ehouse
676fd73fc0
Activity for downloading dicts with nothing but a WebView in it.
...
Works, but not cleanly. Still need to get the path to
/sdcard/downloads programatically, and to exit cleanly back to parent
Activity.
2010-01-25 02:23:04 +00:00
ehouse
bf33bd4a0f
ask permission to write to storage and use internet; add DictActivity;
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take control of orientation changes for several activities.
2010-01-25 02:20:32 +00:00
ehouse
fc28573f21
include java files in TAGS
2010-01-25 02:09:08 +00:00
ehouse
82382a7cfa
Pass results back via timers and call board_draw() when so indicates.
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Needed to test dragDropSetAdd. Candidate for merge to trunk.
2010-01-25 00:28:30 +00:00
ehouse
1073a98f9f
add dragDropSetAdd which causes mid-drag tiles to be treated as if
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they're 2/3 their height higher. Meant to work better on touchscreens
where finger would otherwise prevent user from seeing where the drop
will land. Still not tested or tuned on device.
2010-01-25 00:19:54 +00:00
ehouse
59aa9f6e15
instead of measuring glyphs one at a time, put hdc in TRANSPARENT mode
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and draw them all, then measure the stack. Candidate for merge to
main for wince release.
2010-01-25 00:12:09 +00:00
ehouse
dc05f0b507
svn:ignore renamed generated file
2010-01-20 06:59:00 +00:00
ehouse
b3c8327db1
Players are now in a list with a view into which they can be opened for editing.
2010-01-20 06:55:45 +00:00
ehouse
960fbd0b33
Fire GameConfig activity to edit a game; use file save/open methods in
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Utils.
2010-01-20 06:54:09 +00:00
ehouse
f4535f3408
2010-01-20 06:52:37 +00:00
ehouse
dd05c5b58e
add constructor that names player by position in game. (Template
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needs to come from strings.xml)
2010-01-20 06:50:59 +00:00
ehouse
171318156d
Remove board layout to JNIThread; format scores to show remaining
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tiles and whose turn it is.
2010-01-20 06:49:38 +00:00
ehouse
7f0768a4f9
do board layout here rather than in BoardView so main thread isn't
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talking to jni (fixes assert in jni catching overlapping calls from
both threads); call server_writeFinalScores for BoardActivity.
2010-01-20 06:48:43 +00:00
ehouse
92d5bbbf18
more strings and menu items
2010-01-20 06:44:58 +00:00
ehouse
ad013b8cc7
add server_writeFinalScores.
2010-01-20 06:44:02 +00:00
ehouse
a62af87a61
fix bogus assert; plug leaks when makeGameFromStream can only read a
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gi; implement writeFinalScores.
2010-01-20 06:43:10 +00:00
ehouse
706fe3f927
implement remSelected and notifyGameOver
2010-01-20 06:41:14 +00:00
ehouse
7eccde84e3
Add utils like juggle() to be called from GameConfig; always keep max
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number of LocalPlayer instances around so they can be filled from jni
code (which is easier than making the jni construct new instances.)
2010-01-20 06:38:29 +00:00
ehouse
531ae8ea1a
add file open/save functions.
2010-01-20 06:35:56 +00:00
ehouse
406a6a4a98
clean up GameConfig activity intent filter
2010-01-20 06:29:21 +00:00
ehouse
08017179c5
fix bogus assertion
2010-01-20 05:52:13 +00:00
ehouse
6bf9de70d5
Generate file with same name as class it contains.
2010-01-19 13:29:19 +00:00
ehouse
f7907c866d
Move jni calls for Game menu items into jni thread
2010-01-19 13:28:32 +00:00
ehouse
b3cf0b41e1
Get rid of separate tile picker in favor of having existing
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BlockingActivity do it. This may not work when picking from the pool
is enabled but is cleaner for now.
2010-01-17 17:51:27 +00:00
ehouse
f509b766e9
don't log every function.
2010-01-17 17:49:13 +00:00
ehouse
69c8577dcb
Back out change adding Looper. Using own queue is better because its
...
length can be tested and there's no race condition (between the looper
being available and the parent thread wanting to post messages) when
the constructor inits the queue.
2010-01-16 18:56:32 +00:00
ehouse
5c183acb5e
Run JNIThread inside a Looper; use BlockingActivity to implement
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dialogs requiring an immediate response. The Looper change was made
in the hopes that a new Activity wouldn't be required and may not be
necessary.
2010-01-16 18:39:27 +00:00
ehouse
35943e8731
add util_userError()
2010-01-16 18:34:27 +00:00
ehouse
2d46bd60c9
Add transparent activity that can be called from a thread that will
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block until the dialog it puts up gets an answer. Calling
showDialog() from the thread I want to block didn't work.
2010-01-16 18:27:22 +00:00
ehouse
7c4198c05e
implement util_getUserString and features like formatRemainingTiles
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that display a bunch of text. Started working on util_userQuery.
2010-01-16 14:16:27 +00:00
ehouse
a7d4d20998
Sanity check yOffset. Fixes problem where a scrolled board in
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landscape mode is displayed in portrait with the top rows missing
though no scrolling should be needed.
2010-01-15 13:51:29 +00:00
ehouse
f9c9b41b3a
save and open games by file rather than one globally, and display some
...
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
ehouse
3beba51b6f
add jni methods, and modify common code, so a CurGameInfo struct alone
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can be read from and stored to a game file.
2010-01-15 13:44:29 +00:00
ehouse
a3a313fdb4
cleanup; refresh view on regaining focus rather than using
...
startActivityForResult
2010-01-13 13:31:23 +00:00
ehouse
c04c6974ba
turn debug back on
2010-01-13 13:29:55 +00:00
ehouse
b2f0b91a23
save phony "new game" even if names not set
2010-01-13 12:57:02 +00:00
ehouse
cf60be5082
implement board_beginTrade()
2010-01-13 12:29:11 +00:00
ehouse
79c68c25ab
svn:ignore additions
2010-01-13 12:18:28 +00:00
ehouse
7f999134d7
touch .java file that uses svn version so it'll always get picked up.
2010-01-13 12:17:26 +00:00
ehouse
de3f45044f
Don't show extra file in game list.
2010-01-13 12:16:43 +00:00
ehouse
1106ddd6bb
Turn off DEBUG for release and STUBBED_DICT for good.
2010-01-13 12:15:46 +00:00
ehouse
20e8ba9eb0
add draw_objFinished()
2010-01-13 12:14:12 +00:00
ehouse
fa44159823
Use clipping in scoreboard and tray; show selected tiles with thicker
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border.
2010-01-13 12:13:05 +00:00
ehouse
0e160011e3
add draw_objFinished(); turn boilerplate into macros.
2010-01-13 12:11:24 +00:00
ehouse
cb57fcc0be
Add target, as default, that generates svn version for about box.
2010-01-13 12:03:32 +00:00
ehouse
21b3b29eab
fix typos
2010-01-12 13:47:17 +00:00
ehouse
14372216d0
implement showValues; pause engine to handle events; call srandom
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during init; add menus and call notImpl() for them.
2010-01-12 13:39:19 +00:00
ehouse
839e707069
refresh list view on (some) changes; get rid of unused button.
2010-01-12 13:32:19 +00:00
ehouse
47d29d8d4d
don't draw tile values < 0
2010-01-12 13:30:20 +00:00
ehouse
1a4f0e04bf
add copy constructors; change starting game to two players, second a
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robot.
2010-01-12 13:20:18 +00:00