Eric House
47f9eb03b9
merge in changes from the -gcm directory: GCM will be a feature of the
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non-variant build now.
2012-11-02 05:35:31 -07:00
Eric House
077270f1cd
merge in SMS-version UI -- there will not be a separate version for
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SMS any more.
2012-10-15 08:29:46 -07:00
Eric House
27cbd0e0c9
go with end-game change that takes remaining tiles into account for
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robots but not for hints.
2012-08-01 20:31:21 -07:00
Eric House
464696566d
get rid of NODE_CAN_4. Not change to post-compiled code
2012-08-01 20:29:15 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00
Eric House
89ffd972bf
more work on single-pass scoreboard drawing. Now the jni stuff is
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finished, but disabled via compile-time flag, and there's a
commented-out rudimentary implementation on the java side.
2012-07-01 10:04:10 -07:00
Eric House
b9b58bd0a5
enable tray tap undo
2012-06-29 06:52:49 -07:00
Eric House
a0336ebb01
turn on new HASH_STREAM feature
2012-05-29 07:26:51 -07:00
Eric House
d846f96ec5
post-code-review cleanup: no significant change
2012-05-09 06:51:06 -07:00
Eric House
fd4ad0ae31
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:16:02 -07:00
Eric House
1134f71b7b
use new comms_ackAny() call to send ACKs at points where currently
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resendAll is being called. Dramatically reduces SMS message count
when app is being relaunched and backgrounded between turns.
2012-04-14 18:00:43 -07:00
Eric House
cb1e1692b2
turn off BT in main part of tree and fix a couple of places not
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dealing with that correctly.
2012-02-29 06:47:19 -08:00
Eric House
3bda56420c
turn on XWFEATURE_BLUETOOTH
2012-02-07 17:38:50 -08:00
Eric House
d0999d1944
update build scripts to use newer NDK.
2012-01-02 18:11:36 -08:00
Andy2
d37424ad7f
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/linux/linuxutl.h
2011-11-21 22:18:52 -08:00
Andy2
2492e7cfc5
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Andy2
dddec50f1d
Merge branch 'android_branch' into android_browsedict
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Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/linux/Makefile
xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Andy2
284bd2d0c4
turn on sanity checking of dicts in download directory, but from
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DictLangCache rather than when the directory's walked initially. Need
to test still with bogus dict and make sure it's never shown.
2011-11-10 19:02:18 -08:00
Andy2
57a1069efe
wire min/max through jni: now selecting numbers changes the number and
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length of words selected. But it's really slow, and indexing seems
broken in some cases. Not ready for release yet.
2011-11-04 06:56:59 -07:00
Andy2
1bba95a985
add minmax compile-time flag, commented-out
2011-11-04 06:17:09 -07:00
Andy2
11b7ed1e8e
fix to compile with new dictiter files
2011-10-31 21:11:22 -07:00
Andy2
7d1e9c7638
Merge branch 'android_branch' into android_browsedict
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Conflicts:
xwords4/android/XWords4/jni/Android.mk
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-10-28 22:27:22 -07:00
Andy2
8d228ae190
turn on face-up tile picking for Android (though there's no prefs UI
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to enable it for a game yet). In common code, break pick tile utils
method in two, one for blank and the other for tray tiles. In java,
implement dialog for picking the tiles. Works, though is a bit clumsy
to have the dialog come and go after every pick. Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen. This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
74cf751729
use existing dict iteration APIs to implement jni that adequately
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displays a dict. But I don't have a getNth in C to implement the one
I've added in java; need to add that, and caching, to speed it up.
2011-10-24 20:15:52 -07:00
eehouse@eehouse.org
5afb0ae145
Merge branch 'android_branch' into send_in_background
2011-10-14 22:34:29 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
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played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7ab8c6eca4
re-factor sending code so essentially same message (without cookieID
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that implies a connection) is sent and received by no-conn code. Use
flags to determine if comms can support no-conn sending without making
up the message only to have it fail to send.
2011-08-16 19:36:23 -07:00
Eric House
1c227c8921
remove code for engine progress -- it's been disabled for a while
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anyway as it gave away whether robot had blanks.
2011-07-31 20:52:27 -07:00
Andy2
3fb368692c
dammit -- proofread those checkins!
2011-04-11 06:52:07 -07:00
Andy2
c6cd60deef
Save and restore per-player dicts; load games that have 'em correctly.
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Robots default to BasEnglish dict and humans to CollegeEng. Add new
per-game default for robot dict. Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
Andy2
092dfdd590
not supposed to be checked in with debugging on
2011-04-11 06:33:31 -07:00
Andy2
97d54c86eb
snapshot: track dictName per player in addition to per game. Not yet
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used yet; need to pass into jni next.
2011-04-08 06:50:08 -07:00
Andy2
d2ddc5cee7
turn off tile selection for android
2011-01-12 19:01:04 -08:00
eehouse@eehouse.org
64bcb8bb2b
Revert "replace call to rand() with android_only function that reads two bytes"
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This reverts commit 1653b9f6e9
.
2010-12-08 05:38:41 -08:00
Andy2
4a12f7a96f
Revert "in attempt to work around non-random rand() in jni world, call back"
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This reverts commit 99c92e779d
.
Conflicts:
xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
Andy2
984a5d6154
Fix yet again what shouldn't have been checked in.
2010-12-02 22:37:21 -08:00
Andy2
99c92e779d
in attempt to work around non-random rand() in jni world, call back
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into the java world by making it a util_ctxt function. Do same on
linux to test. We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Andy2
2e956e2f6e
debug is not supposed to be checked in turned on
2010-12-01 18:13:55 -08:00
Andy2
1653b9f6e9
replace call to rand() with android_only function that reads two bytes
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from /dev/urandom. rand() has been returning pretty crappy numbers
resulting in lots of clustering of tiles in trays. Let's see if this
is any better.
2010-11-29 17:12:12 -08:00
Andy2
ddeb744ff7
init room name to empty string
2010-10-28 18:43:06 -07:00
Eric House
1e13e92deb
support for receiving and displaying chat messages. Compiles but not tested.
2010-10-03 18:32:39 -07:00
Andy2
2bf3cbd7e2
turn on CROSSHAIRS -- somehow lost during merge.
2010-07-16 19:18:55 -07:00
Andy2
f848473c1a
turn off KEYBOARD_NAV
2010-07-09 06:51:34 -07:00
Andy2
1c218513f1
define SHOW_PROGRESS: when blanks present search takes too long not to
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show some sort of progress indicator
2010-07-08 07:04:40 -07:00
Andy2
1c910d5169
turn off debugging so device builds can be from unmodified source.
2010-06-26 12:40:04 -07:00
Andy2
1866c5ccab
add toolbar at bottom to test spacing
2010-06-25 08:14:18 -07:00
Eric House
34ecac303a
make optional and then turn off feature whereby tap in empty part of
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tray undoes current move. It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
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convert them.
2010-04-22 04:56:14 +00:00
eehouse
d66e74a301
turn off logging for release
2010-04-15 03:35:33 +00:00
eehouse
477899e6aa
add debug-only source file
2010-04-13 03:22:08 +00:00