Commit graph

814 commits

Author SHA1 Message Date
Andy2
593dac9d99 rotate 90 degrees 2010-10-22 22:04:09 -07:00
Andy2
7765bd0a1a move decision how to display connection info from CommsTransport to
BoardActivity (where it'll be easier to include optional not-again dialog)
2010-10-21 20:13:41 -07:00
Andy2
8fac0945b9 chat not-again message without obscenities 2010-10-21 19:22:17 -07:00
Andy2
99dbbb443c add comms_canChat, which knows better than java code what state a
connected game is in, and call it to determine whether to show the
chat icon.
2010-10-21 19:14:10 -07:00
Andy2
198f39b606 don't use yes button for simple ok dialog 2010-10-21 19:12:04 -07:00
Andy2
ae97d7d0f4 shouldn't have commented that out... 2010-10-21 06:51:26 -07:00
Andy2
aa0be5e2f2 remove unused imports 2010-10-21 06:50:29 -07:00
Andy2
ea617f39fa to deal with not being implement a common superclass for Activity and
ListActivity create a delegate they use for dialog-related stuff.
Move code from them into it -- and delegate.
2010-10-21 06:33:04 -07:00
Andy2
5599f91232 new prefs key and string for not-again help dlg for chat 2010-10-21 06:31:28 -07:00
Andy2
848c1493fd chat button enabled only for multi-device games. Needs to be disabled
for unconnected games as well....
2010-10-21 06:30:48 -07:00
Andy2
8a891816b4 add chat button 2010-10-21 06:28:01 -07:00
Andy2
5c9cf0ebc8 add first helptext dialog, with do-not-show-again button, attached to
the sync menuitem.  The plan's that a bunch of these will make the
game easier for newbies to use.
2010-10-20 20:48:18 -07:00
Andy2
0d4f77fb0a add sync icon to games list menu 2010-10-20 20:00:40 -07:00
Andy2
8788f9d4d5 move OK dialog to new scheme. Using a static global Bundle instead of
the newer form of showDialog because that requires version 8 of the
SDK.
2010-10-20 19:52:13 -07:00
Andy2
c1dc34e25d move common dialog code from Utils to XWActivity and XWListActivity
(which delegates to XWActivity.)
2010-10-20 18:34:41 -07:00
Andy2
8db6c7ad7f add setPrefsBoolean 2010-10-20 18:09:24 -07:00
Andy2
95f5c2e023 cleanup: add missing string; remove unused strings and array. 2010-10-19 18:43:26 -07:00
Andy2
01e926e8b3 up sdk version to silence warning 2010-10-19 18:42:32 -07:00
Andy2
17f1790d52 remove unused layout files (since they take up space in the .apk even
if never referenced)
2010-10-19 18:42:07 -07:00
Andy2
85e32907f0 remove '\r's 2010-10-19 18:39:27 -07:00
Andy2
1fecf9dbb4 implement new check-relay menu, and use new task to check for messages
if there are any connected games.
2010-10-19 07:54:52 -07:00
Andy2
4a5c0832d4 use new generalized code to check for messages. 2010-10-19 07:54:10 -07:00
Andy2
94b8aedda7 generalize relay-msg-check code so can be used from two places. 2010-10-19 07:53:26 -07:00
Andy2
d1b1e6db14 refactor into common subroutine -- no behavior change 2010-10-19 07:50:23 -07:00
Andy2
994a73e28b return null, not empty list, when nothing found 2010-10-19 07:49:54 -07:00
Andy2
f31e28dbd7 menu and strings for check-server menu added to GamesList 2010-10-19 07:49:23 -07:00
Andy2
ab8c3f985e add generic info dialog that, with luck, can be reused. 2010-10-19 07:48:34 -07:00
Andy2
b718804a4b new AsyncTask for pinging server on demand 2010-10-19 07:47:05 -07:00
Andy2
9cfb302a2f don't populate room name; better that people see the hint 2010-10-18 06:48:26 -07:00
Andy2
db3c4da01f set a default value that actually exists 2010-10-18 06:47:31 -07:00
Andy2
b4c1710c66 remove strings dropped with prev change 2010-10-18 06:31:19 -07:00
Andy2
62d054cd46 default show-robot-scores to true; move background-check-frequency
within existing PreferenceScreen
2010-10-18 06:30:56 -07:00
Andy2
a2f0ec232a put back RestartTimer call inadvertently removed 2010-10-18 06:23:24 -07:00
Andy2
dda6e056a0 set summary from the array of use-visible values 2010-10-18 06:18:37 -07:00
Andy2
2d66913323 populate public rooms list as soon as checkbox set -- and mention
language and number of players in failure message
2010-10-17 21:13:14 -07:00
Andy2
56e83bfc1c trim leading and trailing whitespace from roomnames. If somebody has
two spaces between words those will still matter.
