Commit graph

793 commits

Author SHA1 Message Date
Eric House
13c234dfab log when address replaced 2013-07-20 11:59:00 -07:00
Eric House
5d8cd5a17f recognize already-seen devices. This seems to occasionally fix
reconnect problems but needs to be studied/tested more -- check logs.
2013-07-20 11:44:00 -07:00
Eric House
464ef49018 add new send_via_udp that may be able to check for address validity 2013-07-20 10:37:38 -07:00
Eric House
792a51a404 change ivar name 2013-07-20 08:33:22 -07:00
Eric House
61992943dd Add mapping from address to devid in order to catch when an address is
reused.  That required making AddrUnion a class rather than a simple union.
2013-07-20 08:06:14 -07:00
Eric House
32150049e2 assert that we aren't tracking two connected games with the same hid 2013-07-20 06:28:35 -07:00
Eric House
2ce097629f log contents of udp packets as b64-encoded strings for debugging; off
by default.
2013-07-18 06:52:07 -07:00
Eric House
06dd9a99a1 better logging 2013-07-17 21:34:52 -07:00
Eric House
3737f19548 better logging 2013-07-17 21:34:27 -07:00
Eric House
972dcfec81 cleanup 2013-07-17 21:33:59 -07:00
Eric House
1d5cf0bea7 don't remember devid unless it's valid 2013-07-17 21:33:36 -07:00
Eric House
d436232800 correctly log b64 dump of return address at record and use sites 2013-07-17 06:38:25 -07:00
Eric House
021d6370f3 drop, rather than asserting about, corrupt packets -- meaning where
the player counts don't make sense.
2013-07-16 06:40:00 -07:00
Eric House
1638d964fb log socket address to try to track down apparent misaddressing 2013-07-16 06:38:26 -07:00
Eric House
e80fe76652 assert we don't go out of bounds on array 2013-07-15 07:33:27 -07:00
Eric House
b5714e9d14 improve API: hide special numbers inside implementation 2013-07-12 08:24:44 -07:00
Eric House
5814febad5 better client token logging 2013-07-10 23:13:50 -07:00
Eric House
2060aa4577 don't match on empty devID 2013-07-10 23:12:57 -07:00
Eric House
dbf156fca7 remove excess logging 2013-07-10 08:02:28 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
232b27e06a combine two log lines 2013-07-05 21:31:39 -07:00
Eric House
f87ffe7a96 display new column 2013-07-05 21:28:27 -07:00
Eric House
e8022d44ea correctly parse hid from relayID, fixing assertion failure. I'm not
sure how it ever worked....
2013-07-05 21:26:17 -07:00
Eric House
713551fa43 only log recv() errors that aren't related to non-blocking sockets 2013-07-05 21:23:54 -07:00
Eric House
254b82104c reduce priority of log message 2013-07-05 08:03:31 -07:00
Eric House
2cd84c4229 test that address is good each time through loop 2013-07-05 08:03:03 -07:00
Eric House
23c66e93ab add flag required to compile on some linux systems 2013-07-05 08:02:22 -07:00
Eric House
a93eb4a511 fix assertion failure: log and drop packet when hid outside of accepted range. 2013-07-05 08:01:31 -07:00
Eric House
883cec0652 log whether b64 encoding is being used 2013-07-05 06:56:43 -07:00
Eric House
8e12a8ef84 when we get a fatal error from postgres server, try killing then
recreating the connection.  This is untested, as fatal errors are
rare.
2013-07-03 07:36:15 -07:00
Eric House
b53f9bc578 let Pqexec fail three times, usleeping between, before restarting with an assert 2013-07-02 07:27:31 -07:00
Eric House
a8f49ad94b Merge remote-tracking branch 'origin/android_branch' into android_branch 2013-07-02 06:08:23 -07:00
Eric House
3d18e5832e specify server's port in conf file since at least on one of my
machines it's not what libpq expects.  (Required by upgrade from 8.4
to 9.1.)
