Eric
f30ff9ea61
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 8.6% (77 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
1cfe4ec854
Translated using Weblate (Portuguese)
...
Currently translated at 98.0% (870 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
5d07e8d48b
Translated using Weblate (German)
...
Currently translated at 92.1% (817 of 887 strings)
2022-11-05 13:33:12 -07:00
Hugel
86ec37cd9f
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 7.5% (67 of 887 strings)
2022-11-05 13:33:12 -07:00
Eric House
ecf3b0cae9
server-side file required for Android 12 deep links
2022-11-05 13:33:12 -07:00
Eric House
66914ad341
get deep links to the point where adb launches on android 12
2022-11-05 12:01:20 -07:00
Eric House
6f5ae560e1
use https for deep links
2022-11-05 12:01:05 -07:00
Eric House
3eb07410bd
don't show delete checkbox if there are un-ack'd messages
2022-11-04 10:08:24 -07:00
liimee
d7f8fa8d9b
Translated using Weblate (Indonesian)
...
Currently translated at 36.5% (324 of 887 strings)
2022-10-30 06:07:28 +01:00
ssantos
3167050b14
Translated using Weblate (German)
...
Currently translated at 99.8% (886 of 887 strings)
2022-10-10 20:02:58 +02:00
Eric House
a672728305
fix crash using wrong widget id
2022-10-09 08:07:58 -07:00
Eric House
a83fbfebe2
hide name edit for existing games
...
This is a simpler fix that making it editable, as the name's in the
titlebar etc.
2022-10-09 08:07:12 -07:00
Eric House
4f8afadb25
toward adding name to config and transmitting it
2022-10-09 08:06:51 -07:00
Eric House
fad2c7b3c1
add assert and a debugging aid
2022-10-06 08:45:03 -07:00
Eric House
5c40f175bb
work around old unstarted games where gi only was saved
...
I think....
2022-10-06 08:45:03 -07:00
ssantos
f74db30a5d
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (887 of 887 strings)
2022-10-04 17:20:05 +02:00
ssantos
9965119ad7
Translated using Weblate (German)
...
Currently translated at 99.6% (884 of 887 strings)
2022-10-04 17:20:04 +02:00
Kateryna Golovanvoa
e90092a0d5
Translated using Weblate (Russian)
...
Currently translated at 7.7% (69 of 887 strings)
2022-10-02 05:22:26 +02:00
Anna Malinovskaia
b3b283121b
Translated using Weblate (Russian)
...
Currently translated at 7.1% (63 of 887 strings)
2022-09-28 03:19:09 +02:00
Kateryna Golovanvoa
4c28c0b6c1
Translated using Weblate (Russian)
...
Currently translated at 7.1% (63 of 887 strings)
2022-09-28 03:19:09 +02:00
Kateryna Golovanvoa
d33a077f48
Translated using Weblate (Russian)
...
Currently translated at 3.1% (28 of 887 strings)
2022-09-24 20:24:30 +02:00
Eric
98b1567a87
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 8.6% (77 of 887 strings)
2022-09-17 13:21:31 +02:00
Eric House
e55212df9f
improve new game creation
...
There was some confusion around host and self addresses, where they're
created, default values, removing conTypes from defaults that are not
in received host addr, etc. I left in some asserts to help understand
if code that seems wrong but hard to fix is still getting called.
2022-09-14 21:37:44 -07:00
Eric House
11c2cca9b0
fix failure to launch url intent on Android 12
2022-09-13 18:15:12 -07:00
Eric House
b4a0616dfc
fix so wordlist upgrades work again
...
Not sure when this broke...
2022-09-11 21:19:53 -07:00
Eric House
674c811a09
pass addresses to game on creation
...