2010-10-17 20:45:48 -07:00
Andy2
6b7a92534a make default relay port 10997 (and change key so it'll apply for everybody) 2010-10-17 20:37:51 -07:00
Andy2
332ff27d8a use same string for both 2010-10-17 20:30:43 -07:00
Andy2
a58e74b70a add play game button at bottom of game config dialog. 2010-10-17 20:27:21 -07:00
Andy2
5c958eaadb deal with null socket (e.g. if in airplane mode); deal with new public
rooms format.
2010-10-17 20:18:24 -07:00
Andy2
1621e5932a give label different text from dialog title 2010-10-17 20:00:41 -07:00
Andy2
8972df7b88 add explanatory title to phonies spinner 2010-10-17 18:55:09 -07:00
Andy2
885bfe4779 remove values button. Seven buttons is too much. Add back when have
means of assigning priority so it only shows up when there's space.
2010-10-17 18:42:44 -07:00
Andy2
2cd0bf8c24 add singleline and selectonfocus for roomname edit 2010-10-17 12:45:34 -07:00
Andy2
b63d730b53 compare languages rather than actual dict names so can switch dicts
mid-game.
2010-10-16 15:05:46 -07:00
Andy2
60e4c624e4 implement reply button; clear message edit field each time 2010-10-16 15:05:16 -07:00
Andy2
21afd79751 make send message first rather than last menuitem 2010-10-16 15:04:12 -07:00
Andy2
26b777acf8 don't post notification when results list returns empty 2010-10-16 11:01:12 -07:00
Andy2
a82051739b move interface; add some logging. 2010-10-16 10:49:25 -07:00
Andy2
91e95eb48b fix string (which should not be hard-coded!) and use new class. 2010-10-16 10:48:59 -07:00
Andy2
02ea8b13e0 move this functionality into RelayReceiver 2010-10-16 08:08:12 -07:00
Andy2
737b146093 Receiver replaces Activity as target of alarms. This seems to prevent
flasing to the front when alarms fire which was causing all kinds of
grief.  But: not yet tested on device.
2010-10-16 08:07:48 -07:00
Andy2
cd1ce339ed fix off-by-one error in reading from cursor 2010-10-16 07:57:47 -07:00
Andy2
a52c18522c use HashSet rather than relying on nesting (which I can't) to track
whether I'm running
2010-10-12 18:53:19 -07:00
Andy2
34428b3460 new Activity class 2010-10-12 18:28:05 -07:00
Andy2
82d5f21d54 extend subclass of Activity or ListActivity 2010-10-12 18:27:50 -07:00
Andy2
c37ad2d650 register self with RelayService to be called directly if running when
there's something to update.  Use handler to do this from non-UI thread.
2010-10-12 18:27:13 -07:00
Andy2
8e8c4f4d31 if GamesList is frontmost when we have relayIDs to update then just
call the interface it's registered.  Otherwise post notification.
2010-10-12 18:25:29 -07:00
Andy2
ad9a249042 new files. Subclass Activity and ListActivity to track whether we're
running (yeah, WTF, but that's what Android dev support says you have
to do!).  Special-purpose Activity to be the target of notifications
so I have more control on how to handle them.
2010-10-12 18:21:18 -07:00
Andy2
673c9858cb fire every 30 for testing 2010-10-12 05:24:23 -07:00
Andy2
b124a3f438 add every-five-minutes option; change 10-seconds debug option to 60 2010-10-11 06:54:02 -07:00
Andy2
392aeff7ad replace FLAG_ONE_SHOT with FLAG_UPDATE_CURRENT; seems to fix failure
of notification to fire.
2010-10-11 06:52:26 -07:00
Andy2
86b57526df show game name in title if not hidden 2010-10-11 06:47:33 -07:00
Andy2
56cd161d8b Pass list of relayIDs through activity to onNewActivity() added to
GamesList, and inval those list elements that now have messages
pending so they redraw.  And add static method to be called from there
to cancel the status-bar notification now that it's been acted on.
2010-10-09 21:44:42 -07:00
Andy2
6ad074182f make GamesList singleTop so notifications go to existing activity 2010-10-08 17:33:44 -07:00
Andy2
7d9c143d15 string doesn't need localizing 2010-10-08 17:32:51 -07:00
Andy2
76258f609a make sure game is still over before calculating final scores. Fixes
assertion failure in server.c.
