for smartphone
2008-10-13 01:05:42 +00:00
ehouse
097a85d115
Fix bug: don't delete current game name when user might still cancel
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new game creation.
2008-10-11 23:56:04 +00:00
ehouse
3e3ff73e52
first cut at script to produce zipfile and readme
2008-10-11 22:59:18 +00:00
ehouse
ac5bbced8f
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
86fb79d969
Fix to compile and run for IP-direct case, possibly breaking
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heartbeats used over bluetooth.
2008-10-11 17:33:07 +00:00
ehouse
a26f6ad658
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
0f3b206371
inval font cache when new dict has different chars; use cell size as a
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minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
bbe8cceb6e
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
ehouse
51a0825b51
Really old change: write struct differently in RFCOMM case
2008-10-11 15:04:11 +00:00
ehouse
018be047ad
fix bug: need to reset engine when divider moved via keys as well as
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when dragged.
2008-10-10 08:38:23 +00:00
ehouse
37e922e92b
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
5e839d82e4
get rid of excessive logging
2008-10-09 12:07:30 +00:00
ehouse
d7f17ecbe0
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
190c0aca88
Modify layout code to keep cells close to square when possible,
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leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
a8fb37504d
Don't choke when words are longer than 15 letters.
2008-10-08 04:37:44 +00:00
ehouse
a4f27e5525
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
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Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
5ba97223f8
Set aside portion of scrollbar rect above and below it and color that
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with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
e0d73f4cd4
add width x height to title bar correctly (debug w32 only)
2008-09-29 05:07:35 +00:00
ehouse
8cecbd45c4
put dictionary in place if none there
2008-09-29 05:06:24 +00:00
ehouse
2f618616df
Draw divider using player color, not always black.
2008-09-28 17:55:27 +00:00
ehouse
f8bb0ae202
Two large changes. First, layout board etc. based only on screen
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dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
ae6610a94f
Script for testing a bunch of Wince device resolution under Wine.
2008-09-28 17:38:18 +00:00
ehouse
41e6f4abe2
Fix nasty crashers: restore previous game when unable to open new,
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e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
8a6992132b
comments and assertions
2008-09-28 16:47:11 +00:00
ehouse
d1603aa543
Fix crash when switching to game with same-language dict: inform draw
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even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
79ec57be8d
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
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reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
e84a7c7a2d
clean up tile-picker dlg
2008-09-27 15:58:07 +00:00
ehouse
7627672324
Add more WM_ constants
2008-09-27 15:15:14 +00:00
ehouse
df28e86fc8
Improve the font dialog
2008-09-27 15:10:53 +00:00
ehouse
63422f9c1d
When moving cursor within board, scroll board if it's possible to do
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so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
0fd14dc0b7
{G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs
2008-09-27 15:05:26 +00:00