2013-07-02 05:46:48 -07:00
Eric House
2da26cf8a9 cleanup/comment 2013-07-01 07:52:02 -07:00
Eric House
8419bf2a04 close socket if length == 0 -- protocol violation or network error 2013-06-28 18:48:57 -07:00
Eric House
0a794f390f fix off-by-one error leading to malformed queries 2013-06-28 18:47:11 -07:00
Eric House
0447b9f5e5 column name changed 2013-06-27 06:58:17 -07:00
Eric House
f9cebfe444 track bytes sent per device rather than per game 2013-06-27 06:23:15 -07:00
Eric House
9138cd15b7 fix problems with devices reconnecting when their ACKs didn't arrive
and their slots are empty or have been reassigned: basically we check
if a device goes where it expects, and if not treat it as a new
connection rather than a reconnect, meaning its hostid may change.
Existing device code seems ok with that -- and at any rate I don't
think ACKs get dropped much in the wild.
2013-06-26 00:38:34 -07:00
Eric House
909640c82f cleanup/improve logging 2013-06-26 00:36:02 -07:00
Eric House
d7f8e8e198 rq is hanging, so set timeouts on its blocking sockets 2013-06-26 00:27:55 -07:00
Eric House
d801b23a87 add missing config option 2013-06-25 23:40:46 -07:00
Eric House
a1d272bf4f log sockets associated with packets 2013-06-25 22:54:13 -07:00
Eric House
649969bc30 send ALL_HERE to all players 2013-06-25 22:52:13 -07:00
Eric House
aa7e9bf751 fix compile when debug define turned on 2013-06-25 07:59:40 -07:00
Eric House
27e9b48b78 fix timestamp math that had newer sometimes less than older 2013-06-25 07:58:15 -07:00
Eric House
519f90a69a go with non-blocking sockets for tcp connections, adding the ability
to reassemble packets that arrive in separate recv() calls.
2013-06-24 07:09:57 -07:00
Eric House
d4cf37d2ef fix misspelling 2013-06-24 07:05:09 -07:00
Eric House
ed16437f9a don't refuse to store message when devid isn't available 2013-06-23 19:07:45 -07:00
Eric House
d14688a6a0 fix almost-infinite loop; assert no dup devids 2013-06-22 22:24:18 -07:00
Eric House
5dadbfdad3 drop messages without enough delivery info 2013-06-22 06:01:42 -07:00
Eric House
acd7c8519f give timers ids so can be tracked in logs 2013-06-22 05:56:27 -07:00
Eric House
07d6851a26 logging changes for debugging -- main not belong in main branch 2013-06-22 05:55:38 -07:00
Eric House
c1cc11866f tweak logging 2013-06-22 05:54:32 -07:00
Eric House
25bf0e7191 assertion: should never have two recs for same socket 2013-06-22 05:53:54 -07:00
Eric House
5d20ef872e cleanup 2013-06-22 05:53:32 -07:00
Eric House
6027c94a43 don't pass uninitialized variables to logf 2013-06-21 07:26:11 -07:00
Eric House
b1ef09625e pair delete[] with new[] 2013-06-21 07:25:41 -07:00
Eric House
c587848349 cleanup 2013-06-21 06:59:44 -07:00
Eric House
8b8d22a7ba fix compile error: move function back to being inline since header
can't be readily included from .h file
2013-06-21 06:14:10 -07:00
Eric House
2a35fac1e8 rather than invalidating socket in AddrRec when it's closed, add a
timestamp set when it's opened.  Older copies with the same socket can
be tested against the cannonical copy maintained by tpool and sending
avoided when the timestamp shows the endpoint has likely changed.
Change tpool's list of sockets to a map for faster lookup, and get rid
of similar structure in udpqueue.
2013-06-21 06:05:26 -07:00
Eric House
11d299606e test for socket == -1 (invalidated) before sending 2013-06-20 07:10:09 -07:00
Eric House
46bd4d0047 inval tcp sockets in return addresses of packets waiting processing
when they're closed to prevent attempting to write replies to the
wrong device should the socket be reopened.
2013-06-20 07:07:56 -07:00
Eric House
985f7bfea0 tweak: don't restart whole loop on unlikely random result 2013-06-19 07:27:34 -07:00
Eric House
ecef687471 drop message, rather than asserting, if device id isn't in db. 2013-06-17 07:52:58 -07:00
Eric House
3e9dfb9a9d allow a thread to get a cidlock it already has. 2013-06-17 07:26:54 -07:00
Eric House
950e754ca2 cleanup 2013-06-17 07:26:10 -07:00
Eric House
a546c025d5 Rather than queuing sockets needing reading, read them immediately and
queue the packets for processing.  Add ids so they can be tracked in
the logs.  In addition to making tcp and udp packet processing more
similar this fixes the case where a read is delayed until after the
client has closed the connection (and so returns an error.)
