Eric House
829242c9bb
fix to deal with failed downloads
2021-03-19 14:29:48 -07:00
Eric House
52b1300d90
cleanup; remove dead code
2021-03-19 14:29:48 -07:00
Eric House
17311dc757
get rid of dict processing where possible
...
The old API required passing dict into game creation/loading. New
doesn't, but in some places I was doing other stuff there (like checking
existance), so can't remove there. Still code goes away.
2021-03-19 14:29:20 -07:00
Eric House
970c2f6f9a
make android compile/run with wasm changes
2021-03-19 14:29:20 -07:00
Eric House
34aee3d7d0
add remaining langs to code-to-lang table
2021-03-19 14:29:20 -07:00
Eric House
598565836d
separate indexeddb filesystems for dbg and rel
2021-03-19 14:29:20 -07:00
Eric House
ef673d8df0
prune some logging
2021-03-19 14:29:20 -07:00
Eric House
c859caae8d
cleanup (and get rid of constant JS error)
2021-03-19 14:29:20 -07:00
Eric House
430b6894f0
correctly render utf
...
Was using the wrong API. Also upgraded font to DejaVu Sans
2021-03-19 14:29:20 -07:00
Eric House
f0d8a71deb
split dict faces using js so utf8 chars are ok
...
As with java, the platform knows utf-8 better than vanilla C, so use a
JS inlined function to split a binary stream into its "face" components.
2021-03-19 14:29:20 -07:00
Eric House
b3e4bc24af
remove dead file
2021-03-19 14:28:34 -07:00
Eric House
c19d82541d
allow language selection in newgame dialog
2021-03-19 14:28:34 -07:00
Eric House
4f524d0bb0
download wordlists when needed for invitation
2021-03-19 14:28:34 -07:00
Eric House
3c0edb3531
use constant consistently
2021-03-19 14:27:04 -07:00
Eric House
39be910b13
tweaks
2021-03-19 14:27:04 -07:00
Eric House
567c3dbf9e
show mempool stats (DEBUG builds)
2021-03-19 14:27:04 -07:00
Eric House
4937d13273
use indexeddb for storage
2021-03-19 14:27:04 -07:00
Eric House
2a6931fdcf
add and start using indexeddb via emscripten APIs
...
Replace a couple of load/store actions with new APIs that do so
asynchronously (using indexeddb underneath, via emscripten APIs.)
Required restructuring how app starts. More changes to come. The idea is
to replace wordlist storage: this'll keep 'em smaller and not require
conversion to string.
2021-03-19 14:27:04 -07:00
Eric House
55f590ca0b
choose the smallest dict available
...
I'm running out of memory when using the largest English
dicts. Something other than LocalStorage will have to be used for
Polish, but for now limp along with smaller wordlists.
2021-03-19 14:27:04 -07:00
Eric House
dd78abb116
separate dbg and rel directories
2021-03-19 14:27:04 -07:00
Eric House
664913b2eb
fix NPE when len not initialized
...
Duh....
2021-03-19 14:27:04 -07:00
Eric House
d5e7dc4c97
game from a downloaded wordlist works!!!!
2021-03-19 14:27:04 -07:00
Eric House
afc3ff156e
make game ask for dicts when needed
...
It's awkward for platform code to create a dictionary prior to opening a
game whose data contains the information about what dict to open. So add
a dutil method to fetch a dict, and call it from inside game opening
code. Makes linux code better at least.
2021-03-19 14:27:04 -07:00
Eric House
7924c046d6
fix linux compile
2021-03-19 14:27:04 -07:00
Eric House
5e9863adaf
snapshot: downloading wordlist seems to work
2021-03-19 14:27:04 -07:00
Eric House
2ab2f5642e
add name button and store wordlist
...
As a p.o.c., load the built-in wordlist into storage once, and
thereafter use it from there rather than as a file. Now it can go away
and a wordlist for the user's locale be downloaded and stored instead.
2021-03-19 14:27:04 -07:00
Eric House
c829017150
comment out logging
2021-03-19 14:27:04 -07:00
Eric House
0508fe1418
hide device buttons sometimes
2021-03-19 14:27:04 -07:00
Eric House
46ec7e5e3e
remove removed file
2021-03-19 14:27:04 -07:00
Eric House
06b530c443
add notion of index to storage
...
I'm heading toward being able to know what all the games are by how
they're stored in a xplatform way. This is a start. Adding a second key
to storage, and looking at grouping everything where one key or the
other matches.
2021-03-19 14:27:04 -07:00
Eric House
39161a1170
just some notes
2021-03-19 14:27:04 -07:00
Eric House
c9ea5c1f69
remove stuff from html
2021-03-19 14:27:04 -07:00
Eric House
4eede76780
add callback called when window regains focus
...
I need to redraw the canvas then, but haven't figured out yet.
2021-03-19 14:27:04 -07:00
Eric House
fa8bcd3c2c
url-decode args prior to passing to main()
2021-03-19 14:27:04 -07:00
Eric House
6b650907b2
regression: notify remote when deleted game messaged
2021-03-19 14:27:04 -07:00
Eric House
c801243dd5
hide game buttons when no game visible
2021-03-19 14:27:04 -07:00
Eric House
ffc42ed5e0
remove deleted games from games list
...
Was getting crashes since they could still be looked up
2021-03-19 14:27:04 -07:00
Eric House
61be81cf1a
invite known players
2021-03-19 14:27:04 -07:00
Eric House
30e6182c7a
sort game names in opengames dialog
2021-03-19 14:27:04 -07:00
Eric House
280390990f
use new scheme to simplify blank picking
2021-03-19 14:27:04 -07:00
Eric House
ae05e62a5a
Don't fail when two games have same name
...
Needed to change how callbacks worked, and that temporarily killed
sorting. Will fix.
2021-03-19 14:27:04 -07:00
Eric House
ab6abea6a7
use a callback instead of malloc inside js
2021-03-19 14:27:04 -07:00
Eric House
534e245048
change load-from-storage to not require free()
2021-03-19 14:27:04 -07:00
Eric House
03d76fbacd
use name from invitation
2021-03-19 14:27:04 -07:00
Eric House
523c9b270a
keep games open and switch between them
...
Motiviation was to be able to deliver a message in the background, but
at least for now it's easier not to close games again. Can always do
that later if it's a memory problem.
2021-03-19 14:27:04 -07:00
Eric House
5cd4b31648
fix to do num-based comparison
2021-03-19 14:27:04 -07:00
Eric House
c8f22f5fb1
register with mqtt host
2021-03-19 14:27:04 -07:00
Eric House
033290bd69
cleanup, esp around js callbacks
2021-03-19 14:27:04 -07:00
Eric House
940e2569c9
fix exiting when another tab opened. And cleanup.
2021-03-19 14:27:04 -07:00
Eric House
41cd3d8f39
open game to receive message
2021-03-19 14:27:04 -07:00