eehouse
f4b64fe97d
add option, off by default, to stall each message forward by some time
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to better simulate network conditions when testing against local relay.
2010-03-28 16:09:07 +00:00
ehouse
7ac98bfcfb
Don't require a timeout waiting for a game to connect initially, and
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make no timeout the default.
2009-12-27 18:17:24 +00:00
ehouse
55478369e4
listen on only one port by default
2009-11-22 16:29:23 +00:00
ehouse
b15665e041
serve http view from cached data and make cache refresh rate
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configurable. Should make it harder to attack the relay on http port.
2009-08-21 12:32:57 +00:00
ehouse
47d6d53419
make log file location configurable; remember start time as used for
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permenent IDs on spawn rather than overall boot to avoid duplicating
cids.
2009-07-31 13:02:05 +00:00
ehouse
80ccdd6d04
spelling...
2009-07-31 12:47:58 +00:00
ehouse
f35f2fe696
add css file path
2009-07-30 12:52:05 +00:00
ehouse
fbe95478ba
rename now() as uptime(); drop NTHREADS to 1 for now; include time of
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server boot in connName and keep counter in memory rather than a file.
2009-03-10 12:52:17 +00:00
ehouse
1b49a26736
do loglevel and ports via the general-purpose config mech. No special
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cases remain.
2009-03-05 13:49:01 +00:00
ehouse
3469dc7bf3
Make refresh interval configurable.
2009-03-02 05:29:06 +00:00
ehouse
6b3265ac47
Change config class from having a method for every configurable value
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to returing values for string keys so adding a new config doesn't mean
modifying that class. Then add new config for addr passed to bind so
relay can be run to accept http connections from remote machines.
2009-03-02 01:50:14 +00:00
ehouse
3bf116c936
Add an http interface (read-only web console).
2009-02-28 16:15:59 +00:00
ehouse
552f6350f9
tweaks to stop/start script to run on an ISP's server better
2008-12-31 04:26:37 +00:00
ehouse
25c4368231
Start adding ability to listen on multiple sockets and to dynamically
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change the set listened on. There's still some debugging to do but
nothing that worked before is broken. Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port. Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00
ehouse
cb1222c0f9
Make cooperation in a heartbeat scheme a compile-time option. This is
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meant to allow comms to take over heartbeats.
2007-11-18 23:38:56 +00:00
ehouse
0291ec1e75
Turn on self-spawning: main loop should never crash but exists only to
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respawn child when it does. Add crash command to test this. Add
ability to set logging level from ctrl port.
2007-11-10 05:41:49 +00:00
ehouse
b135f317b4
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
3bf3e2fda1
parse multiple config files in order with later ones overriding.
2005-10-02 16:23:49 +00:00
ehouse
4e5f69f4e8
rename states so can format to 80 cols; add log level param. No
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change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
6835b6d1eb
New scheme for accepting and limiting reconnections. Now device must
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send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
77319b570d
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
5d22be174a
initial version
2005-09-02 06:40:34 +00:00