2013-06-17 07:25:25 -07:00
Eric House
1928554444 add asserts and clarifying comments 2013-06-17 06:54:38 -07:00
Eric House
7ce939f5c0 pass rather than hard-coding column name 2013-06-17 06:48:22 -07:00
Eric House
e89fd3e8cc fix names to make units clear -- no code change 2013-06-10 06:38:42 -07:00
Eric House
e6488ff8c1 save space by shortening column names 2013-06-07 20:54:57 -07:00
Eric House
bf767577e3 msg64 will not always be set! Don't delete in that case. 2013-06-07 20:54:16 -07:00
Eric House
8b888b8d96 fix compile errors due to stricter compiler post debian upgrade 2013-05-29 06:36:54 -07:00
Eric House
eccd31472f fix crash when udp not in use 2013-05-27 16:17:58 -07:00
Eric House
31c443e4b1 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
78b3a91925 format: send array of message bodies rather than just one 2013-05-22 06:40:02 -07:00
Eric House
11709b21bd remove redundant parameters 2013-05-22 05:51:33 -07:00
Eric House
7d81083d7d send using old message format to old clients, new to new 2013-05-22 05:39:20 -07:00
Eric House
9b5607d829 send message along with GCM notification that ... there's a message.
Should eventually allow GCM-aware clients to skip connecting on
launch, and for now to make them a tiny bit snappier.
2013-05-21 19:35:34 -07:00
Eric House
9e67dda5a9 make use of base-64 encoding runtime-configurable 2013-05-09 22:16:48 -07:00
Eric House
f9f7874a55 make use of base-64 encoding runtime-configurable 2013-05-09 21:53:54 -07:00
Eric House
d74814a806 part of previous (merge) commit that got left out -- files not saved. 2013-05-09 06:33:19 -07:00
Eric House
7d8cddb31f Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/linux/gtkmain.c
	xwords4/linux/linuxmain.c
	xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
eafac8724e don't stop processing message referring to multiple games as soon as
one of them can't be found.
2013-02-08 20:58:09 -08:00
Eric House
6a1b86380e add missing files from gtk_multigame branch -- to fix broken compile 2013-02-04 21:33:35 -08:00
Eric House
5e0fd89c9e update with all relay/ changes from gtk_multigame. This is what the
live relay's running anyway.
2013-02-04 06:08:39 -08:00
Eric House
2cfa56c2d8 update to not require incomplete gcm module 2013-01-29 18:34:33 -08:00
Eric House
9ee16adc3a add support for udp-based delete and anonymous (relay-provided) regIDs 2013-01-29 07:38:07 -08:00
Eric House
4aee75aeab ack all packets from clients; log acks. This is for debugging and may
not need to stay.
2013-01-27 21:26:27 -08:00
Eric House
302ac9d55c script to list who's attached to the db 2013-01-27 08:30:02 -08:00
Eric House
82dc986c79 remove bad asserts and unused variable 2013-01-26 21:49:17 -08:00
Eric House
cc69901632 reset to null in loop in case exit due to exceeding retry count 2013-01-26 21:17:46 -08:00
Eric House
a9b459ea2e log rather than assert 2013-01-26 21:16:48 -08:00
Eric House
06bc80fcc9 let's make 1 the default number of threads 2013-01-26 20:59:27 -08:00
Eric House
cba04e4b95 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/relay/xwrelay.cpp
2013-01-26 20:20:54 -08:00
Eric House
2fdcea54f5 fix logging of sockets 2013-01-26 18:55:55 -08:00
Eric House
7ecf57c556 increase size of buffer for incoming proxy packets, since now that I
have 50+ saved network games requests for moves are that big.  (This
is a temporary fix.)
2013-01-26 18:48:57 -08:00
Eric House
336e3cd289 handle all three types of message in a single thread, punting all
synchronization issues to a future point where the load demands it.