2010-10-08 17:30:26 -07:00
Andy2
97d96add5e add stubbed-out strings 2010-10-08 06:53:41 -07:00
Andy2
e855b51491 use new DB api to build list of relayIDs to send; set summary DB field
and post notification on response.
2010-10-08 06:52:43 -07:00
Andy2
3bbbd65077 use same 1.5-safe layout on all devices; add elem (a text field for
now) to be shown when messages are pending; show it.
2010-10-08 06:47:46 -07:00
Andy2
6ce5f36133 add msgsPending field set from new DB column; add methods to set
column and to fetch relayIDs for games where it's not set, and to get
path for game based on relayID.
2010-10-08 06:46:10 -07:00
Andy2
d5eff5af21 new column to track whether game has pending msgs 2010-10-08 06:42:51 -07:00
Andy2
cb4092bb39 make relayID a String rather than a byte[]; log result of pending
messages query to confirm working.
2010-10-06 05:21:19 -07:00
Andy2
a78c4b304e custom class for pref 2010-10-05 18:39:00 -07:00
Andy2
df939249e4 fix caps and add too-long string 2010-10-05 18:38:46 -07:00
Andy2
861de8d592 call new method to start polling timer 2010-10-05 18:38:06 -07:00
Andy2
81fb934e4a new custom class for resetting polling timer on prefs change 2010-10-05 18:36:56 -07:00
Andy2
cd0d14b1bb new class will own setting summary for relay-polling frequency so don't do it here 2010-10-05 18:36:15 -07:00
Andy2
ae6edf4ace add static methods for starting timer. 2010-10-05 18:35:35 -07:00
Andy2
ed95d2e794 add proxy port to list whose values are displayed 2010-10-05 06:17:35 -07:00
Andy2
fae8faa0be add stubbed-out Reply button to msg received dialog. 2010-10-04 18:59:44 -07:00
Andy2
1ed8e7a66c fix crash: can't call dialog from non-UI thread 2010-10-04 18:53:33 -07:00
Eric House
b3c7cb3711 start on sending chat messages. Doesn't even compile -- committing to get onto another machine. 2010-10-04 05:38:05 -07:00
Eric House
1e13e92deb support for receiving and displaying chat messages. Compiles but not tested. 2010-10-03 18:32:39 -07:00
Andy2
f78b1747dd put up an alert when unable to find any public rooms 2010-09-28 18:58:05 -07:00
Andy2
0bfad7cd05 up timeout to 15 seconds. 2010-09-28 18:42:23 -07:00
Andy2
2610ef34ac move dict above connection settings since it provides a parameter 2010-09-28 18:38:47 -07:00
Andy2
814f6887da put up a progress dialog while fetching public names that mentions
params passed.
2010-09-28 18:34:29 -07:00
Andy2
0b143efced add getLangName 2010-09-28 18:33:29 -07:00
Andy2
6b1dabd8e2 don't crash when public rooms list is empty 2010-09-28 18:32:43 -07:00
Andy2
953e4601b9 fetch public rooms using new class rather than hardcoding. With this
checkin game is possible based on public-room lookup.
2010-09-28 06:48:51 -07:00
Andy2
132321c9fd new AsyncTask subclass to fetch public rooms list from relay 2010-09-28 06:47:58 -07:00
Andy2
89d20578b8 new class to create socket for talking to proxy 2010-09-28 06:47:21 -07:00
Andy2
39827ec894 add new pref for relay's proxy/device port 2010-09-28 06:43:04 -07:00
Andy2
986ac4413f parse reply to query for number of pending messages for games on
device.  Not doing anything with the info yet.
2010-09-26 20:25:00 -07:00
Andy2
14edbd7f18 implement setIsServer(). With this change I've been successful --
once -- having two games on the same device play against each other.
2010-09-24 18:49:34 -07:00
Andy2
31c594a06e everybody starts out as client by default, same as on linux 2010-09-24 18:48:52 -07:00
Andy2
63ac6542c6 add new action to be called when relay make me a client. Seems
necessary to get server_initClientConnection connection called when
all's in the right state.  It's not working consistently yet, though,
so may need changes.
2010-09-24 18:48:30 -07:00
Andy2
16001e61d0 image forgotten earlier -- for refresh public games list button 2010-09-24 18:46:14 -07:00
Andy2
4ea9ff8226 add server_reset and util_setIsServer to jni 2010-09-24 18:45:42 -07:00