Current networking, based on invitations rather than a relay that
plays matchmaker, allows host to know its address when a game is
created, and for guest to know its host's address in
addition. Enforcing this makes inviting and rematching in common
code (coming soon) easier. Big change on Android is I used to create a
new game prior to passing it to GameConfigDelegate, but now I have to
wait for user to configure (including choosing how to communicate)
before I can create it.
2022-09-06 18:21:53 -07:00
Eric House
ca2d97e647
add fields missing from missing from copy constructor
2022-09-06 11:40:09 -07:00
ssantos
be4c199203
Translated using Weblate (Portuguese)
...
Currently translated at 98.0% (870 of 887 strings)
2022-09-02 22:16:47 +02:00
ssantos
894fe674cd
Translated using Weblate (German)
...
Currently translated at 92.1% (817 of 887 strings)
2022-09-01 14:22:50 +02:00
Eric House
3c9626c5ba
always include ISO, even if including old langCode
2022-08-25 11:20:26 -07:00
Hugel
b54065d416
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 7.5% (67 of 887 strings)
2022-08-25 18:19:43 +02:00
Eric House
baed9b16e5
back to android 30 for the time being
...
I'm going to make the 31 permission changes on a separate branch
2022-08-23 10:31:59 -07:00
Eric House
63a80b3726
Merge branch 'fixing-190' into android_branch
2022-08-22 11:51:40 -07:00
Eric House
dbe7ab5ae1
up release and changelog
2022-08-22 11:27:34 -07:00
Eric House
b93a9202e7
minimal changes for crash-fix release
...
* Unsubscribe all topics, not just one
* Use English when language not available to avoid NPE
* Use the same androidx component as everywhere else
2022-08-22 09:19:09 -07:00
Eric House
ccff0bd15e
more fixes for Android 31
...
FLAG_IMMUTABLE and android:exported="true"
2022-08-20 12:33:48 -07:00
Eric House
8dac8910ae
changelog and version strings
2022-08-20 12:14:22 -07:00
Eric House
653310ce2a
fix manifest to work for Android 31 and above
2022-08-20 12:14:18 -07:00
Eric House
bab96c4528
work around NPE by defaulting to English
...
Somehow getLangIsoCode() is returning null when called early in app
launch, on some subset of devices the Play Store isn't
identifying. I'm just going to default to "en" when that happens.
2022-08-20 10:10:41 -07:00
Eric House
4ab88eb572
revert test for connectedness in mqtt shutdown
...
An assertion's firing indicating I don't understand what's going
on. Let's study some more first.
2022-08-20 09:55:59 -07:00
Eric House
d0b180a41d
use androidX.preference.PreferenceManager everywhere
...
I'd left one file out when converting
2022-08-20 09:16:33 -07:00
Eric House
2638533e6f
turn net state listening back on for MQTT
...
I'd removed it when the relay went away, but MQTT apparently doesn't
listen for network changes on its own and so there was no attempt to
resend messages when the device regained connectivity. Now there
is. Old logic to avoid thrashing remains and is not tested with MQTT
-- shouldn't need to be....
2022-08-14 11:38:42 -07:00
Eric House
e46fd52e00
remove assert that's firing and so obscuring logging of cause
2022-08-14 10:14:11 -07:00
Eric House
29a6ededda
fix topic; don't try to unsubscribe or disconnect if not connected
2022-08-13 12:26:25 -07:00
Eric House
e05a18bdbb
up target sdk to 31
...
Looks like that'll be required soon
2022-08-11 10:40:18 -07:00
Eric House
12511755a8
require --variant parameter
2022-08-10 18:18:08 -07:00
Eric House
0e9235dcd0
up version code
2022-08-10 12:13:50 -07:00
Eric House
52c7ced4aa
changelog
2022-08-10 12:13:50 -07:00
Eric House
2a13229a40
revert MQTT disconnect changes
...
They seem to be causing problems and need to be part of a later
release with more testing.
2022-08-09 21:16:16 -07:00
Eric House
0497a456e7
cleanup
2022-08-09 22:39:41 -05:00