2013-01-26 11:54:48 -08:00
Eric House
9e1d09648d fix log statement 2013-01-26 11:04:20 -08:00
Eric House
8cb0a8a7a7 fix crash on startup (as done already on gtk branch) 2013-01-26 09:23:44 -08:00
Eric House
7ee402d2ae move callback into queueelem so same queue can service udp and tcp (eventually) 2013-01-25 07:19:44 -08:00
Eric House
23b7e5a2eb fix syntax error in query 2013-01-24 21:11:15 -08:00
Eric House
af58e7c4e1 comment 2013-01-24 20:27:56 -08:00
Eric House
084643ca82 don't include dead-game messages when fetching for devices 2013-01-24 20:27:36 -08:00
Eric House
7253cfa313 assert that map.insert() is actually doing something in those cases
where I expect it to.
2013-01-24 19:34:20 -08:00
Eric House
036c908b72 remove token from XWPDEV_HAVEMSGS message 2013-01-24 19:33:33 -08:00
Eric House
5f2d628855 update protocol description 2013-01-24 19:33:02 -08:00
Eric House
55c117c9fc fix assert by nulling out variable 2013-01-24 19:25:32 -08:00
Eric House
481e50aaae don't bother pushing do-we-ack decision out of static method 2013-01-24 19:23:05 -08:00
Eric House
c465a0bb0c add loop to print when packets haven't been ack'd 2013-01-24 07:43:24 -08:00
Eric House
ce7cdab3f0 add msgid and acking to protocol -- maybe for debugging only. 2013-01-23 07:40:52 -08:00
Eric House
ff70e3fbc2 fix use of map.insert: check for existing key and overwrite value 2013-01-23 07:35:20 -08:00
Eric House
2d7977e4b5 fix test: unset TEXT column returns as "", not NULL. 2013-01-22 06:52:50 -08:00
Eric House
29acab1ef2 tweak display 2013-01-21 19:44:08 -08:00
Eric House
90b8f966f6 comment out unnecessary assert 2013-01-21 19:40:56 -08:00
Eric House
2744e8698c optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:40:20 -08:00
Eric House
d374d0f3d8 optionally (compile-time change for now) store message data as
b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:39:57 -08:00
Eric House
991cc8f04c fail in main mode if udp socket not set 2013-01-20 21:03:43 -08:00
Eric House
21570ec9b4 Merge remote-tracking branch 'origin/android_branch' into gtk_multigame 2013-01-20 19:27:25 -08:00
Eric House
016b16a8b2 change relay alert message format to length-plus-string rather than
null-terminated for easier handling on the java end.
2013-01-20 13:06:34 -08:00
Eric House
9023440a88 reply with alert to any connection attempt when in maint mode 2013-01-20 10:03:20 -08:00
Eric House
b768d8fccc fall through to using hard-coded maxsocks value 2013-01-20 09:22:35 -08:00
Eric House
3313c776ab fix unregister sql error 2013-01-19 22:37:12 -08:00
Eric House
65e9789c3f add mainentance mode, triggered by a commandline flag, that does
nothing but loop waiting for connections on the UDP socket and sending
them back the error message provided on the commandline.
2013-01-19 15:17:51 -08:00
Eric House
63d3f70cdf more changes to storage and fetching of messages and to protocol so
presence of messages is reported on connect (as are bad relayIDs).
Now a game with a robot player in a "closed" game can continue.  Once
the next set of linux-side chances is committed.
2013-01-19 14:34:04 -08:00
Eric House
99307e45a0 queue incoming packets and process them in order in a separate thread 2013-01-18 19:56:21 -08:00
Eric House
c999bbae92 always test those last-minute pre-checkin cleanups 2013-01-18 07:22:56 -08:00
Eric House
3984d85795 oops -- prev checkin didn't compile 2013-01-18 07:12:26 -08:00
Eric House
1c5fef6a38 relay improvements for UDP connection: record addresses, prepare to
run in separate thread, etc.
2013-01-18 07:10:47 -08:00
Eric House
932778f700 stubbed-out thread manager for udp connection 2013-01-18 06:57:57 -08:00
Eric House
7fec736947 add udp socket and protocol for use over it so that a device can
manage a single connection to the relay for all of its games.  Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open.  (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00
Eric House
5a51af489a Merge branch 'android_branch' into gtk_multigame 2013-01-13 10:41:14 -08:00
Eric House
dc0cfdf001 bug in recent changes: need to mark socket unused to avoid double removal 2013-01-13 10:37:47 -08:00
Eric House
98679c8363 cleanup: better encapsulation for AddrInfo 2013-01-13 10:14:06 -08:00
Eric House
c567647a8d get rid of mapping of socket->game_connection, which will not work
once UDP sockets and/or per-device (not per-game) connections come
along.  Lots of changes, most not involving code flow but a couple
that did.  So far two gtk games can connect and exchange moves.
