Commit graph

257 commits

Author SHA1 Message Date
Andy2
663551fcb5 improve db, adding uniqueness contraints. Pass in connName so can
meet that constraint.  Figure out next cid using a query at startup.
2010-09-12 03:57:23 -07:00
Eric House
c1da64b96a instantiate and use the new dbmgr class 2010-09-11 19:45:04 -07:00
Eric House
87de53cf96 add new class to interface with postgres database in an experiment to
simplify things by using a db to survive a crash/reboot.  So far (with
next checkin) manages to update a db.  Next need to do queries instead
of searches through in-memory data.
2010-09-11 19:44:37 -07:00
Andy2
54d49d450a add back state and table entries to get rid of an unused cref. 2010-09-11 01:40:40 -07:00
Andy2
463e9c3ccf pass langCode in reconnect case too 2010-09-11 01:23:39 -07:00
Andy2
dc957e1a92 add match test on language code and number of players 2010-09-10 13:45:40 -07:00
Andy2
e60495ff93 read, pass, store and display langCode. Not yet used to route
connections to crefs.
2010-09-10 01:59:37 -07:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
f7c5ff619d turn off heartbeats 2010-09-10 01:24:03 -07:00
Eric House
89e7a506a4 reduce amount of logging 2010-09-08 20:28:14 -07:00
Eric House
90d505abea call accept() in main thread rather than in thread proc to fix
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
33d60452a3 fork a thread to handle proxy connects. Later may want to use thread
pool as for game threads.
2010-08-23 18:52:52 -07:00
Andy2
a34ccb424f device now passes list of "relayID"s, consisting of connName plus
device id, to relay, one for each stored game that's communicating via
the relay.  Relay parses out each relayID.  Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
56b6a425e2 proxy now writes one byte to relay and reads one byte reply. 2010-08-19 18:34:28 -07:00
Andy2
019da83d60 meant to check this in 2010-08-12 06:42:59 -07:00
Andy2
416b379781 add second class of socket to be listened on, meant for per-device
rather than per-game connection, and when adding connected sockets to
active set track the type.
2010-08-12 06:42:33 -07:00
eehouse@eehouse.org
3b7abc2a31 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-07-29 21:13:00 -07:00
Eric House
e857b01783 ignore logs and core files 2010-07-29 21:07:20 -07:00
Eric House
d7a3795355 add static decl 2010-07-29 21:04:33 -07:00
Eric House
d7d2a7523b kill cref when in bad state. 2010-07-29 19:46:52 -07:00
eehouse@eehouse.org
13ecb2f929 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-07-29 05:41:48 -07:00
Eric House
b170a04dec drop duplicate [re]connect packets before they enter the state
machine.  Fixes problems where crefs get stuck in the
XWS_CHK_ALLHERE_2 state.  Still should probably kill a cref where
there's no state table entry.
2010-07-28 22:21:01 -07:00
Eric House
f70b9e1d10 use constructor to save some code; no behavior change 2010-07-28 20:17:54 -07:00
eehouse@eehouse.org
958ec15a19 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-07-27 21:32:17 -07:00
Eric House
ad1be65236 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-07-27 20:47:42 -07:00
Eric House
b335151172 log when no event pushed while adding players -- this may be how state machine is getting screwed up 2010-07-27 20:47:04 -07:00
Andy2
51ffdce185 comment out pthread_create failure log; seeing it too often and it's
just for the web view.
2010-07-26 18:37:44 -07:00
Andy2
f05bfcb3d8 log when dropping message that would mess up cref player counts 2010-07-16 06:23:20 -07:00
Eric House
a52fc5a4fd don't call removeSocket when none was added 2010-07-15 18:21:32 -07:00
Eric House
8e5abb189b add mutex for reconns too; log socket and ip addr connecting on it 2010-07-15 18:14:44 -07:00
Eric House
5ea1f3b470 list newest crefs first 2010-07-15 18:13:01 -07:00
Eric House
78f965b979 replace asserts that have been firing on integrating reconn events
with dropping the reconn messages; move log of state table lookup failure
into cref so cref id can be included
2010-07-14 21:32:19 -07:00
eehouse@eehouse.org
f9d8df8cea don't track xwrelay.conf so local changes don't show as local mods 2010-07-14 06:29:50 -07:00
Andy2
41f8f574b1 use git describe for version info/stamp 2010-07-07 20:26:25 -07:00
Andy2
5365ea4f4e fix crash when empty string given on ctrl port 2010-07-07 18:59:48 -07:00
Eric House
6456165a92 replace svnversion with gitversion.sh 2010-06-05 07:27:14 -07:00
Eric House
8aaaa06bcb identify rev number as from git 2010-06-05 07:25:24 -07:00
ehouse
43181f5cd2 accept multiple cref ids and names on console 2010-06-03 03:00:35 +00:00
eehouse
8bb2fb9b09 track and display in web view the number of games actually joined
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
c92d919934 log error from read 2010-05-26 02:25:58 +00:00
eehouse
7a279702c0 add sterrror to what's logged when pthread_create fails -- as is
happening often.
2010-05-20 04:28:07 +00:00
eehouse
3e83f50c84 use strcasecmp rather than strcmp on cookies (room names) to make
rooms case insensitive.
2010-05-01 02:49:19 +00:00
eehouse
4ed87fecb4 add once-per-day date line to logs since they can span weeks now. 2010-05-01 02:48:47 +00:00
eehouse
f4b64fe97d add option, off by default, to stall each message forward by some time
to better simulate network conditions when testing against local relay.
2010-03-28 16:09:07 +00:00
eehouse
e5f3384050 another .gitignore 2010-02-24 04:30:21 +00:00
ehouse
7ac98bfcfb Don't require a timeout waiting for a game to connect initially, and
make no timeout the default.
2009-12-27 18:17:24 +00:00
ehouse
a1be2fb8fc add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
ehouse
fc17df2a7e When guest connects, check if providing too many players before
reponding to connection request so that we just deny the request (with
new error code) rather than revoking it later.
2009-12-14 04:10:23 +00:00
ehouse
015b0d42d8 include title in head with summary readable in tab 2009-12-08 14:51:03 +00:00
ehouse
26469d734c Modify state machine and return new error codes to force host to
connect first, guests second, with clear error messages if the order's
wrong.  This seems to make it simpler for users to get a connection
right.  Code holding multiple games worth of hosts and guests in a
cref is gone.
2009-12-04 08:03:27 +00:00