Haven't tested reconnection or store-and-forward.
2013-01-12 16:09:24 -08:00
Eric House
33735ae7a5 Merge branch 'android_branch' into gtk_multigame 2013-01-11 20:48:44 -08:00
Eric House
b46df07237 Merge remote branch 'origin/android_branch' into android_branch 2013-01-11 20:48:04 -08:00
Eric House
6dcd7022d4 don't pass .css file in; it's ignored 2013-01-11 20:42:57 -08:00
Eric House
55514719be include thread ptr in hung threads logging; assert (restart) when hung for too long 2013-01-11 20:42:04 -08:00
Eric House
39d12d088a use usleep when waiting for cref to be available 2013-01-11 20:37:08 -08:00
Eric House
aed2b6135c Merge branch 'android_branch' into gtk_multigame 2013-01-10 21:10:48 -08:00
Eric House
2ccc297463 make number of sockets at which we assert/reboot configurable so tests
can be done with large numbers of clients.
2013-01-10 21:10:18 -08:00
Eric House
7437a71aa6 use string_printf 2013-01-09 06:29:12 -08:00
Eric House
f827bebf80 ignore .pyc file 2013-01-02 21:13:36 -08:00
Eric House
ad78129e74 changes made over the past couple of months toward tracking an
apparent thread leak.
2013-01-02 21:12:42 -08:00
Eric House
d34ac1f86d rewrite to work without gcm library (whose lack of support for some
documented params makes it impossible to try using them)
2013-01-02 21:08:10 -08:00
Eric House
e920fbcaff unregister (flag in db) devids google says are unregistered 2012-12-01 11:55:16 -08:00
Eric House
2859ec9132 stime is the name of the column in actual use 2012-12-01 10:31:55 -08:00
Eric House
618d8530f2 some changes accumulated as script was running 2012-12-01 10:27:02 -08:00
Eric House
4dddd2da42 some changes accumulated as script was running 2012-12-01 10:26:00 -08:00
Eric House
e16245d19e include new column 2012-12-01 09:33:38 -08:00
Eric House
694857dd4e add, but disable with compile flags, ability to mark sent messages
with a timestamp rather than delete them.  Plan is to experiement with
this as a way of keeping devices from sending too many identical
messages when GCM's in use -- since constraints on the msgs table will
not allow identical messages to be added.
2012-11-15 06:25:22 -08:00
Eric House
c847ec127e add and use function that does formatted printing to a std::string so
query buffers can no longer overflow.
2012-11-15 06:15:44 -08:00
Eric House
c4f5b4522e minor printing tweaks 2012-11-13 07:17:56 -08:00
Eric House
6a85661095 lots of improvements: make useful for testing with non-android clients; shelve backoff data, etc. 2012-11-10 19:31:22 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b Send devid with RECONN as well as CONN so games present when device
upgrades can also use GCM.  Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
2df4199a77 test script for messaging devices 2012-11-08 06:13:01 -08:00
Eric House
af89047969 treat an empty devID string as TYPE_NONE regardless of what the client claims. 2012-11-07 22:03:58 -08:00
Eric House
e6cd2265df fix crash: make formatParams work with empty strings 2012-11-07 21:57:18 -08:00
Eric House
83754d626e add backoff for resending for messages still not removed from msgs table 2012-11-07 08:05:45 -08:00
Eric House
45d0b2dbc8 various improvements, including printing a period on every loop when
there's no work to do.  All that remains is backoff.
2012-11-07 07:31:52 -08:00
Eric House
8516dca1cb what I really meant to check in 2012-11-07 06:23:20 -08:00
Eric House
9b48523ff3 fix to work with new DB scheme and to send json client now expects 2012-11-07 06:17:33 -08:00
Eric House
2c339ed7a5 fix to work with new devid/table scheme 2012-11-06 07:25:38 -08:00
Eric House
9ad28908bb assert enum within range 2012-11-06 07:07:14 -08:00
Eric House
03108f311a Merge branch 'android_branch' into android_gcm 2012-11-05 06:14:21 -08:00
Eric House
59937b8514 modify how devids are handled on the relay and the protocol through
which they're communicated to the device.  Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications.  Modify linux client and
test script to use the relay-supplied id.  Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
fe819982da Merge remote-tracking branch 'origin/android_branch' into android_gcm 2012-10-31 07:44:16 -07:00
Eric House
3d6a170921 python script to check relay and invoke GCM to notify recipients 2012-10-31 07:20:40 -07:00
Eric House
d97c057b8c Merge branch 'android_branch' into android_gcm 2012-10-31 06:33:54 -07:00
Eric House
1cae4e9a4c increase buffer size, and test rather than assert for overflow. Fixes
crash with new large GCM devids.
2012-10-31 06:12:24 -07:00
Eric House
6014e3d76f turn on devid code and implement support in java. Untested, but should work. 2012-10-30 07:57:17 -07:00
Eric House
3469975d2a add, still disabled by compile-time flags, code to transmit device ID
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
37c698f41b fix link problem with upgrade from natty to oneiric (Ubuntu): -lpq
param must follow object file list.
2012-10-19 17:54:18 -07:00
Eric House
0f9500cea3 comment out unused param/variable 2012-10-19 17:53:15 -07:00
Eric House
72b4b02c20 improve messages display 2012-09-11 20:44:07 -07:00
Eric House
a0b564c7e8 show related messages as well 2012-09-11 19:07:16 -07:00
Eric House
45de62818b format to 80 columns -- no code change. 2012-09-09 15:49:55 -07:00
Eric House
240d308d07 move nperdevice and ntotal side-by-side 2012-05-28 11:08:43 -07:00
Eric House
49b04257d3 tweak date format 2012-03-01 18:16:04 -08:00
Eric House
840385b3ad print dates in shorter format so columns don't wrap as frequently 2012-02-27 18:28:04 -08:00
Eric House
e7a5882ed9 add a state transition lack of which fired an assert -- and that's
rare but consistent with others.
2012-02-15 18:17:26 -08:00
Eric House
bf5b6ada77 include public-room column 2012-02-07 18:59:17 -08:00
Eric House
edaef7f0a4 add new column 2012-01-26 23:02:56 -08:00
Eric House
adf49dffd7 init/take down thread local storage in constructor/destructor rather
than as static initializer (and then leaking on shutdown.)
2012-01-26 05:48:10 -08:00
Eric House
866aeb2387 change relay connect message format to include client version (meaning
of which is TBD).  When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade.  Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
960dfc7825 draw alternating game lines in alternating colors 2012-01-16 12:13:35 -08:00
Eric House
edd1dd95dd Merge remote branch 'origin/android_branch' into android_branch 2012-01-13 07:54:40 -08:00
Eric House
546ec8a3f4 get non-printing column out of cols array to be treated separately. 2012-01-13 07:54:11 -08:00
Eric House
2902b38405 Merge remote-tracking branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/relay/scripts/showgames.php
2012-01-13 07:50:53 -08:00
Eric House
ca49078730 improve to print each game as multiple rows, one per device. 2012-01-12 19:17:38 -08:00
Eric House
8c52836f9d php file to display state of relay's DB. This is the first and rough cut. 2012-01-12 06:30:30 -08:00
Eric House
7de8a90df3 silence compiler warning. 2012-01-11 18:29:14 -08:00
Eric House
37b333001b outline of php script to print contents of games DB 2012-01-05 20:25:34 -08:00
Eric House
caa40fa023 store most recent IP address each device has come in on. Requires new
column in db.  Not really used yet but interesting to watch....
2012-01-04 18:14:12 -08:00
Eric House
03e6db5107 remove logging 2012-01-03 18:27:25 -08:00
Eric House
cb04eb8840 finally got the socket leak: use keepalive ioctl to detect sockets
whose other ends have gone down without closing properly.
2011-12-21 18:18:30 -08:00
Eric House
166d8f8c03 log number of sockets tracked -- it's climbing on server and I need to
figure out why.  This and listening for POLLRDHUP are a start (but not
sufficient).
2011-12-15 18:41:07 -08:00